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Old 08-08-11, 09:03 AM   #7591
Kentrat
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Back again TDW, I have successfully started new campaigns both with and without silentotto and here's the entry you mentioned:

00000253 69.33457947 [1908] TDWMouse constructor
00000254 69.66361237 [1908] Page main InitializeScript
00000255 69.82371521 [1908] Menu InitializeScript
00000256 156.88265991 [1908] Start Campaign Screen
00000257 170.72637939 [1908] CTrackTag::Flush(): Could not send tag!
00000258 492.44424438 [1908] Page event camera InitializeScript
00000259 492.97311401 [1908] Page layout InitializeScript

so the problem is specifically loading previous saves; I reloaded my previous profile with 6_6_0 and they work with that; I also created a 6_7_0 test profile with exactly the same loadout/order and no joy loading the saves so it does seem to be a 6_7_0 change that is the issue.....

I used the migrater and copied my custom menu.txt with latest changes copied from yours.

Perplexing as I have migrated successfully from older editions
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Kapitänleutnant, U-136, (typ. VIIb 16v GTi)


If God didn't want us to eat animals, He would not have made them out of meat....
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Old 08-08-11, 09:51 AM   #7592
TheDarkWraith
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Quote:
Originally Posted by Kentrat View Post
Back again TDW, I have successfully started new campaigns both with and without silentotto and here's the entry you mentioned:

00000253 69.33457947 [1908] TDWMouse constructor
00000254 69.66361237 [1908] Page main InitializeScript
00000255 69.82371521 [1908] Menu InitializeScript
00000256 156.88265991 [1908] Start Campaign Screen
00000257 170.72637939 [1908] CTrackTag::Flush(): Could not send tag!
00000258 492.44424438 [1908] Page event camera InitializeScript
00000259 492.97311401 [1908] Page layout InitializeScript

so the problem is specifically loading previous saves; I reloaded my previous profile with 6_6_0 and they work with that; I also created a 6_7_0 test profile with exactly the same loadout/order and no joy loading the saves so it does seem to be a 6_7_0 change that is the issue.....
I think it's because of the snorkel. This is a new item added to the sub and thus isn't found in the old saves. Try editing the sub's .sns file and commenting out the O04 entry (comment out the entire thing). You might also have to remove the \data\Objects\Sensors\Uboat_Sensors.GR2, .sim, and .fx files from the mod.
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Old 08-08-11, 10:17 AM   #7593
Kentrat
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Thanks TDW you are a star! I commented out the snorkel entry in the 7a and the saves now load again;

If i just edit the 7a hopefully when I trade up to the 7b or 7c I will then be able to snorkel properly - what do you think?

Then I will re-edit the .sns to reactivate the snorkel for future careers- does that make good sense?

Just wondering if there are any mods I can eliminate from the loadout in my earlier post and if the order is correct-do you see any that are superfluous?

Cheers again!
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If God didn't want us to eat animals, He would not have made them out of meat....

Last edited by Kentrat; 08-08-11 at 10:38 AM.
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Old 08-08-11, 11:02 AM   #7594
TheDarkWraith
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Quote:
Originally Posted by Kentrat View Post
Thanks TDW you are a star! I commented out the snorkel entry in the 7a and the saves now load again;

If i just edit the 7a hopefully when I trade up to the 7b or 7c I will then be able to snorkel properly - what do you think?

Then I will re-edit the .sns to reactivate the snorkel for future careers- does that make good sense?
I think you have a solid plan that should work
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Old 08-08-11, 11:09 AM   #7595
ustahl
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@ Kentrat

Looking at your mod list, I see you use the newest UI 6.7.0. The Trevally Automation mods in your list, however, are old, and especially the Harbour pilot mod must be newest version 2.8 in order to work right with UI 6.7.0. I had the previous version 2.6, and with the old pilot my boat rammed the quay all the time. Changes in UI 6.7.0 require use of Trevally's new version.
Latest version for Trevally Auto Scripts is 0.6.
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Old 08-08-11, 05:18 PM   #7596
mia389
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I have been using the journal alot. I open my journal file with the journal editor and its not the same text as the ingame journal. The editor adds all the commands to it. Is there a way to get my editor journal to look like the ingame journal? Also is there away to get journal to text file for printing or copying? I have a feeling I might need to press one the buttons on bottem right of journal. Not sure which one.

My in game journal




Editor Jorunal
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Old 08-08-11, 05:54 PM   #7597
[SJ]nailz
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I had a problem getting the latest version to work, it was all enabled in JSGME, but not working in game...

The way you packaged the mod, within the new_ui_tdw there is another folder called mods, which contains another folder called the same as the top level, I cut and pasted all these up one level, and then deleted the empty mods folder and it worked...
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Old 08-08-11, 06:24 PM   #7598
hotlead
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! C:\Users\\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith .7z: Cannot open NewUIs_TDC_6_7_0_ByTheDarkWraith\Dials\Any\Metric\ Church's Compass Dials Mod v2.1\Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud)\documents\Church's Compass Dials Mod v2.1 Graphic.jpg
! C:\Users\\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith .7z: Cannot open NewUIs_TDC_6_7_0_ByTheDarkWraith\Dials\Any\Metric\ Church's Compass Dials Mod v2.1\Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud)\documents\Church's Compass Dials Mod v2.1 Read Me.txt
! C:\Users\\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith .7z: Cannot open NewUIs_TDC_6_7_0_ByTheDarkWraith\MODS\NewUIs_TDC_6 _7_0_Scopes (do not enable - read)\Manos scope mod\Manos Scopes-Optional-Black BackGround\data\Menu\Skins\German\Gui\Layout\Peris cope_Mask_1024_SH5.dds
! C:\Users\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith. 7z: Cannot open NewUIs_TDC_6_7_0_ByTheDarkWraith\MODS\NewUIs_TDC_6 _7_0_Scopes (do not enable - read)\Manos scope mod\Manos Scopes-Optional-Black BackGround\data\Menu\Skins\German\Gui\Layout\Peris cope_Mask_1024_SH5_OBS.dds
! C:\Users\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith. 7z: Error - operation failed
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Old 08-08-11, 07:14 PM   #7599
SquidB
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Ive installed this but have no ship recognition manual?

Did i miss something?
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Old 08-08-11, 09:02 PM   #7600
mia389
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Quote:
Originally Posted by hotlead View Post
! C:\Users\\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith .7z: Cannot open NewUIs_TDC_6_7_0_ByTheDarkWraith\Dials\Any\Metric\ Church's Compass Dials Mod v2.1\Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud)\documents\Church's Compass Dials Mod v2.1 Graphic.jpg
! C:\Users\\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith .7z: Cannot open NewUIs_TDC_6_7_0_ByTheDarkWraith\Dials\Any\Metric\ Church's Compass Dials Mod v2.1\Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud)\documents\Church's Compass Dials Mod v2.1 Read Me.txt
! C:\Users\\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith .7z: Cannot open NewUIs_TDC_6_7_0_ByTheDarkWraith\MODS\NewUIs_TDC_6 _7_0_Scopes (do not enable - read)\Manos scope mod\Manos Scopes-Optional-Black BackGround\data\Menu\Skins\German\Gui\Layout\Peris cope_Mask_1024_SH5.dds
! C:\Users\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith. 7z: Cannot open NewUIs_TDC_6_7_0_ByTheDarkWraith\MODS\NewUIs_TDC_6 _7_0_Scopes (do not enable - read)\Manos scope mod\Manos Scopes-Optional-Black BackGround\data\Menu\Skins\German\Gui\Layout\Peris cope_Mask_1024_SH5_OBS.dds
! C:\Users\Downloads\NewUIs_TDC_6_7_0_TheDarkWraith. 7z: Error - operation failed

Is this the error you get when unziping? I had some errors like that with winrar but its just winrar does not open "unzip" dss files. Just click on close. Everything will work fine
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Old 08-08-11, 09:07 PM   #7601
mia389
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Quote:
Originally Posted by SquidB View Post
Ive installed this but have no ship recognition manual?

Did i miss something?
Ya something went wrong there Squid. Whats your mod list? Make sure window tree is somethign like this
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith\data

and not

C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith\NewUIs_TDC _6_7_0_ByTheDarkWraith\MODS\NewUIs_TDC_6_7_0_ByThe DarkWraith\data


I did that once
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Old 08-08-11, 09:14 PM   #7602
SquidB
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Thanks for the reply Mia389,

I double checked and the install paths are correct. I get everything else except the ship recognition book (all the other pullouts etc) and obviously the new gui.

here is my mods list.

Thanks again


A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
SH5Lifeboats_2.0
German U-Boat Crew Language Pack
IRAI_0_0_30_ByTheDarkWraith
Compatible Conus00's Graphic Mod+SV's work
Dark_Interior_V1
MightyFine Crew Mod 1.2.1 Alt w beards
DBSM_Music_1_0_4
Enhanced FunelSmoke_by HanSolo78
Old Style Explosions V1.1
DBSM_Speech_1_0_4
Open Horizons II Light
OH II and Light Campaign Radio Messages v3
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Real_Sink_0_0_16_2
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_7_0_New_radio_messages_German
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Old 08-08-11, 09:14 PM   #7603
TheDarkWraith
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Quote:
Originally Posted by mia389 View Post
I have been using the journal alot. I open my journal file with the journal editor and its not the same text as the ingame journal. The editor adds all the commands to it. Is there a way to get my editor journal to look like the ingame journal? Also is there away to get journal to text file for printing or copying? I have a feeling I might need to press one the buttons on bottem right of journal. Not sure which one.

My in game journal




Editor Jorunal
The reason the journal looks different in the app vice ingame is because the game can emit 'silent' entries. These silent entries do not appear in the ingame journal but are displayed in the app. You can make any entry silent or unsilent by using the app.

Good ideas! I'll update the app tomorrow as I'm flying airport to airport
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Old 08-08-11, 09:17 PM   #7604
TheDarkWraith
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Quote:
Originally Posted by SquidB View Post
Thanks for the reply Mia389,

I double checked and the install paths are correct. I get everything else except the ship recognition book (all the other pullouts etc) and obviously the new gui.
If by ship recognition book you mean SOAN then you have to click the charts icon in the top right lower bar. Then drag SOAN out from the upper left side of screen. If you're talking about the other ship recognition (stock one) you have to go to a scope view first and then click on the XO picture.
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Old 08-08-11, 09:23 PM   #7605
SquidB
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Thanks TDW, yes i do mean SOAN.

I click the "show charts" button on the upper right menu, and see the tags for the flags chart, and torpedo times etc, as well as the shipping chart, but no SOAN?
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