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05-05-08, 07:13 PM | #46 | |
Ace of the Deep
Join Date: Apr 2005
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05-05-08, 07:29 PM | #47 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
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I get high 40 low 50 frames...(radeon 2600xt)
what's the fps hit on this???
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05-05-08, 07:30 PM | #48 |
The Old Man
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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Take your time my friend, we can wait
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05-05-08, 07:42 PM | #49 | |
Grey Wolf
Join Date: Nov 2002
Posts: 997
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This is not from W_clear's work. It's a stock game issue, only seen when looking at the crew. In other exterior views, the fog does appear to rise right from the ocean surface. What you're seeing in the crew, is not the fog lower elevation, but a stock effect that makes a portion of the character model "transparent" to simulate looking at him through fog. Just clarifying that this is not from Clears' mod, but the stock game.
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05-06-08, 09:09 AM | #50 |
Grey Wolf
Join Date: May 2005
Location: Somewhere over there
Posts: 834
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Oh no this is not the stock mod failure.
I remember having some heavy fog and could not see the bow of the ship, and only saw a show of the superstructure, it was definitely weather where the boat would do well under water. This problem I mentioned is definitely the result of the fog base being too high. Also, I am not complaining, just hoping. |
05-06-08, 12:31 PM | #51 |
Planesman
Join Date: Jan 2008
Posts: 180
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nice work, w_clear, looks incredible!!!
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05-08-08, 09:48 PM | #52 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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Re-release of the environment 4.4. Solve the legacy of some 4.4 wrong.
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05-09-08, 04:27 AM | #53 |
The Old Man
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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Thanks Clear That screenie looks fantastic!
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05-09-08, 06:43 AM | #54 |
Medic
Join Date: Jun 2005
Location: Notts UK
Posts: 163
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Dude
I thought i was looking overboard that is so realistic its awesome! keep up the great work, you sir
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Yarrr! |
05-09-08, 07:02 AM | #55 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
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Note: When you use the environment 4.4 MOD running game, please do not use more than 2048 X compressed time running game。Effects of sea water will deteriorate。:hmm:
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05-09-08, 10:08 AM | #56 |
The Old Man
Join Date: Jan 2007
Posts: 1,441
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W_Clear,
Excellent work. This my kind of mod, small footprint, easy to use and it looks and works great. Keep up the good work!
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
05-09-08, 10:10 AM | #57 | |
Admiral
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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05-09-08, 10:11 AM | #58 |
Watch Officer
Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
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I routinely use 8192 time compression when I'm warping around the map. When coming out of warp speed, I always pause the game for a 10 second count before resuming. That seems to work well with any environmental typre MOD I've used in the past including the previously released 4.4.
Will that work with your new 4.4a or is it STRICTLY not good to go further than 2048 TC? Thanks! Edit: Syxx Killer, you beat me to it... |
05-09-08, 12:47 PM | #59 | |
Commodore
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
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05-09-08, 12:59 PM | #60 | ||
Watch Officer
Join Date: Mar 2005
Location: In the North Carolina Sticks
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