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Old 01-25-15, 01:45 PM   #1
v-i-c-
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Snippet of the last WOTA-Newsletter about the progress made in 2014:

Progress made in 2014:

- Visually WOTA definitely reached desktop quality on mobile now.
- Implemented my custom high performant global illumination system.
- new custom physically based shaders with real time IBL (Image based lighting).
- Improved the water shader with transparency and refractions.
- Water color based on weather and lighting.
- Water shader works now for higher altitudes of the camera - up to 10,000 meters.
- New realistic underwater environment with correct visibility, crepuscular rays and caustics.
- new FX, fire, smoke, depth charge explosions, large water splashes and new ship trails.
- New dynamic clouds with correct lighting. Weather FX like thunderbolts (this all works with real time IBL).
- All new 3D model of the Type VII U-Boat „U 96“.
- Highly detailed 3D interor of the command room.
- New buoyancy and underwater physics system.
- Correct hydrodynamic simulation - matches historic Type VII test data by 90% in all situations.
- Correct simulation of the diesel engines and propulsion. (which means for you: absolutely correct acceleration and fuel consumption).
- Correct simulation of all ballast tanks (including damage) based on newest scientific research for computer controlled ballast tanks. (my head is still smoking)
- Physically correct aircraft simulation based on the blade element theory
- Aircraft AI which really flies the aircraft with a virtual joystick. (crazy stuff, would in theory even work with RC models if they are fitted with sensors)
- New skin shader for the new characters.
- School of fish implemented into my underwater environment
- Tons of stuff and optimizations under the hood.

Some youtube movies (please visit my channel to watch more):
- A great example of the visual quality of WOTA and the new lighting/shaders:
- Heavy seas and new clouds (note: this shows the outdated buoyancy system):
- AI example, aircraft and gunners (note: the graphics in the video are terrible, they are made for testing of the AI only!)

Name of the first game changed to "WOTA: U 96"
It will be released in 2015 (more earlier than later). Learn more about "WOTA: U 99“: http://www.wolves-of-the-atlantic.co...at-subsim.html
(the website is available in english and german language)

New Screenshots:
http://www.wolves-of-the-atlantic.co...tlantic-1.html
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Old 11-13-23, 10:14 AM   #2
v-i-c-
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Quote:
Originally Posted by Darsh View Post
The WOTA Newsletter snippet showcases an impressive array of advancements in 2014, transforming the mobile experience to desktop quality. From custom global illumination and physically based shaders to realistic underwater environments and dynamic clouds, each element reflects meticulous attention to detail. The addition of a detailed Type VII U-Boat, 3D interior, and accurate physics simulations, including hydrodynamics and ballast tanks, elevates the authenticity. The integration of blade element theory for aircraft simulation and innovative AI for virtual joystick control underscore the commitment to realism. These developments, coupled with underwater elements like schools of fish, reveal a dedication to both visual and functional excellence.
Thank you. Yes, I know it is already looooooooong in development. And 2014 is soon 10 years ago. But actually I will really release it and still working on it.

Beside that. You are an AI aren’t you?
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Old 11-13-23, 02:32 PM   #3
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Default welcome aboard!

Darsh!
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