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Old 09-07-16, 07:12 PM   #11
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Jeff-Groves View Post
In SH3 and SH4 you can change the textures by dates.
I'll have to look at SH5 again to see if that was changed.
It's controlled in the rosters folder cfg files for each Unit.

Note this from SH4 Rosters cfg file

[...]
SH5 roster cfg parameters are identical, but dates and frequencies seem to do nothing. At least in single mission. Tried many times.
Only each unit's camouflage setting in mis file, do control which texture is mapped on it, taken from its respective roster cfg file:

0=[Texture 1]=early war in ME2
1=[Texture 2]=medium war in ME2
2=[Texture 3]=late war in ME2

The same goes for equipments and sensors.

I should try changing those values manually to -1 though (using notepad, because there isn't such an option in ME2), and see if it forces the game to read start/end dates as set in roster cfg, eqp, and sns files.

Quote:
Originally Posted by Jeff-Groves View Post
Did you know that SH3 Keyframe animations work in SH4 but were not included?
I think someone put them in SH5 didn't they?
Aren't SHIV-5 flags done using keyframe animations?
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