SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-27-12, 02:53 PM | #106 | |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
Quote:
2. The only conflict is the sh.sdl-file that has the soundeffect info. It's compatible with OH 1.6 but if you are using a soundmod last, activating this could overwrite some audio settings (not actual soundfiles though). |
|
01-27-12, 08:06 PM | #107 |
Chief
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
|
Thanks....i might give it a shot out to sea.... i'll let you know the outcome!
|
02-03-12, 09:45 AM | #108 |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
|
Just to point one thing i´ve found. You have in data\Roster\New Zealand and i think it should be data\Roster\NewZealand. Isn´t it ?
I just changed before enable, soo not a big issue here. Thanks for a great mod, another must have for me. |
02-19-12, 07:49 PM | #109 |
XO
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
|
DL Link says file is Unavailable...
Does anyone know where I can get this Mod? Thanks! |
02-20-12, 03:10 AM | #110 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
|
02-20-12, 10:21 AM | #111 |
XO
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
|
Awesome.....
Thanks! |
02-20-12, 06:20 PM | #112 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
|
02-20-12, 09:02 PM | #113 |
XO
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
|
DownLoading Now...
THANKS!!!! |
03-24-12, 09:35 AM | #114 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
|
|
03-25-12, 06:16 AM | #115 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
The current version of the LifeBoat mod is up to date with OH II. Every nation has lifeboats and the mod works like it should. If you been sinking ships, you should see the lifeboats really soon (they spawn maybe 2/3 ships sunk). Only other possibility is that the installation of the mod is corrupted. You could go and check for example data/roster/Venezuela/sea/ and see if there is LifeBoatLarge and LifeboatSmall cfg-files. If they are there, everything should be ok.
|
03-28-12, 09:45 PM | #116 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
Thanks again! |
|
04-02-12, 04:26 AM | #117 |
Bilge Rat
Join Date: May 2005
Location: UK
Posts: 1
Downloads: 22
Uploads: 0
|
Thanks
Was missing this from sh3, was satisfying to know those who would damage my lovely sub were gonna have a nice cold unpleasant night
|
04-02-12, 08:30 AM | #118 |
Navy Seal
|
Would you consider doing this for Operation Monsun(SH 4) ? Lifeboats are missing for merchants and warships for the most part and on the rare occasion they show up, they are like speedboats.Need a fix for sure.
|
04-02-12, 08:57 AM | #119 | |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
Quote:
Hi! This mod is made with the good example of SH 4. SH 5 is using the same spawning method that SH 4 uses. Can't figure out why they left the lifeboats out in the first place (maybe time constrictions?). I think the exe file controls the spawning, but it might be that these two values have something to do with it too: (Located in ships cfg-file) SurvivalRate=80 SurvivalPercentage=40 The lifeboat speed and boyancy only requires some .sim editing, but i'm afraid my modding time is spent pretty much in SH 5. Maybe somebody in SH 4 forums could try to copy the SH 5 lifeboat .sim values to Operation Monsun? |
|
04-28-12, 09:07 PM | #120 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
|
Lifeboats have been added to SH4 Operation Monsoon. Please see here: http://www.subsim.com/radioroom/show...06#post1876606
|
|
|