SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-01-07, 11:59 AM   #826
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by mr chris
BBW!!!!

WHAT HAVE YOU DONE TO MY FAVORITE HUNTTING GROUND AM52
Ummmm nothing mate
Not touched it
Sure you have not put a bloody airfield in the middle of the grid.:hmm:
I spend so much time hitting the cellar its unreal.
__________________

Last edited by mr chris; 03-01-07 at 12:54 PM.
mr chris is offline   Reply With Quote
Old 03-01-07, 12:51 PM   #827
It762
Gunner
 
Join Date: May 2005
Posts: 97
Downloads: 3
Uploads: 0
Default

Hi ! I would like to try out the GWX mod for the first time! Obviously this is a very big mod and lam downloading via torrent now. Some questions: 1) Is the torrent patched to 1.02 already or do I have to download the: Dec 23th fix , and/or the 1.02 patch? 2) The optional mods - Is there currently only one ? Because I have seen people talking about much more mods compatible to GWX? 3) I saw that someone made some good GWX add on with the integrated tdc/periscope etc. that sounds quite cool so I wanted to add this one as well. 4) Do you recommend other mods like additional "traffic" or campaign mods to install? I will start reading through the manual which is written very well! Nice historical information! Good job there. Also ordered SH4 today Heard that multiplayer vs. modes is integrated does that mean one controls ship other controls sub? That would be very good addition!! See you somewhere in the pacific!
It762 is offline   Reply With Quote
Old 03-01-07, 12:56 PM   #828
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

It762,
You need to download GWX install on to a clean copy of SH3 Patched to 1.4.
Download and then install GWX patch 1.02.
__________________
mr chris is offline   Reply With Quote
Old 03-01-07, 12:57 PM   #829
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Welcome to Subsim Matey

The GWX that you are d/l via torrent is version 1.0. Once you have that installed, d/l the patch 1.02 and install that.

When you are patched, take a look in the program folder and you will see a folder called MODS, in there you will find GWX compliant mods. Double click on the JSGME icon and you can then load these mods, if you so choose.

I suggest, that before you try any of the great mods available here, you see what GWX feels like in it's default state.

Good Hunting.
__________________
danlisa is offline   Reply With Quote
Old 03-01-07, 01:41 PM   #830
It762
Gunner
 
Join Date: May 2005
Posts: 97
Downloads: 3
Uploads: 0
Default

Do you have an easy advise on how i can keep my current (modded) sh3 intact? E.g. renaming the SH3 folder on my drives and then install Sh3 again? or is there a better way ?
It762 is offline   Reply With Quote
Old 03-01-07, 01:46 PM   #831
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by It762
Do you have an easy advise on how i can keep my current (modded) sh3 intact? E.g. renaming the SH3 folder on my drives and then install Sh3 again? or is there a better way ?
If you want to keep your current version of SH3 operational you need to do a multiple installation. This is what you need to do:

1. Install a clean version of SH3 in the C\Program Files\Ubisoft\SH3
2. Patch it to 1.4b
3. Copy the whole folder and paste it whenever you want the new installation to be. After that rename it to whatever you like. Let's say GWX.
4. Now put the multiSH3 into the GWX folder and run it. When asked put GWX as the default directory where your careers will be saved.
5. After all this install GWX in the GWX folder, make a shortcut to the desctop and you're ready to play.
6. Now you can install the SH3Cmd 2.7
7. After the installation is complete you right-click onto the desktop icon. You click on properties and where it say target you type "C:\Program Files\SH3 Commander\SH3Cmdr.exe" /l:"C:\Program Files\Ubisoft\GWX. Now this is the example of my SH3Cmd that will check the files in the My Documents\GWX folder that is generated by the C\Program Files\Ubisoft\GWX installation. After that this particular installation of SH3Cmd is linked to that installation of SH (GWX in this case).

I would suggest you do a different installation of SH3Cmd for each different installation of SH you have. That way you don't get the SH3Cmd confused and you don't mess up things.

Also I would suggest to leave the clean patched version of SH3 in the C\Program Files\Ubisoft\SH3 untouched as that way you can always copy it and paste it to add new mods. If you want to make new installations always copy and paste this folder and DO NOT USE the Installer of SH3 again (at least not for as long as the game is already installed)
melnibonian is offline   Reply With Quote
Old 03-01-07, 01:48 PM   #832
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Rename your SilentHunterIII folder to something else
Rename your SH3 folder in my documents to something else

Whack the DVD in the drive
Hit install then repair

You will get a nice clean SilentHunterIII folder to add GWX to

Once you have run the game you will get a new SH3 folder in my docs

You can either drop your old careers in there and remember which is stock and GWX or add MultiSH3 or whatever its called
lol
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-01-07, 02:52 PM   #833
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Enchavado
I asked the same thing some 20 pages before this and did not get an answer yet.

Again where can I change the unreadable (for me) orange font?
I dunno why this is such a difficult question for the GWX devs to answer, when they're here answering other peoples questions. So again, how do we get rid of that awful orange font?
LukeFF is offline   Reply With Quote
Old 03-01-07, 03:05 PM   #834
Spaxspore
Sonar Guy
 
Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
Default

grrr... where is gwx-twa 1.1 when i need it...
__________________


Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay...
Spaxspore is offline   Reply With Quote
Old 03-01-07, 03:28 PM   #835
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Enchavado
I asked the same thing some 20 pages before this and did not get an answer yet.

Again where can I change the unreadable (for me) orange font?
I dunno why this is such a difficult question for the GWX devs to answer, when they're here answering other peoples questions. So again, how do we get rid of that awful orange font?
Well if I knew I would have said


We dont all know everything about all areas
You will have to wait for someone who does know to answer that
If they had seen it they would have answered
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-01-07, 04:14 PM   #836
KrvKpt. Falke
Planesman
 
Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
Default

About this orange font: in menu1024x768.ini this section is responsible for uboat aces page:
[G13 I2]
Name=Values(Tones)
Type=1029;Static text
ItemID=0x13000006
ParentID=0x13000000
Pos=610,615,168,386
Color=0xDC6E00FF
Font=1
Text=0
TextFlags=0x2

ive tried to change color but it remains orange no matter what value i put there (ive used some values from other pages). So if changing color doesnt work (or if you do not know which value means black trychanging whole font. I dont know if "Font=1" is responsible for fonttype but if you wont try you wont know...
Or wait for someone who knows how to do it (maybe Venatore? He made"Tactical Green" mod - he changed interface font color to green so maybe he will have some suggestions...)
KrvKpt. Falke is offline   Reply With Quote
Old 03-01-07, 08:30 PM   #837
Steppenwolf
中国水兵
 
Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
Default

Haven't tried this myself, but here are a couple of quotes from geralt, who really knows his way around the menu_1024_768.ini file, when he was explaining to someone how to change text colors on the periscope screen. The G13 blocks are the U-boat Aces page, so you may want to play around with those blocks:

from geralt quote 1:
"the structure of this file could look a bit confusing but in fact it's pretty simple

[G26 I23]; g26 means 'group attack scope' this is specified in the beginning of the file, I23 is item number
Name=Aft tubes text; name of the block for good orientation
Type=1029;Static text; type static text means not clickable text
ItemID=0x26110002; don't care for this time
;ItemID=0x26110003
ParentID=0x26110000; don't care for this time
Pos=3,-7,85,36; position in pixels on the screen 3 on axis x, -7 on y, 85,36 is the size of this static text array again in pixels
Color=0xB4B4B4FE; simply color in hex (RRGGBB) of the displayed text B4B4B4 is ligt grey
Font=5; type of used font... fonts are specified in the beginning of the file e.g. Font5=DATA/Menu/Fonts/FPHunt15.tga
Text=2012; the displayed text is in en_menu.txt where 2012=AFT tUBES
TextFlags=0x15

[G26 I24]
Name=Bkgr
Type=1030;Static bmp; display some bmp
ItemID=0x26110001
;ItemID=0x26110002
ParentID=0x26110000
Pos=3,-7,85,37
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Periscope.tga; goto periscope.tga
Crop 0=0.773438,0.808594,0.0566406,0.0273438; crop this area
MatFlags=0x21
TexFmt=0x9

as a result of the 2 blocks above you can see this in the game:




Quote 2:
Basically the menu_1024_768.ini (menu1024 in further text) is resposible for all non 3D rendered graphics (all F* screens menu screens etc.).
All examples are from my tweaked menu1024 your values could differ.

it's difficult where to start so try it from the beginning:

Quote:
[Fonts]
Fonts=19
Font0=DATA/Menu/Fonts/FPHunt26.tga
Font1=DATA/Menu/Fonts/FPCond14.tga
Font3=DATA/Menu/Fonts/FPHunt38.tga
Font4=DATA/Menu/Fonts/FPHunt12.tga
Font5=DATA/Menu/Fonts/FPHunt15.tga
Font6=DATA/Menu/Fonts/FPSmall.tga
.
.
.
etc.

here are specified the fonts used in game
in some block is written e.g. 'font=4' - it means the game will use the font stored FPHunt12.tga file
You can view all font tga's in many various editors the only condition is the are capable to show the alpha channel

small example of some game fonts:



but something about colors...
as is said above the color is specified as a combination of hex values 0xRRGGBBFF, the last two letters FF means the opacity/lightness, FF is 100% opacity/max visibility when 00 is invisible
so
color=0xFF0000FF is red
color=0x00FF00FF is green
color=0x0000FFFF is blue
color=0xFFFFFFFF is white
color=0x000000FF is black
color=0x222222FF is dark grey
color=0xBBBBBBFF is light grey
etc.
Steppenwolf is offline   Reply With Quote
Old 03-02-07, 05:36 AM   #838
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,175
Downloads: 63
Uploads: 13


Default

Quote:
Well if I knew I would have said

Oh boy!....am I glad I was busy at the graft yesterday
Could be time for some of them visual responses at this rate BB matey
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 03-02-07, 07:37 AM   #839
Cheapskate
XO
 
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
Default

Quick nitpick

Schnellboot lacks bow cannon. data/sea/NPT_Ge equipment file Armament 1 (node A01) has "invisible" space on end of each line and strange end date.*

? deliberate.... maybe texture probs for multiskins ?

* end date error down to me. Inept bit of copy/pasting

Last edited by Cheapskate; 03-08-07 at 03:04 PM.
Cheapskate is offline   Reply With Quote
Old 03-02-07, 07:52 AM   #840
KrvKpt. Falke
Planesman
 
Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
Default

thanks Steppenwolf. i was able to change date font color (below the page name) but tonnage values remains orange - i dont know why.
Anyway for those who wants it changed: here are some hex colors values:
http://www.december.com/html/spec/color0.html
Try it yourselfz - im gonna do some sinkings now
KrvKpt. Falke is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.