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Old 08-21-18, 11:30 AM   #1
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
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Default Help with WIP unit visual damage (?)

Hi everyone!
In those days i'm working on a new Queen Elizabeth model.
I've finished 3d model for civilian version, i've imported all parts with 3ditor, created damage profile, and tested in SH3.
I've found this strange bug: when a torpedo hit the hull, sometimes damage textures appears. Sometimes doesn't. Randomly.
In both case ship slow down and take damage points \ sink.
I've tryed to rebuild files, re-import models, clone files, no results. This is really frustranting.

This is the Wip unit, nearby her parent unit (Queen Mary):

Same at night:


Is there anyone who can help me solve this situation?

Best regards,
Vd
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http://www.subsim.com/radioroom/showthread.php?t=136508

Last edited by VonDos; 08-21-18 at 11:40 AM.
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Old 08-23-18, 06:09 PM   #2
VonDos
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Update:
after tons of test, i've found this interesting thing: whend torpedoes hit some unit parts, damage effects were just too small for be seen.
I've rebuilded all, but now some damaged part are ok, some other appears like this:



What parameter is used ingame to regulate damage effect dimension?

Best regards,
Vd


PS
After just close and reload test mission, i try to shell again the ship.
This is the unexpeted result:



I'm asking myself if there's something wrong in my sh3 installation.
Same tests, different results.
Could someone please test this unit for me, and just hit her with shells and torpedoes?

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508

Last edited by VonDos; 08-23-18 at 07:15 PM.
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Old 08-27-18, 01:28 PM   #3
Hebe Vollmaus
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Quote:
Originally Posted by VonDos View Post
...
I'm asking myself if there's something wrong in my sh3 installation.
Same tests, different results.
Could someone please test this unit for me, and just hit her with shells and torpedoes?
...
Yes, i can test it.
I have seen such behavior long ago on my own installation, but cant remember what the problem was. Also can not find related threads here on Subsim to lack on right Search-keywords.

Can you identify this Damage-Texture? If this texture comes from a *.dat i would look first into this *.dat.

Greetings.

[EDIT]
Files received, testing now.

Last edited by Hebe Vollmaus; 08-28-18 at 12:30 PM.
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Old 08-28-18, 12:28 PM   #4
Anvar1061
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I had this. http://www.subsim.com/radioroom/showthread.php?t=230936
Refer to the frog. Or look at how Unit **. val "ANZACMICKS DAMAGE IMMERSION" mod

Last edited by Anvar1061; 08-29-18 at 10:48 AM.
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Old 08-31-18, 01:21 PM   #5
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
I had this. http://www.subsim.com/radioroom/showthread.php?t=230936
Refer to the frog. Or look at how Unit **. val "ANZACMICKS DAMAGE IMMERSION" mod
Thanks Anvar1061.
When google the next line:
"damage texture" Silent hunter 3 -Downloads
the first Picture i get is directed to this:
http://www.subsim.com/radioroom/showthread.php?t=231185

This Damage-texture there looks like the one here. I think the Background is the original SH3 'Damage_metal_a.tga'.

Greetings.
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Old 08-31-18, 04:39 PM   #6
VonDos
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Thanks everyone!
File names in Val file are OK, files are present.

@Anvar1061 your linked post refere to a splitted half unit with wrong textures; sadly, this is a different scenario.

@Hebe Vollmaus this is really interesting. Yes, 'Damage_metal_a.tga' appear to be involved...
I've read your linked post also, same problem, bingo, but where is the solution?

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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