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Old 02-05-11, 06:53 AM   #2881
fitzcarraldo
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Hi, mates! Where can I download the "TMO Easier AI" mod? I want to play some "relaxing" patrols in TMO, after the last hard campaign...

Many thanks and regards!

Fitzcarraldo

EDIT:

Ok, ok, the mod is in the first post of the thread...

Regards.
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Old 02-09-11, 05:15 AM   #2882
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Hello!

What are the recommended system requirements for Trriger Maru?
Are they the same as for the stock SH 4? Are they a little bigger?
Is the 3.0 GB RAM is enough for the TMO?
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Old 02-09-11, 10:51 AM   #2883
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Quote:
Originally Posted by Liberatus View Post
Hello!

What are the recommended system requirements for Trriger Maru?
Are they the same as for the stock SH 4? Are they a little bigger?
Is the 3.0 GB RAM is enough for the TMO?
I have run TMO on an AMD 2 Core, 4 gigs of ram and 9800GT very nicely, no issues. Harbors were a bit choppy but that is easily remedied by always start the patrol outside port.
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Old 02-09-11, 04:14 PM   #2884
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Quote:
Originally Posted by Wilcke View Post
I have run TMO on an AMD 2 Core, 4 gigs of ram and 9800GT very nicely, no issues. Harbors were a bit choppy but that is easily remedied by always start the patrol outside port.
Question for people out of pearl:

The out of harbor starts you off in harbor at midway. Is this location choppy as well? I was wondering if i should make all out of harbors.... out of THEIR harbor for lag purposes.
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Old 02-09-11, 04:51 PM   #2885
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I don't have issues with choppiness around harbors (in framerate, that is, not weather), but then again take a look at my hardware (listed below).

The only time I get choppy performance is if I get too happy with the time compression near a harbor, and that's not a smart thing to do anyway, with the risk of running into something.

Small TMO feature request: Anytime the ice-cream maker aboard a Pompanito-class boat breaks, it should be a "hard break" that forces an immediate return to port.

Morale and all that. Plus it'd be hilarious.
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Old 02-09-11, 05:49 PM   #2886
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I haven't noticed any choppiness. Having said that, I'd still vote to always start out of port.
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Old 02-09-11, 07:15 PM   #2887
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Hi, mates: I want to know how the TMO Easier AI modifies the TMO Beta Update. My actual mods list for SH4 with TMO:


Generic Mod Enabler - v2.6.0.157
[C:\SH4\MODS]

TriggerMaru_Overhaul_2
TMO_Sample_Emblem
TMO_Stock_Gramaphone
Poul-Sound for SH4
speech_overhaul
Webster's Missing Voices
TMO_20_Beta_update
RSRDC_TMO_V502
TMO_Easier_AI
IJN_Radar_Fix_for_TMO2_Easier_AI
TMO_Visuals_for_RSRDC
Fixed_CD_sonar_RSRDC
Fixed Zero Bomb Load RSRDC

TMO Easier AI overwrites sensors in TMO Beta Update...And TMO Visuals?

I think the Beta update with this mods after, is bypassed...

Many thanks and regards.

Fitzcarraldo
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Old 02-09-11, 08:46 PM   #2888
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Quote:
Originally Posted by fitzcarraldo View Post
...TMO Easier AI overwrites sensors in TMO Beta Update...And TMO Visuals?
Yeah, JSGME warns you with what overwrites what. So this way you decide which sensors you prefer to use by simply enable the set later...

if that makes sense?
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Old 02-10-11, 06:27 AM   #2889
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Quote:
Originally Posted by Jan Kyster View Post
Yeah, JSGME warns you with what overwrites what. So this way you decide which sensors you prefer to use by simply enable the set later...

if that makes sense?
Yes, I see that, but I want to know if the Easier AI have the same sensors as stock TMO for the japs aircrafts...(modified by TMO Beta).

Many thanks!

Fitzcarraldo
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Old 02-10-11, 04:16 PM   #2890
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Quote:
Originally Posted by fitzcarraldo View Post
Yes, I see that, but I want to know if the Easier AI have the same sensors as stock TMO for the japs aircrafts...(modified by TMO Beta).
Speaking from memory which never has been anything it was ever supposed to be... but didn't Ducimus add some sensors?

If I was you, I would disable "TMO_Easier_AI" and replace "IJN_Radar_Fix_for_TMO2_Easier_AI" with "IJN_Radar_Fix_for_TMO2" and then I would start campaign like a rookie. Very, very cautious and very, very scared until I was familiar with our opponents behavior. Perhaps run a few single missions first...

Otherwise there's no other way than to get hold on Skwasjer's S3D tool and start modding. See what Ducimus did in Easier AI, make your own adjustment, test, readjust etc.

Sorry for the miserable answer...
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Old 02-10-11, 05:04 PM   #2891
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Default Crew Special Abilities

Hello all, I spent the afternoon searching and could not find a answer for an issue I'm having.

While I am out on patrol and my Chiefs get enough experience and get promoted to senior chief, 2 out of 3 got an special ability. My problem is that after I load my game the next time to play they have a different ability or none at all. I can then reload the save game and it does it again.

The crew that I "bought" with renoun do not have this problem.

I have over a clean install
TMO 2.0
TMO_Easier_AI
IJN_Radar_Fix_for_TMO2_Easier_AI
MaxOptics IV for TMO_2

Thanks in advance for any help

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Old 02-10-11, 06:22 PM   #2892
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Quote:
Originally Posted by Jan Kyster View Post
Speaking from memory which never has been anything it was ever supposed to be... but didn't Ducimus add some sensors?

If I was you, I would disable "TMO_Easier_AI" and replace "IJN_Radar_Fix_for_TMO2_Easier_AI" with "IJN_Radar_Fix_for_TMO2" and then I would start campaign like a rookie. Very, very cautious and very, very scared until I was familiar with our opponents behavior. Perhaps run a few single missions first...

Otherwise there's no other way than to get hold on Skwasjer's S3D tool and start modding. See what Ducimus did in Easier AI, make your own adjustment, test, readjust etc.

Sorry for the miserable answer...
Many thanks for your "miserable answer"! I uninstall the "Easy" mod and I´ll make a kamikaze campaign, direct to death (with TMO full sensors...).

Best regards.

Fitzcarraldo
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Old 02-11-11, 11:05 PM   #2893
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Soo... ahh.. after watching this:




I have one question. Do you have a problem with faces/heads going missing like that? Odds are that guy has some other mods running. I figure if this was a problem with TMO, people would have told me by now.


I do have one observation. I had a bad feeling i was leaving too much armor on the psuedo narwhal. Time to think about hitting that puppy with the nerf bat!
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Old 02-12-11, 12:04 AM   #2894
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I have one question. Do you have a problem with faces/heads going missing like that?
Missing heads? Haven't had that problem.

My problem is that my boat is crewed by a whole bunch of identical twins...


I would kinda like to see someone else on the boat once in a while.

Anybody have any input on what I could do to fix this?
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Old 02-12-11, 09:30 PM   #2895
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Quote:
Originally Posted by razark View Post
Missing heads? Haven't had that problem.

My problem is that my boat is crewed by a whole bunch of identical twins...

http://www.subsim.com/radioroom/pict...pictureid=3651

I would kinda like to see someone else on the boat once in a while.

Anybody have any input on what I could do to fix this?
I'm not entirely sure why that happens, but yeah, I've noticed that too. Next thing i look at.
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