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Old 04-05-11, 05:54 PM   #406
stoianm
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Originally Posted by Stormfly View Post
...edited post regarding added video for demonstartion purpose,

this video also shows nice work in progress of the upcomming nights interrior textures 1.2 !
awsome... let's hear your mod in your game

Last edited by stoianm; 04-05-11 at 07:02 PM.
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Old 04-09-11, 05:40 PM   #407
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update...

working on torpedo room crew idle and reloading torp sounds sequeces, trying to get the pantry allive also.

Crew idle and reloading work allready, still fine tuning
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Old 04-09-11, 05:42 PM   #408
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update...

working on torpedo room crew idle and reloading torp sounds sequeces, trying to get the kitchen allive also.

Crew idle and reloading work allready, still fine tuning
but i think i heard some sounds in the kitchen... or i am misteaken (some sounds like you move the spoons and the glases)
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Old 04-09-11, 05:54 PM   #409
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shure that you hear them ?

if so, it wasnt me
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Old 04-09-11, 05:57 PM   #410
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shure that you hear them ?

if so, it wasnt me
I was watching a movie where i think i heard this.. not sure if they were not from the crew that repair flood.. when crew repair flood are you played some sounds close with what i told you?

Can you add cracks sounds... like when the uboat is deep and the presure make the cracks sounds?
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Old 04-09-11, 06:19 PM   #411
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I was watching a movie where i think i heard this.. not sure if they were not from the crew that repair flood.. when crew repair flood are you played some sounds close with what i told you?

Can you add cracks sounds... like when the uboat is deep and the presure make the cracks sounds?
different independent creak sounds are present, they are just decent, more realistic in my eyes, but ithink Thomsen talked about creating a shuffeling dept crank sound mod, which allow playing more than 4 creaks, but it may be that those new shuffeling creaks are not linked to current dept then.

...but you could also try the following for an additional scary event, go to silent running and slowly approach a dept below 175 meters... but do it slow
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Old 04-09-11, 06:22 PM   #412
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different independent creak sounds are present, they are just decent, more realistic in my eyes, but ithink Thomsen talked about creating a shuffeling dept crank sound mod, which allow playing more than 4 creaks, but it may be that those new shuffeling creaks are not linked to current dept then.

...but you could also try the following for an additional scary event, go to silent running and slowly approach a dept below 175 meters... but do it slow
i will... so it is not posible for example to create some scary cracks sounds that will be played for example after 100 - 150 metters?
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Old 04-09-11, 06:33 PM   #413
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i will... so it is not posible for example to create some scary cracks sounds that will be played for example after 100 - 150 metters?
shure that is possible, but also allready present... just test what i told ya.

also we use a german submarine, which was more advanced regarding pressure hull strenght in comparison to others for its time, those dept cranks from SH4 for example are much to gamey from my view.
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Old 04-09-11, 06:47 PM   #414
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shure that is possible, but also allready present... just test what i told ya.

also we use a german submarine, which was more advanced regarding pressure hull strenght in comparison to others for its time, those dept cranks from SH4 for example are much to gamey from my view.
i must to unninstall Unterseeboot II SFX if i want to hear that sound after 175 metters?
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Old 04-09-11, 07:14 PM   #415
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dont think so, but could interference with it.
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Old 04-10-11, 07:55 PM   #416
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Update:

created a preview video about the next update...


(crew is about reloading a torp)

This is work in progress for the next update of Stormys DBSM. Some sounds have still to be syncronised correctly, working also on adding sounds to the rest of the crew, like short chat`s or cough`s and so on...

...there will be also some additional suprises
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Old 04-10-11, 08:07 PM   #417
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Quote:
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Update:

created a preview video about the next update...


(crew is about reloading a torp)

This is work in progress for the next update of Stormys DBSM. Some sounds have still to be syncronised correctly, working also on adding sounds to the rest of the crew, like short chat`s or cough`s and so on...

...there will be also some additional suprises
Excelent... can you post a screenshoot with the settings for the sound in game that you use?
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Old 04-10-11, 08:27 PM   #418
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here you go...

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Old 04-10-11, 08:33 PM   #419
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here you go...

danke... so you have the music off?
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Old 04-10-11, 08:52 PM   #420
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danke... so you have the music off?
yes, if i want musik i use grammophone or radio, but sometimes i also use the ingame musik, even the original musik is very good, Jason Graves did a very good job with it !
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