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Old 05-05-08, 07:13 PM   #46
W_clear
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Quote:
Originally Posted by pythos
I love this mod. It is very well done. The glassy water surface with 0 wind is amazing. It also appears lightning has been returned.

However, the fog. It does not get to the surface of the water. It seems to hover several feet above the surface, which gives a really un-realistic line that alternately slices through the crew.

Is this a bug, or was it meant?
So I want to solve it.
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Old 05-05-08, 07:29 PM   #47
gimpy117
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I get high 40 low 50 frames...(radeon 2600xt)

what's the fps hit on this???
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Old 05-05-08, 07:30 PM   #48
Fish40
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Take your time my friend, we can wait
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Old 05-05-08, 07:42 PM   #49
MONOLITH
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Quote:
Originally Posted by pythos
It seems to hover several feet above the surface, which gives a really un-realistic line that alternately slices through the crew.

Is this a bug, or was it meant?

This is not from W_clear's work.

It's a stock game issue, only seen when looking at the crew.

In other exterior views, the fog does appear to rise right from the ocean surface. What you're seeing in the crew, is not the fog lower elevation, but a stock effect that makes a portion of the character model "transparent" to simulate looking at him through fog.

Just clarifying that this is not from Clears' mod, but the stock game.
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Old 05-06-08, 09:09 AM   #50
pythos
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Oh no this is not the stock mod failure.

I remember having some heavy fog and could not see the bow of the ship, and only saw a show of the superstructure, it was definitely weather where the boat would do well under water.

This problem I mentioned is definitely the result of the fog base being too high.

Also, I am not complaining, just hoping.
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Old 05-06-08, 12:31 PM   #51
walrusbomb
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nice work, w_clear, looks incredible!!!
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Old 05-08-08, 09:48 PM   #52
W_clear
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Re-release of the environment 4.4. Solve the legacy of some 4.4 wrong.





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Old 05-09-08, 04:27 AM   #53
Fish40
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Thanks Clear That screenie looks fantastic!
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Old 05-09-08, 06:43 AM   #54
Taurolas
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Dude

I thought i was looking overboard that is so realistic its awesome!

keep up the great work, you sir
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Old 05-09-08, 07:02 AM   #55
W_clear
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Note: When you use the environment 4.4 MOD running game, please do not use more than 2048 X compressed time running game。Effects of sea water will deteriorate。:hmm:
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Old 05-09-08, 10:08 AM   #56
Wilcke
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W_Clear,

Excellent work. This my kind of mod, small footprint, easy to use and it looks and works great.

Keep up the good work!
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Old 05-09-08, 10:10 AM   #57
Syxx_Killer
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Quote:
Originally Posted by W_clear
Note: When you use the environment 4.4 MOD running game, please do not use more than 2048 X compressed time running game。Effects of sea water will deteriorate。:hmm:
What kind of things can happen? I've got to use 8192x TC. I don't have the patience to sail along with 2048x.
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Old 05-09-08, 10:11 AM   #58
capt_frank
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I routinely use 8192 time compression when I'm warping around the map. When coming out of warp speed, I always pause the game for a 10 second count before resuming. That seems to work well with any environmental typre MOD I've used in the past including the previously released 4.4.

Will that work with your new 4.4a or is it STRICTLY not good to go further than 2048 TC?

Thanks!

Edit: Syxx Killer, you beat me to it...
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Old 05-09-08, 12:47 PM   #59
Doolittle81
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Quote:
Originally Posted by capt_frank
...I routinely use 8192 time compression when I'm warping around the map. When coming out of warp speed, I always pause the game for a 10 second count before resuming. ...
Do you mean that you reduce TC to 0 which is 'Pause', then wait ten seconds on the Nav Map, then go to 3D view?
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Old 05-09-08, 12:59 PM   #60
capt_frank
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Quote:
Originally Posted by Doolittle81
Quote:
Originally Posted by capt_frank
...I routinely use 8192 time compression when I'm warping around the map. When coming out of warp speed, I always pause the game for a 10 second count before resuming. ...
Do you mean that you reduce TC to 0 which is 'Pause', then wait ten seconds on the Nav Map, then go to 3D view?
Yes...sometimes I may have to do it more than once to let the game catch up...but normally once is good enough.
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