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12-08-07, 11:06 AM | #121 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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12-10-07, 08:19 PM | #122 |
The Old Man
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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I noticed that when I installed the medals-fix mod from this thread:
http://www.subsim.com/radioroom/show...=116312&page=3 with JSGME it said that the latest RFB for ROW version had already messed with these same files, presumably to try to fix the same problem with the stock game medals (but I don't know if that was dealt with post-patch 1.4 or just a carry-over of an earlier RFB version's attempted fix that might have been broken by the patch). I haven't been able to complete a patrol yet with 1.4/RFB etc., so I haven't encountered any medal situations yet - do you know if RFB's medals are broken (and so we'd maybe want to try this other fix) or if they're working post 1,4 (so we wouldn't need this other fix)?
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12-11-07, 11:21 AM | #123 |
Grey Wolf
Join Date: Sep 2007
Posts: 921
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Give that a try. No one had noticed the medal mods being broken until after many of the 1.4 updates were released.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
12-11-07, 04:13 PM | #124 |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
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No response in the other RFB thread, so I thought I'd repeat myself here:
"I don't want to re-open an old argument here, but I've noticed that with RFB for ROW installed my gun can fire every 6 seconds. I know Beery was hard-over on a much longer reload time. Although I'm not fond of Beery's lethargic firing rate, I also don't like the rapid-fire capability my subs currently have. "Previously, there were options for 12-second and longer reloads. Any way to get these back?" __________________ |
12-11-07, 08:14 PM | #125 | |
The Old Man
Join Date: Apr 2005
Posts: 1,336
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Quote:
ROF has always been the third rail of RFB modding, so I'm really amazed it was touched. I'm not gonna go near this ROF issue with a 10-foot pole, but it's easy enough to manually tweak the reload speed back to whatever you want using the minitweaker or S3D programs, so feel free to set it wherever you want.
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12-11-07, 11:44 PM | #126 | |
Grey Wolf
Join Date: Sep 2007
Posts: 921
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Quote:
In fact, I just checked it after reading your post and the 4 inch gun took 24 seconds to reload in the lifeguard patrol with realistic reload turned off (just in case). I've also verified the download contains the same gun files I'm using The guns are a common library file, so reload times should change with the gun, not the boat. Are you installing another mod AFTER you activate RFB for ROW? Depending on the mod, this may be your problem. Otherwise we have a real puzzler here. Also there are a couple of crew mods that will give you crewmembers with extraordinary skills which can affect reload time somewhat. Here's the mods used on the install set up I use for playing SH4 01-Captain Midnights MORE CBS NEWS! MOD v1,2 02-CBS_1941_Music 03-ROW Camera vs_1a 04-ROW Sub Reflections and Roll Pitch Mod 05-ROW Textures with Sun Halo camera flair vs_4 06-ROW Sound Effects vs_8 07-RFB_1.4_for_ROW_RC1 09-RSRDC_P1_RFB_v115 10-KPO San Francisco (NBC) 11-RadioStationManager For anyone getting reload times as short as Bill Nichols (and Bill), please post your activated mods and Windows version cause something isn't adding up. Just use the "export activated mods list" feature of JSGME and copy and paste the results here.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 12-12-07 at 12:02 AM. |
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12-12-07, 07:14 AM | #127 |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
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My tests were using the sub school artillery lesson and two 'crack' gunners (green bar at 100% on the gun). The mod I'm using is RFB 1.4 for ROW RC1. I checked the .sim files in the RFB_1.4_for_ROW_RC1 and the reload times listed are 5, 6, and 7 seconds for the 3-in, 4-in and 5-in deck guns, respectively.
Here is my list of activated mods: ROW Realistic Camera vs_1c ROW Objects Reflections vs_2 Natural Sinking Mechanics 3.3 Classic ROW Classic Zones Special Effects vs_3 ROW Sub Reflections and Roll Pitch Mod ROW Textures without Sun Halo camera flair vs_4 ROW NEW Clouds from Kriller2 ROW NEW SeaFoam from Jaketoox RFB_1.4_for_ROW_RC1 RSRDC_P1_RFB_v113 SI INTERIOR Kit SI OPTICS Kit SI PERISCOPE&TBT Interface Kit SI Recognition Manual Kit BALAO HI-RES Weathered FooBor's hi-res Gato - Weathered FooBor's PORPOISE BLACK HI-RES V1.0 FooBor's TAMBOR BLACK WTH HI-RES V1.0 FooFighters SARGO BLACK WTH HI-RES V2 SALMON HI-RES BLACK V1.0 S-CLASS BLACK HI-RES V1.0 Realistic-sized Moon Map Labels 1.3 NSM3.3_hardcore_torpedo_mod SILENT SERVICE 1.2c GRAPHICS MOD SI HUD Kit Prolonged DC Attack 1.1 ROW Sound Effects vs_8 'Destroyer in Attack Run' Sound Man Voice Fix v1.01a Depth Charge Drop Splash Warning v1.01a RFB-HUD mod workaround warships_retextured_v1_3 sobers better sand 360 degree bearing plotter imperial 1.4 |
12-12-07, 09:01 AM | #128 | |
Grey Wolf
Join Date: Sep 2007
Posts: 921
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Quote:
That's why you see the numbers you do in the sim files. I'll take a look at the other mods you have listed to make sure there isn't something affecting these. The tests I ran were in the sub school artillery mission you got your numbers with. Having different reload times on different systems is hopefully a conflicting mod issue. Will get back to you on this. BTW Bill, you also should uograde to RSRD 115 as there are a couple of issues fixed in it. Also, the SI Interior kit and TBT and periscope interface are now part of RFB
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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12-14-07, 01:32 PM | #129 |
Engineer
Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
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Green Bearing Line Gone
I've looked around trying to find out why my green bearing line on the attack map is missing--and I've found the culprit--before I load RFB for ROW I have the green line, and after I load it, I lose the green line. Does anyone know of a fix for this? I apologize if this is known already--my search came up with nothing.
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12-14-07, 01:35 PM | #130 | |
Lucky Jack
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12-14-07, 01:55 PM | #131 | ||
Engineer
Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
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12-15-07, 03:17 PM | #132 | |||
Grey Wolf
Join Date: Sep 2007
Posts: 921
Downloads: 75
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Quote:
If you want the bearing on the map you need to use the plotting tools and draw the line yourself, OR do what they did in real life, get the bearing report from the sonar or personally operate the sonar to get it.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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12-25-07, 11:32 PM | #133 |
Sink'em All
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Ok, I've got the latest versions of the RFB/RSRD/ROW installed using the JSGME and in two new careers I've started in the Asiatic Fleet when I get to the point usually after three patrols when I'm offered a new command I'm automatically sailing from Pearl in my new command but my patrol objectives are still in the Makasser Straits. I guess I've got something the JSGME installed in the wrong order, but what.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
12-26-07, 12:46 AM | #134 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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12-26-07, 10:06 PM | #135 | ||
Sink'em All
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I just find it funny that I get transferred to Pearl and am not given any notification about the transfer.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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