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10-02-14, 06:34 AM | #1 |
Ace of the Deep
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Questions about discretion
Hello every body,
I would like to talk about a strange situation I encounter with GWX v3.0 : so, it's night, i've spotted a convoy and calculated an interception course. Now, I am well placed to attack. A destroyer is headind the convoy. So, I am thinking it won't repair me, because it's not aware of my presence... I let it pass 150 meters near me, I am absolutely silent and submerged. And it detects me every time !!! How is it possible, as I am submerged and not detected yet ?? I don't understand at all. Maybe there's something I don't know about Allies' detection's strategies ! .... ? Thanks for answering if you have any idea ! Last edited by Fahnenbohn; 10-03-14 at 03:14 AM. |
10-02-14, 01:57 PM | #2 | |
Hellas
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it is the sonar that is tracking you. the sonar is an active sensor,sending a ping which hits on your hull and returns back. it doesn't matter if you are silent or not. AI sonar is effected be your distance and depth.
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10-02-14, 02:02 PM | #3 |
Pacific Aces Dev Team
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But won't the active sonar start pinging only when a passive system has first found the contact?
As far as I know, SH3 only uses one sensor at a time, and it uses by default that which has the biggest range/detection ability available. It then switches to active sonar if he has found a sub and it is submerged.
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10-02-14, 02:10 PM | #4 | |
Hellas
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if you got into the sonar's area you will get pinged . i can tell you this from my tests where i made some fixed single missions: my boat was stationary submerged and the target was setted to pass in front of me at about 300-400m. the target was indentified (this allows you to see on navmap page the sonar's area) and as soon as i got in sonar's area i was pinged (for some delay that may be on this is responsible the settings at sim.cfg file) i think (not sure though) that you are right that sh3 uses only one sensor at time but if sonar is the first one that tracks you ,you will get pinged
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10-03-14, 02:38 AM | #5 |
Ace of the Deep
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Hello makman94 !
Thanks for your answer ! I already knew what you told me, but my problem is on this point : i think it's unrealistic to be detected although the ennemi doesn't know you are here... In fact, the sonar seems to work underwater as the radar does above water, even if it doesn't send a ping : you are detected as soon as you enter in the detection's area. @ Hitman : It would be nice if SH3 was using by default the sensor which has the biggest range/detection ability available, and then was switching to active sonar if he has found a submerged sub. But it doesn't happen like that in my game ! So, i wonder if there is a solution to avoid this problem by changing the parameters in sensors.cfg or sim.cfg or else ... ? I give you my own parameters : In sensors.cfg : Sonar range factor=1 ;[>=0] Sonar fog factor=0 ;[>=0] Sonar light factor=0 ;[>=0] Sonar waves factor=0.3 ;[>=0] Sonar speed factor=0.1 ;[>=0] Sonar aspect=1 ;[>=0] Sonar enemy speed=0 ;[>=0] Sonar noise factor=0 ;[>=0] Sonar sensor height factor=0 ;[>=0] Sonar already tracking modifier=20 ;[detection probability modifier] Sonar decay time=5 ;[>0] already tracking bonus decay, in seconds Sonar uses crew efficiency=true ;[true or false] In sim.cfg : [AI detection] Lost contact time=15 [Sonar] Detection time=20 ;[s] Sensitivity=0.03 ;(0..1) Waves factor=0.5 ;[>=0] Speed factor=20 ;[kt] Enemy surface factor=200 ;[m2] Lose time=30 ;[s] Is there anything wrong ? Do you have any suggestions ? ... |
10-03-14, 08:56 AM | #6 | ||
Hellas
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i am afraid that the way the sonar works is hardcoded stuff and only tweaks at executable files can change the sensors's behaviour
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10-03-14, 11:37 PM | #7 |
Sea Lord
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The way the detection works is unrealistic in a technical sense. It very likely didn't work like that during the war.
However the lack of knowledge how the detection works is very realistic in an experiential sense. Not exactly knowing what the escorts were capable of, was exactly what the U-boat commanders faced. The beauty of the game is partly in trying to figure that out in only a few convoy attacks in constantly changing weather and escort type conditions.
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10-04-14, 07:26 AM | #8 | |
Ace of the Deep
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