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Old 06-08-10, 12:21 PM   #1
iambecomelife
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One more thing: to those asking for an englishnames.cfg file, I deliberately chose not to have one because the ships will still display without it - it simply increases the risk that museum will CTD because of a misspelling.

I can provide one later after a stable version is uploaded.

Right now I am re-uploading to filefront because I can't use mediafire for free (maximum filesize for free accounts is 200MB). If anyone knows how to get subsim to host the mod, please contact me.
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Old 06-08-10, 12:24 PM   #2
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Quote:
Originally Posted by iambecomelife View Post
One more thing: to those asking for an englishnames.cfg file, I deliberately chose not to have one because the ships will still display without it - it simply increases the risk that museum will CTD because of a misspelling.
I did not know that. I thought it was necessary.

Quote:
Right now I am re-uploading to filefront because I can't use mediafire for free (maximum filesize for free accounts is 200MB). If anyone knows how to get subsim to host the mod, please contact me.
If there is some way to get me a copy I can give it a try. Other than that you can PM Neal and he will give you all the necessary information.
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Old 06-08-10, 12:57 PM   #3
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Version 3.2 has been uploaded. It removes the improved Liberty Ship, Empire Freighter, CAM-Ship, and T-2 Tanker to help prevent file conflicts & crashes. Also made a change to the CAM-Tanker's eqp file that causes crashes on some installations.

Skin Packs have not yet been re-uploaded. For now, please read the instructions carefully and try a fresh install if you are having problems.

http://www.filefront.com/16687943/Me...et_Mod_3.2.rar
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Old 06-08-10, 12:59 PM   #4
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Thanks IABL, it's zooming down the pipe as I type

Best regards.

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Old 06-08-10, 09:20 PM   #5
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Quote:
Originally Posted by iambecomelife
One more thing: to those asking for an englishnames.cfg file, I deliberately chose not to have one because the ships will still display without it - it simply increases the risk that museum will CTD because of a misspelling.
Quote:
Originally Posted by Sailor Steve View Post
I did not know that. I thought it was necessary.
I think that the englishnames.cfg is used by the recognition manual displaying the name of the ship, for example:
HSL=Hospital Ship will display "Hospital Ship", if no entry "HSL" will be displayed, however this is a only guess!
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Old 06-09-10, 12:42 AM   #6
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Quote:
Originally Posted by Reece View Post
I think that the englishnames.cfg is used by the recognition manual displaying the name of the ship, for example:
HSL=Hospital Ship will display "Hospital Ship", if no entry "HSL" will be displayed, however this is a only guess!
its used for displaying the vessel type names in the UI (periscopes or uzo), after identifying a vessel. This file was also often modded to prevent automaticaly displaying something in the UI vessel name field, if you turn your uzo or peri crosshair over a vessel, normaly out of visual sight.
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Old 06-09-10, 12:55 AM   #7
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Quote:
Originally Posted by Stormfly View Post
its used for displaying the vessel type names in the UI (periscopes or uzo), after identifying a vessel. This file was also often modded to prevent automaticaly displaying something in the UI vessel name field, if you turn your uzo or peri crosshair over a vessel, normaly out of visual sight.
Thanks for that, I stand corrected!
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Old 06-09-10, 02:05 AM   #8
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Hi IABL,

I downloaded the original version of this that you put up on Sunday night and had exactly the same problem extracting the files as everybody else, so i downloaded again and tried to extract again but the same file corruptions. This time instead of re-downloading the file i used a different extraction tool (7-Zip) instead of WINRAR and everything extracted fine.

I now have everything running OK in Museum and have created my own Englishnames.cfg and it all runs perfectly with no crashes. Maybe people are not using 7-zip to extract the files and this is the cause of the problems.

Steve.
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Old 06-09-10, 02:13 AM   #9
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For anybody that wants it.. here's my Englishnames.cfg for the version that IABL released on Sunday night.



T01A=Tanker
T01B=Tanker
T01X=Tanker
T02B=Tanker
T02X=Tanker
T03A=Tanker
T03B=Tanker
T03X=Tanker
T04B=Tanker
T04X=Tanker
T05B=Tanker
T05X=Tanker
T07B=Tanker
T08B=Tanker
T08X=Tanker
T09A=Tanker
T10A=Tanker
T10B=Tanker
T10X=Tanker
T13A=Tanker
T14B=Tanker
T15B=Tanker
T16A=Tanker
T16B=Tanker
T16X=Tanker
T17A=Tanker
T17X=Tanker
T18A=Tanker
T18B=Tanker
T18X=Tanker
T19A=Tanker
RP01A=Repair Ship
AK01A=Naval Cargo Ship
AK02A=Naval Cargo Ship
AK03A=Naval Cargo Ship
AM01A=Ammunition Ship
AO01A=US Oiler
AO02A=US Oiler
O01B=Ore Freighter
O02A=Ore Freighter
NRC=Rose Castle Ore Carrier
L01B=Heavy Merchant
M01A=Medium Merchant
M01B=Medium Merchant
M01X=Medium Merchant
M02B=Medium Merchant
M02X=Medium Merchant
M03A=Medium Merchant
M03B=Medium Merchant
M03X=Medium Merchant
M04B=Medium Merchant
M05A=Medium Merchant
M06A=Medium Merchant
M06B=Medium Merchant
M06X=Medium Merchant
M07A=Medium Merchant
M07B=Medium Merchant
M07X=Medium Merchant
M08B=Medium Merchant
M08X=Medium Merchant
M09A=Medium Merchant
M09B=Medium Merchant
M09X=Medium Merchant
M10A=Medium Merchant
M10B=Medium Merchant
M10X=Medium Merchant
M11B=Medium Merchant
M11X=Medium Merchant
M12B=Medium Merchant
M12X=Medium Merchant
M13A=Medium Merchant
M13B=Medium Merchant
M13X=Medium Merchant
M14B=Medium Merchant
M14X=Medium Merchant
M15A=Medium Merchant
M15B=Medium Merchant
M15X=Medium Merchant
M16B=Medium Merchant
M16X=Medium Merchant
M17A=Medium Merchant
M17B=Medium Merchant
M17X=Medium Merchant
M18B=Medium Merchant
M18X=Medium Merchant
M19B=Medium Merchant
M19X=Medium Merchant
M20B=Medium Merchant
M20X=Medium Merchant
M21B=CAM-Ship
M22A=Medium Merchant
M22B=Medium Merchant
M22X=Medium Merchant
M23B=Medium Merchant
M24B=Medium Merchant
M24X=Medium Merchant
M25A=Medium Merchant
M25B=Medium Merchant
M25X=Medium Merchant
M26B=Medium Merchant
M26X=Medium Merchant
M27B=Medium Merchant
M28B=Medium Merchant
M29B=Medium Merchant
M30A=Medium Merchant
M30B=Medium Merchant
M30X=Medium Merchant
M31B=Medium Merchant
M31X=Medium Merchant
M32B=Medium Merchant
M32X=Medium Merchant
M33X=Medium Merchant
M34A=Medium Merchant
M34B=Medium Merchant
M34X=Medium Merchant
M37B=Medium Merchant
M37X=Medium Merchant
M38B=Medium Merchant
M39A=Medium Merchant
M39B=Medium Merchant
M39X=Medium Merchant
M40A=Medium Merchant
M40B=Medium Merchant
Q01B=Medium Merchant
MLaunchB1=Motor Launch
MLaunchB2=Motor Launch
SLaunch01=Steam Launch


Just copy and paste this into your Englishnames.cfg


Steve.
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Old 06-09-10, 10:18 AM   #10
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Quote:
Originally Posted by Pvt.Godfrey View Post
Hi IABL,

I downloaded the original version of this that you put up on Sunday night and had exactly the same problem extracting the files as everybody else, so i downloaded again and tried to extract again but the same file corruptions. This time instead of re-downloading the file i used a different extraction tool (7-Zip) instead of WINRAR and everything extracted fine.

I now have everything running OK in Museum and have created my own Englishnames.cfg and it all runs perfectly with no crashes. Maybe people are not using 7-zip to extract the files and this is the cause of the problems.

Steve.
I use 7zip and nothing else, so that's not the problem. Or at least not the only one.
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Old 05-20-16, 05:57 PM   #11
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Due to the fact that some of these post are old, I though I better ask first. I have read on many post in this thread that the " Englishnames " do not have to be added in order for MFM 3.2 to work, but I would like to add them anyway. In post #63 of this thread, is a list of entry's to be added to the " Englishnames.cfg " file. My question is : Is this list current, For MFM 3.2 ? If not could someone be so kind as to point me in the direction of an up-dated list. Thanx Jerry CA45 ( Baltimore Md. )
Dumb question alert ! is version MFM 3.2 the latest

Last edited by Doolar; 05-20-16 at 06:08 PM.
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Old 05-20-16, 11:27 PM   #12
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Englishnames.cfg controls how they appear in the Recognition Manual. Without it, the Manual will identify them as M24B etc. With PvtGodfrey's version the ships will all be identified as Medium Merchant, Tanker, and so on.

You can also try my version, which assigns class names so they look like real ship types. Of course it also helps if you use my Ship Names mod, which gives historical names to each ship you sink.
http://www.subsim.com/radioroom/down...o=file&id=4671
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Old 02-19-11, 10:35 PM   #13
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Default Link broken

Hiya's

been trying to find a working link for this and can not does some one have this file they can post a link to???
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Old 02-20-11, 06:26 AM   #14
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Quote:
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Hiya's

been trying to find a working link for this and can not does some one have this file they can post a link to???


ftp://hartmuthaas.no-ip.org/Volume_1...IAMBECOMELIFE/


Username & Password in my Signature!!!


So Long

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