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Old 11-11-13, 12:52 PM   #136
kurfürst
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Wow! Wow! Wow!

What a beautiful U-Boat!
The level of detail is simply amazing!
Great work, Wise! My applause to a very talented modeller!

And I love the "rusty" look, it is more like a battle-scared boat rather than a newly delivered one from the shipyard. But that´s just my taste!
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Old 11-11-13, 02:43 PM   #137
Sepp von Ch.
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Brilliant work Wise!
Pity that this is done for the stock game...
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Old 11-11-13, 04:05 PM   #138
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Yes that I find strange, I thought in general SHIII is quite unplayable without mods. But of course it is possible to use a lot of smaller mods together, like these guys probably do.

Am I seeing wrong, or is it indeed Blaugrau? If so, then your work is even more stunning!

Last edited by KarabekianKaleun; 11-11-13 at 06:07 PM.
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Old 11-12-13, 02:47 AM   #139
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Quote:
@Myxale And agree with Steve: What's with all the rust?
As far as I know, iron under long influence of water (especially, sea) has property to rust, become covered with salt, etc. In this case, why in game not to make the boat partially rusty and white from salt? I wanted to make the boat APPROXIMATELY similar to these boats:






Besides, these boats came for war in 1944. And at that time to care of an external luster? Under bombs of planes, under signals of a radars. I correctly understand you?
However, if you love luster and a glamour, on pleasure to you I made also a clean skin. Please:









If you find by the boat small scratch, strongly me don't beat, all right? Don't forget to take with itself in a campaign slightly packings of wadded tampons and other detergents (there after all Atlantic, whether know)... Suddenly blot by the boat will appear, you will be able to clean it at once. Also be careful at descent in the boat. In the boat there is a lot of technical dirt, fuel, etc. War-wait! At first- the purity!

Tomorrow-the day after tomorrow I will present this boat here (both options).
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@ Sepp von Ch. Pity that this is done for the stock game...
In everyone global mod there are many points which, in our opinion, don't correspond to historical reality, and also, it is a lot of defects (model, textural, cfg-communications, ID-communications and so forth). therefore, from everyone global mods we took on slightly in our the game. (generally separate models of units). Ourselves are able to adjust the most part of technical and chronological nuances Stock-version, and also, correct errors Ubisoft. For this reason we don't use any global mod where some defects of version 2005 are corrected, but a lot of other own defects is created.

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@LGN1 I also tried it, but it didn't work properly in ports I got a completely black hull and flickering textures on the deck. Starting far away from ports, I didn't observe anything weird. I thought the reason is an ID conflict, but couldn't figure out which IDs
There are bases to believe that you think correctly. Most likely, ID conflict. Whether isn't present in those ports of AI boats of the same type? Imitation on "repair", on "mooring". If is, it is quite possible that the conflict occurs because of them. In this case it is possible to try to make REMAP of all ID of these AI-boats.
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Old 11-12-13, 08:47 AM   #140
Myxale
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Nevermind my rust comment. I'm an rusty old man too!

But I do love your Boot and it's simply awesome.
It will make Silent Hunter 3 a better experience.
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Old 11-12-13, 10:08 AM   #141
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Men don´t get rusty when they´re getting older, they just get patina!
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Old 11-12-13, 04:22 PM   #142
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Post#1 updated.
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Old 11-12-13, 07:11 PM   #143
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Quote:
Originally Posted by Wise View Post
Post#1 updated.
Can you make all future mods compatible with GWX or at least have all files that are necessary for the mod to work to be located in the download? This way maybe someone else can make it compatible with other mods.

Your mods would be much more popular this way. And I'd be a fan. Until then, I can't comment if I'm a fan or not because I'm unable to use your mods.

Just my opinion.
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Old 11-12-13, 07:45 PM   #144
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The mod does work with GWX. It is only the IXB that is conflicting.

Thank you Wise for your work! Very impressive to finally have a narrow deck IXC/40! Now make U-873!
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Old 11-13-13, 02:15 AM   #145
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Quote:
Originally Posted by KarabekianKaleun View Post
The mod does work with GWX. It is only the IXB that is conflicting.

Thank you Wise for your work! Very impressive to finally have a narrow deck IXC/40! Now make U-873!
I am only able to get the new IX/40 to work. The others give ctd.
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Old 11-13-13, 04:31 AM   #146
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Hmm strange, did you look that you placed the correct folders in Mods folder? A CTD, I thought the problem was texture related like in my case (caused by AI subs). Should definitely not cause CTD if installed correctly.
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Old 11-13-13, 02:28 PM   #147
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Quote:
Originally Posted by KarabekianKaleun View Post
finally have a narrow deck IXC/40
Try to keep up.

http://www.subsim.com/radioroom/down...o=file&id=1701

@Wise and Crew

Fantastic job Guys!
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Old 11-13-13, 02:45 PM   #148
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Sure knew it existed and have tried it in SHIII and IV. Never felt it was good enough. Like no snorkel has been good enough to be used to this day, unless you played the VIIC (Tomi99). Only took half a lifetime to get these. But now many people have a reason to fire up SHIII again.
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Old 11-13-13, 03:31 PM   #149
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You make me miss my SH III and wish my Windows 7 could run it!!

I played and love SH3 forever it seems. I resisted SH4 and 5 but now they are all I have.

Best wishes.
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Old 11-13-13, 03:56 PM   #150
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SH3 runs fine on windows 7.
Just do not install to the programsx86 folder!!
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