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Old 10-03-05, 08:22 AM   #1
Brando
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Wich is the difference between: exract the texture in .dat file and repack; and put a .tga file in the TNormtex dierectory?

If i retexture a .tga file and put it into Tnormtext dir. it will run well.

Why i must be crazy to unpack .dat file in .tga, retexture and unpack it?
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Old 10-04-05, 09:32 AM   #2
Kpt. Lehmann
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Generally speaking, tga's that are packed in dat files must be located there for SH3 to detect them... for instance, the U-Boat HULL skins... However, you can put the DECK skin files in tnormal/tex and things run fine.

I hope that helps... and if I am incorrect I am sure someone will correct me.

Now.. WHY things are the one way for some tga's and not for others is really beyond me for the time being.
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Old 10-04-05, 10:14 AM   #3
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Ok, put the tex. in TNormtex is a most easy path.
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Old 10-04-05, 10:16 AM   #4
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Quote:
Originally Posted by Brando
Ok, put the tex. in TNormtex is a most easy path.
Yes, it is the easiest path... but not all tga files... like the U-Boat hull skins are recognized by the SH3 game engine there.

Sometimes you will be stuck with the difficult path.
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