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Old 01-13-15, 02:58 PM   #76
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
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Hi,

would the concept of this mod also works in SH3 or does the mod make use of features that are not present in SH3? From taking a quick look at it, I think it should work in SH3...

Regards, LGN1
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Old 01-15-15, 07:32 AM   #77
jhapprich
Stowaway
 
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Kermit, could you upload your mod? i would really like to test it
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Old 01-15-15, 02:25 PM   #78
Caustic
Torpedoman
 
Join Date: Aug 2009
Location: Cape May, New Jersey
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Heck, we still need IJN and USN torpedoes for ships. Pls continue.
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Old 01-18-15, 06:22 PM   #79
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Would like to add these latest modifications to my WWI mod "Wolves of the Kaiser" please - would be fun to have the player stalking a battlecruiser, pre-Dreadnought, etc - only to get a nasty surprise.

I'll make a few tweaks to simulate the fixed torpedo mounts on most WWI capital ships.
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