SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-20-09, 03:44 PM   #61
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
Default

Im trying to post a comment in the blog but something keeps comming up about a cookie in japanese.
miner1436 is offline   Reply With Quote
Old 09-19-10, 05:40 PM   #62
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The conversion from CFS2 to obj files has been completed.
Only 2 readily available programs are needed.
It is a multi-step process though.
The CFS2 file needs to be converted 4 times in one program.
Then opened in the second program to export to 3ds format.
That file then needs the various LODs cut out in any program that opens 3ds files.
Then saved it as an obj file.
The work of cutting it up and re-scaleing is then good to go.


If anyone is interested in this process?
I'll post links to the needed programs.
And the exact steps you'll need to take.
  Reply With Quote
Old 09-19-10, 05:59 PM   #63
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
Default

I am interested.
miner1436 is offline   Reply With Quote
Old 09-19-10, 06:08 PM   #64
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I've uploaded the programs to save the trouble of registering at
other forums.
Here's the first program.
http://www.mediafire.com/?k1oqjn6mov6eapb

Here's the second program.
http://www.mediafire.com/?n3s2bn49ej1d4zk

Useing the first program takes 4 steps.
I'll write a batch file to do the steps needed in order and upload it.
Here's the batch file.
http://www.mediafire.com/?76hxi8gc8871ibw
This will save you lots of heart aches!

Believe me!
It took me ages to figure this process out!

Last edited by Madox58; 09-19-10 at 06:19 PM.
  Reply With Quote
Old 09-19-10, 06:26 PM   #65
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
Default

So where does the batch file go? and the .mdl?
miner1436 is offline   Reply With Quote
Old 09-19-10, 06:27 PM   #66
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Place the first program in the root folder.
It hates long file names so be very aware of this!
Mine is C:\mdlc
Edit the ini file to point to this folder.
Place the batch file I provided in this folder.
I used the name file.xxx in the batch file.
So copy any CFS2 mdl file to this folder and rename it to file.mdl
(Or edit the batch file but keep names very short!)
When the first program is finished use the second program to open the TEMP.MDL file
It may take awhile but it will open the file.
Save as a 3DS file!
All others are screwed up.
Open the 3DS file in program of your choice and delete all objects that use a low LOD name!
You want only the highest LOD parts.
Now save as an obj and do as you please.


I do not suggest useing models with no permissions.
I only offer this as knowledge as to how to do somethings.
  Reply With Quote
Old 09-19-10, 06:48 PM   #67
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
Default

The .bat is .bat.txt
miner1436 is offline   Reply With Quote
Old 09-19-10, 06:49 PM   #68
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

On importing the Akagimaru CFS2 file converted by the first program,
A window pops up with settings you need to change.
Change from 0 to 32767.


Just rename it so it's Convert.bat
  Reply With Quote
Old 09-19-10, 06:57 PM   #69
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Here's the Akagimaru ready to be exported


Would anyone like another demo?
  Reply With Quote
Old 09-19-10, 07:12 PM   #70
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Here's the Asakamaru downloaded, converted, and screenshot uploaded since last post.
  Reply With Quote
Old 09-19-10, 08:20 PM   #71
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Wow! There is a cfs2 model I have wanted for ages...


A Uluru kaibokan, perhaps the most needed warship in sh4
tater is offline   Reply With Quote
Old 09-19-10, 08:21 PM   #72
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Oh, and that merchant ROCKS.
tater is offline   Reply With Quote
Old 09-19-10, 08:24 PM   #73
virtualpender
Sonar Guy
 
Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
Default

Tater - did you see the 150-ton sea truck, too?

That site is gold! Privateer is a genius - this is like a gold mine for JMM!

virtualpender is offline   Reply With Quote
Old 09-19-10, 08:30 PM   #74
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I just figured out how to use existing programs to
do this.
I didn't write the Tools.
So I'm no genius, just tenacious.


Now getting permissions should be easier as you no longer need to ask for the base files from Gmax or whatever program is used.

You simply say you'll handle the conversions if permission is granted.
the original Creator does nothing.


I've also been working on different FlightSim files.
You follow the same steps for FS2004 and earlier files I think.
  Reply With Quote
Old 09-19-10, 08:33 PM   #75
virtualpender
Sonar Guy
 
Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
Default

Quote:
Originally Posted by privateer View Post
I just figured out how to use existing programs to
do this.
I didn't write the Tools.
So I'm no genius, just tenacious.
As Thomas Edison famously said, "Genius is one percent inspiration, ninety-nine percent perspiration."

You, sir, qualify as a genius!
virtualpender is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.