SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-14-09, 07:13 PM | #31 |
Mate
Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
Downloads: 258
Uploads: 0
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Mick,
Looks great! I would love to give it a cruise but I seem to be having a problem with Filefront and your link. I haven't downloaded from there in a couple of months and they seem to have drastically altered their portal. A site search for you or your titled file comes up empty. Is there another source from which to download? |
08-14-09, 07:20 PM | #32 | |
Mate
Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
Downloads: 258
Uploads: 0
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Quote:
Woops ... I somehow missed this post ... ... sorry ... my bad ... |
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05-16-10, 04:31 AM | #33 |
Gunner
Join Date: Jul 2007
Location: Kanada
Posts: 92
Downloads: 57
Uploads: 0
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Can this be used with Lifeboats&debris V4?
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05-16-10, 05:47 AM | #34 |
Frogman
Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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does this include holes for the 2cm flak gun? im pretty sure the bullets didnt just bounce off ships....
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05-16-10, 01:20 PM | #35 |
Wild Night in Bangkok
Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
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Been so long since any work has been done on this, but I'm curious if anyone knows if a similar mod has been created for use with GWX 3.0?
Seems a waste not to take advantage of this sort of work - not that I'd even know where to start with such a modification, so a tip of the hat to the missing anzacmick.
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05-17-10, 02:38 AM | #36 |
Admiral
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I prefer the Damage Texture Mod from Vikinger.
See my filefront page |
05-17-10, 03:37 AM | #37 |
Wild Night in Bangkok
Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
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Do you have any screen shots of this mod in action?
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05-17-10, 03:45 AM | #38 |
Silent Hunter
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Enable the MOD via JSGME and go to the Marine Academy (for example the Deckgun- or Torpedo Examination) and so you can check by yourself whether you like the MOD!
If not, disable simply the MOD via JSGME and that´s it ! Best regards, Magic |
05-17-10, 03:53 AM | #39 |
Admiral
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No screenies. Sorry. Simply install using JSGME and try out.
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05-17-10, 04:06 AM | #40 |
Wild Night in Bangkok
Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
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I currently use:
GWX 2.1 (3.0) OLCE 2.0 RB_SH4_Effects_for_SH3_2_03 Lifeboats for SH3 Rowers for SH3 SH3 Commander Will this work with this setup?
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05-17-10, 01:16 PM | #41 | |
Silent Hunter
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Quote:
Best regards, Magic |
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05-23-10, 02:56 PM | #42 |
Soundman
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 144
Uploads: 0
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Link Not Working
I cliick on your link anf just get the Filefront page.
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05-23-10, 02:58 PM | #43 |
Soundman
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 144
Uploads: 0
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Found it
Found it. Sorry
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07-30-11, 10:33 PM | #44 |
Stowaway
Posts: n/a
Downloads:
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Is anyone using this mod?
I'm thinking it might be an alternative to torpedo damage final ver2.0 but I wasn't so sure. Is it a realisitc look? I am sort of unsure as the first picture the creator and OP posted looks alittle iffy. -pidtty8811 |
08-01-11, 02:05 PM | #45 |
Nub
Join Date: May 2009
Posts: 3
Downloads: 163
Uploads: 0
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Yep. Results look a less dramatic than the OPs screen shots, It also shows damage from deck gun shots. Works well in NYGM and GWX3 (tried it in both). I activate it first and let all later mods overwrite as needed - still works.
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