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Old 04-08-12, 05:35 PM   #3811
bobdina
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Again hat's off to you brother. Sometimes I can get smashing success but most of the time I'm lucky if I can limp home after being creamed.
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Old 04-08-12, 06:09 PM   #3812
darqen27
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Quote:
Originally Posted by bobdina View Post
Again hat's off to you brother. Sometimes I can get smashing success but most of the time I'm lucky if I can limp home after being creamed.
I've done 3 long patrols so far, successful on all, 76k tonnage sunk

The warships are impossible to hit with torps thats for sure...

On my 4th patrol right now, so far have 10k sunk on one Nippon that was all alone
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Old 04-08-12, 11:15 PM   #3813
darqen27
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Quote:
Originally Posted by bobdina View Post
Again hat's off to you brother. Sometimes I can get smashing success but most of the time I'm lucky if I can limp home after being creamed.
Yeah, thanks for the luck bro, :P I think you cursed me, because I just barely limped away from a massive task force I thought i would attack, hit nothing...

Score them 1, me = 0, almost lost it but am on my way back atm, lost one of my torp specialists, the other one is barely alive... as is everyone else in the front half of the boat
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Old 04-09-12, 10:42 AM   #3814
darqen27
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Default Ghost Ship

Has anyone else run into the 17th Century Ghost ship?

I found it off the coast of Okinawa, weird think too, cant shoot it, thats for sure, :P

Deck crew reported a warship spotted I was like, OH CRAP!, no sound on the Hydro though, thought, weird, went up to the deck and looked and there it was
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Old 04-12-12, 04:36 PM   #3815
Wetton
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I have been playing this superb mod for some weeks now,but i'm facing a problem.When i encounter a merchant i dive and begin plotting intercept course.I then turn my sub to a perpendicular course,estimate speed(my estimations are usually correct) and wait until gyroangle is between 356-000,then i fire at close range(500-800m).90% of the time,torp misses the ship(goes just behind the stern of the ship).It's like the ship accelerates big time the moment it sees the torps.What am i doing wrong?
Thanks in advance!
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Old 04-12-12, 04:40 PM   #3816
Diopos
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Have you opened the tubes before firing the torps?



.
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- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
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Old 04-12-12, 04:44 PM   #3817
Wetton
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Yes it's the first thing i'm doing before setting up the torpedoes.I also play OM,and there i have a hit ratio of 80-90%.
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Old 04-12-12, 04:50 PM   #3818
Diopos
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Are you using the stadimeter? If yes are you turning the Posistion Keeper ON after you input the data or before?

.
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- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
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Old 04-12-12, 04:53 PM   #3819
Wetton
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I take 2 to 3 range measurements,so as to estimate speed,i then enter speed range and AOB.Then i turn the PK on and i rely on it then on.
***928;***945;***964;***961;***953;***969;***964;* **940;***954;***953; ***954;***945;***953; ***949;***963;***973;?***922;***945;***955;***942; ***966;***940;***963;***951;!
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Old 04-12-12, 04:57 PM   #3820
Diopos
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Quote:
Originally Posted by Wetton View Post
I take 2 to 3 range measurements,so as to estimate speed,i then enter speed range and AOB.Then i turn the PK on and i rely on it then on.
***928;***945;***964;***961;***953;***969;***964;* **940;***954;***953; ***954;***945;***953; ***949;***963;***973;?***922;***945;***955;***942; ***966;***940;***963;***951;!
Try turning on the PK first and the inputing the data. The rest of the text I can't read patrida!



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- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
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Old 04-12-12, 05:06 PM   #3821
Wetton
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Thanks!Sou egrapsa sta ellhnika(Patriwtaki!Kalh fash!) alla tzifos!ta vgazei san kwdika Morse.
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Old 04-12-12, 05:08 PM   #3822
Diopos
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__________________
- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
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Old 04-12-12, 06:21 PM   #3823
darqen27
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Quote:
Originally Posted by Wetton View Post
Thanks!Sou egrapsa sta ellhnika(Patriwtaki!Kalh fash!) alla tzifos!ta vgazei san kwdika Morse.
Can we please keep this forum in english... I wouldnt speak dutch in front of you to someone else while you were standing there... thats just rude
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Old 04-12-12, 07:35 PM   #3824
DrBeast
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Using the stadimeter to estimate speed is really hit or miss, for a variety of reasons. The easiest way to get your target's speed is to measure the distance it travels in 3 minutes (or 3 minutes 15 seconds if you're using metric): the distance traveled in yards (or meters) divided by 100 is its speed in knots.

If you want to use a properly working stadimeter, I highly recommend using the Optical Targeting Correction (or OTC) mod. There's a TMO-compatible version for it available here.

darqen27, you'll have to excuse my fellow Greeks. It's not every day we stumble upon each other in an SH4-related forum
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Let the Beast inside you free!
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Old 04-12-12, 08:05 PM   #3825
Wetton
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Quote:
Originally Posted by DrBeast View Post
Using the stadimeter to estimate speed is really hit or miss, for a variety of reasons. The easiest way to get your target's speed is to measure the distance it travels in 3 minutes (or 3 minutes 15 seconds if you're using metric): the distance traveled in yards (or meters) divided by 100 is its speed in knots.

If you want to use a properly working stadimeter, I highly recommend using the Optical Targeting Correction (or OTC) mod. There's a TMO-compatible version for it available here.

darqen27, you'll have to excuse my fellow Greeks. It's not every day we stumble upon each other in an SH4-related forum
I am using Optical Targeting Correction!That's why this problem was so...curious.I knew i was taking correct measurements!
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