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Old 01-27-12, 02:53 PM   #106
Rongel
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Quote:
Originally Posted by Poacher886 View Post
This looks like a great mod!!

1. Can it be installed while out to sea?

2. Is there any issues or conflicts with other mods when installed last?

Thanks
1. Not sure about this! I think it's always best to activate in port but if you like to live on the edge, go for it!

2. The only conflict is the sh.sdl-file that has the soundeffect info. It's compatible with OH 1.6 but if you are using a soundmod last, activating this could overwrite some audio settings (not actual soundfiles though).
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Old 01-27-12, 08:06 PM   #107
Poacher886
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Thanks....i might give it a shot out to sea.... i'll let you know the outcome!
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Old 02-03-12, 09:45 AM   #108
pedrobas
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Just to point one thing i´ve found. You have in data\Roster\New Zealand and i think it should be data\Roster\NewZealand. Isn´t it ?
I just changed before enable, soo not a big issue here.
Thanks for a great mod, another must have for me.
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Old 02-19-12, 07:49 PM   #109
Charlie901
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DL Link says file is Unavailable...

Does anyone know where I can get this Mod?

Thanks!
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Old 02-20-12, 03:10 AM   #110
Rongel
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Quote:
Originally Posted by Charlie901 View Post
DL Link says file is Unavailable...

Does anyone know where I can get this Mod?

Thanks!
Oh no!

I'll re-upload it when I get back home!
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Old 02-20-12, 10:21 AM   #111
Charlie901
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Awesome.....

Thanks!
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Old 02-20-12, 06:20 PM   #112
Rongel
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Quote:
Originally Posted by Charlie901 View Post
Awesome.....

Thanks!
Hi! It seems to be a temporarily bug, just tried to download it myself and works ok! So please try again, should work!
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Old 02-20-12, 09:02 PM   #113
Charlie901
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DownLoading Now...


THANKS!!!!
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Old 03-24-12, 09:35 AM   #114
7Infanterie19
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Quote:
Originally Posted by Rongel View Post
The game has a system where it spawns different number of boats to different ships, at times they don't spawn any boats at all. But this mod is bit out-dated if you are playing with OH II, because it has many new nations that this mod doesn't recognice. I'll update the roster files too in the new version!
I haven't seen any lifeboats yet either (I use the latest OHII). Until I (hopefully) do see some, how do we know if this mod is actually working correctly?
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Old 03-25-12, 06:16 AM   #115
Rongel
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Quote:
Originally Posted by 7Infanterie19 View Post
I haven't seen any lifeboats yet either (I use the latest OHII). Until I (hopefully) do see some, how do we know if this mod is actually working correctly?
The current version of the LifeBoat mod is up to date with OH II. Every nation has lifeboats and the mod works like it should. If you been sinking ships, you should see the lifeboats really soon (they spawn maybe 2/3 ships sunk). Only other possibility is that the installation of the mod is corrupted. You could go and check for example data/roster/Venezuela/sea/ and see if there is LifeBoatLarge and LifeboatSmall cfg-files. If they are there, everything should be ok.
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Old 03-28-12, 09:45 PM   #116
7Infanterie19
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Quote:
Originally Posted by Rongel View Post


The current version of the LifeBoat mod is up to date with OH II. Every nation has lifeboats and the mod works like it should. If you been sinking ships, you should see the lifeboats really soon (they spawn maybe 2/3 ships sunk). Only other possibility is that the installation of the mod is corrupted. You could go and check for example data/roster/Venezuela/sea/ and see if there is LifeBoatLarge and LifeboatSmall cfg-files. If they are there, everything should be ok.
Hi Rongel, thanks for the reply. I followed your advice and checked to make sure the files were there, which they were. When you mentioned possible mod corruption, I remembered someone mentioning that the New Zealand folder should be NewZealand, so I deactivated the mod (at sea), corrected the folder name, then reactivated the mod and loaded up the game. I got a gift from the next ships I sunk: lifeboats! So, I gave the survivors rations and blankets in your name.

Thanks again!
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Old 04-02-12, 04:26 AM   #117
SoN oF BlaGGeR
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Was missing this from sh3, was satisfying to know those who would damage my lovely sub were gonna have a nice cold unpleasant night
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Old 04-02-12, 08:30 AM   #118
Bubblehead1980
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Would you consider doing this for Operation Monsun(SH 4) ? Lifeboats are missing for merchants and warships for the most part and on the rare occasion they show up, they are like speedboats.Need a fix for sure.
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Old 04-02-12, 08:57 AM   #119
Rongel
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Quote:
Originally Posted by Bubblehead1980 View Post
Would you consider doing this for Operation Monsun(SH 4) ? Lifeboats are missing for merchants and warships for the most part and on the rare occasion they show up, they are like speedboats.Need a fix for sure.

Hi! This mod is made with the good example of SH 4. SH 5 is using the same spawning method that SH 4 uses. Can't figure out why they left the lifeboats out in the first place (maybe time constrictions?). I think the exe file controls the spawning, but it might be that these two values have something to do with it too:

(Located in ships cfg-file)

SurvivalRate=80
SurvivalPercentage=40

The lifeboat speed and boyancy only requires some .sim editing, but i'm afraid my modding time is spent pretty much in SH 5. Maybe somebody in SH 4 forums could try to copy the SH 5 lifeboat .sim values to Operation Monsun?
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Old 04-28-12, 09:07 PM   #120
Traveller
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Lifeboats have been added to SH4 Operation Monsoon. Please see here: http://www.subsim.com/radioroom/show...06#post1876606


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