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Old 07-23-08, 11:11 PM   #1
peabody
Admiral
 
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Default [Rel] Iowa Battleship (beta)

I am releasing the Iowa Battleship for some testing. I still have some things I would like to change, but give it a try.



Extract to your MODs folder and enable with JSGME. There are two single missions included:

Iowa test
Safety is That Way

I have noticed that the ships use a lot of ammo shooting at distances, so if your 5 inch run out of ammo, just turn the ship around and shoot from the other side. They apparently get the ammo from the gun files not from the ammo bunker like the playable guns. (One thing on the fix list.) Hope you enjoy it. Let me know what you think, I had to do some cheating to get it working. (Changing the AA Playable guns is on the list too)
Thanks to Horsa for starting the project and allowing me to pick it up when other things got in the way of completing it. Thanks to Mikhayl and Xantro for letting me peek at their files to see how they did things. Iowa is a combination of many ideas from different people. And a lot of "I wonder what would happen if I did this?"

Oh, don't tell Mikhayl or Xanto I peeked, I never really asked them.

And of course a special Thanks to Skwasjer for Silent 3ditor especially the new one with the 3D model, saved tons of time.

http://files.filefront.com/USA+Iowaz.../fileinfo.html

Peabody
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Old 07-24-08, 12:23 AM   #2
Task Force
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Yay one of my favrout ships in the war. Thanks.
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Old 07-24-08, 03:58 AM   #3
keltos01
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what a beaut !
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Old 07-24-08, 09:57 AM   #4
W4lt3r
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You know, i could put up a ammunition fix patch for this mod. Like 100x more ammo on 5"ers and maybe twice more on the main guns, should be more then enough. :p

Just ask me and it'll be done. But good job on the beauty.

*edit* took my liberty and did already a slight addition to the mod. added whole lotta more ammo to the 5"ers, AA guns and AI 16"ers. To be uploaded the patch.

*edit2* seems you lack my maximum range increase patches aswell, i'll add those aswell.

Last edited by W4lt3r; 07-24-08 at 10:16 AM.
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Old 07-24-08, 12:01 PM   #5
peabody
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Quote:
Originally Posted by W4lt3r
You know, i could put up a ammunition fix patch for this mod. Like 100x more ammo on 5"ers and maybe twice more on the main guns, should be more then enough. :p

Just ask me and it'll be done. But good job on the beauty.

*edit* took my liberty and did already a slight addition to the mod. added whole lotta more ammo to the 5"ers, AA guns and AI 16"ers. To be uploaded the patch.

*edit2* seems you lack my maximum range increase patches aswell, i'll add those aswell.
@Task Force: Hope you like it.

@ Keltos, Thanks for the encouragement.

@ Walter: Thanks Walter (didn't type the numbers, you know how mixed up I get.) I pulled the 5 inch out and added ammo already. But not the AA. I didn't add the ammo to the gunsradar files so it won't conflict with other mods. I try to build the ships so they don't have to be taken out to use another one. Sometimes it works, sometimes not. but I guess an ammo increase isn't going to hurt anything.

Your range fix, I did do a increase on visual range so they fire sooner but don't know about firing range. On the Maya I was taking hits from a Merchant before mine would fire. I would be very interested in checking out your Patches for range. One thing I have noticed, they seem to be a bit more accurate if you set "aim for waterline" stops a lot of overshooting.

@Yamato, I don't know why your ship won't steer, did you put in rudders? Is there a download link, I have not seen it. I will help if I can but I do not have the ship to look at.

@Ivank What do you mean by "Campaign ready" ? It will work but you have to add it to flotillas at US bases and assign missions to it.

Peabody
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Old 07-24-08, 12:08 PM   #6
ivank
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Quote:
Originally Posted by peabody
Quote:
Originally Posted by W4lt3r
You know, i could put up a ammunition fix patch for this mod. Like 100x more ammo on 5"ers and maybe twice more on the main guns, should be more then enough. :p

Just ask me and it'll be done. But good job on the beauty.

*edit* took my liberty and did already a slight addition to the mod. added whole lotta more ammo to the 5"ers, AA guns and AI 16"ers. To be uploaded the patch.

*edit2* seems you lack my maximum range increase patches aswell, i'll add those aswell.
@Task Force: Hope you like it.

@ Keltos, Thanks for the encouragement.

@ Walter: Thanks Walter (didn't type the numbers, you know how mixed up I get.) I pulled the 5 inch out and added ammo already. But not the AA. I didn't add the ammo to the gunsradar files so it won't conflict with other mods. I try to build the ships so they don't have to be taken out to use another one. Sometimes it works, sometimes not. but I guess an ammo increase isn't going to hurt anything.

Your range fix, I did do a increase on visual range so they fire sooner but don't know about firing range. On the Maya I was taking hits from a Merchant before mine would fire. I would be very interested in checking out your Patches for range. One thing I have noticed, they seem to be a bit more accurate if you set "aim for waterline" stops a lot of overshooting.

@Yamato, I don't know why your ship won't steer, did you put in rudders? Is there a download link, I have not seen it. I will help if I can but I do not have the ship to look at.

@Ivank What do you mean by "Campaign ready" ? It will work but you have to add it to flotillas at US bases and assign missions to it.

Peabody
I mean can i use it in the US campaign? how do i add it to flotillas and assign it missions
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Old 07-24-08, 10:32 AM   #7
yamato1
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Quote:
Originally Posted by peabody
I am releasing the Iowa Battleship for some testing. I still have some things I would like to change, but give it a try.



Extract to your MODs folder and enable with JSGME. There are two single missions included:

Iowa test
Safety is That Way

I have noticed that the ships use a lot of ammo shooting at distances, so if your 5 inch run out of ammo, just turn the ship around and shoot from the other side. They apparently get the ammo from the gun files not from the ammo bunker like the playable guns. (One thing on the fix list.) Hope you enjoy it. Let me know what you think, I had to do some cheating to get it working. (Changing the AA Playable guns is on the list too)
Thanks to Horsa for starting the project and allowing me to pick it up when other things got in the way of completing it. Thanks to Mikhayl and Xantro for letting me peek at their files to see how they did things. Iowa is a combination of many ideas from different people. And a lot of "I wonder what would happen if I did this?"

Oh, don't tell Mikhayl or Xanto I peeked, I never really asked them.

And of course a special Thanks to Skwasjer for Silent 3ditor especially the new one with the 3D model, saved tons of time.

http://files.filefront.com/USA+Iowaz.../fileinfo.html

Peabody
Can you help me?
My Bismarck is finished too, but not steer... Why???

Please help!
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Old 07-24-08, 11:06 AM   #8
ivank
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amazing
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Old 07-24-08, 11:48 AM   #9
ivank
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is she US Campaign ready?
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Old 04-26-10, 09:39 AM   #10
Bloomstomb
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Wait a second here. Your saying you can actually command yamato?

As in , captain of the yamato?
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Old 06-06-10, 05:44 PM   #11
M.Robinson
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Old 08-27-12, 10:54 PM   #12
oliverman2255
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Default uss iowa

hi im oliverman2255 i have always loved the uss iowa it was one of the greatest ships ever built. i was extremly glade to here that it got saved from the scrapers tourch
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Old 12-24-14, 04:01 PM   #13
BluePhoenixV
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Iowa doesn't work

A while ago (probably in august) i had this mod installed and it worked fine, but now when i install it, i go in any of the missions and it floats underwater just below the surface, then the whole ship sinks underwater about 10 feet more and my game crashes. this is with any version of the Iowa and im getting very annoyed about this

http://gyazo.com/524827776856a3f7bd04848c5c9a3ea8
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Old 12-27-15, 12:41 AM   #14
Aktungbby
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Default Welcome aboard !

Quote:
Originally Posted by oliverman2255 View Post
hi im oliverman2255 i have always loved the uss iowa it was one of the greatest ships ever built. i was extremly glade to here that it got saved from the scrapers tourch
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