SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-16-08, 11:49 PM | #46 | |
Stowaway
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it is 1000 miles ahead of the mini tweaker, no tweak files needed and unlike the limits you have with mini tweaker the 3ditor can open and mod every file. ps- the reason you saw no change was i bet you forgot to remove the "copy of" file that was created in the folder you were modding. this results in the game not using the file you modded but instead uses the original folder. |
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10-17-08, 12:23 AM | #47 |
Seaman
Join Date: Sep 2006
Posts: 34
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Torpedos
Hi Webster,
Thank you for the quick reply and the info. I downloaded the S3d editor as you suggested and installed it. I ran the program and loaded a few of the torpedo files that were listed in the Library section of the game, I was trying to load the file that has to do with the Mark 16, I couldn't find them. It looks like I will need to spend some time with this program to find what I am looking for and then figuring out how to make changes. Any other suggestions? When I used the mini tweaker to make changes, I used the files that came with the program. Where are the "copy of" files located? Darrell |
10-17-08, 01:14 PM | #48 | |
Stowaway
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up on your windows toolbar click on views/ organize by name and it makes them easier to find if i were you i would go back and check all your files you messed with because you probably have several "copy of" files, it makes one anytime and every time you make a change with mini tweaker. as for the 3ditor, it takes a little getting used to but ignore all the node this and node that and click each one and look in the window on the right to see what it is. after a while you will get used to where to find things. |
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01-16-11, 10:13 AM | #49 | |
Captain
Join Date: Oct 2010
Location: Oz
Posts: 507
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sorry, I know its probably something blindingly obvious and simple but I'm completely new to the idea of modding and wanna make sure I do it right. |
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02-11-11, 09:20 PM | #50 |
Nub
Join Date: Feb 2011
Posts: 4
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Very nice project here.
I am not new to Modding but I have not done much in quite a while. A new computer got me playing Silent Hunter IV again and now I am upgrading my Sub a bit. I have successfully increased it's speed which was rather pleasant to get working. So now I am looking for more things that I can do with it. Someone around here did a +25% torp damage mod which I am using but that is the only thing beyond the plain 1.4 version of SHIV I have. Looking forward to sharing what I have learned and picking up some new ideas as well. |
02-27-11, 07:23 PM | #51 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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I take it Mush Martin has lost interest? If there are any other modders out there who would like to pick up the gauntlet, it think it would be much appreciated. |
02-28-11, 03:17 PM | #52 |
Stowaway
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Create a folder and name it Support.
Create a new txt document and name it as you wish. Place it in the Support folder and edit it with your information. It's good to go then. DON'T create a folder named documentation with anything in it. It won't work. (At lest mine isn't working) |
07-27-13, 02:29 PM | #53 |
Bilge Rat
Join Date: Jul 2013
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Thanks for starting that topic.
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11-07-14, 03:59 PM | #54 |
Pacific Thunder
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*cough* *cough* BUMP *cough* : )
Wouldn't it be nice to get this fired up again - by anyone - if MM has no interest. Happy Hunting! |
02-06-15, 06:18 AM | #55 |
Engineer
Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
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Are 'we' still teaching stuff for SH4 in this thread???
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
02-06-15, 01:24 PM | #56 |
Pacific Thunder
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Thanks thegrindre, I'm also hoping this topic gets going again someday - so many moved to SH5 & SH3 that this is in POW status..... lol
Happy Hunting! & welcome aboard
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04-22-15, 04:36 PM | #57 |
Nub
Join Date: Apr 2015
Posts: 3
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beating my head against the wall.
i am by virtue a foolish man on occasion. however i am hammering at this issue and have yet found no logical conclusion. How does one increase the power of engines to a particular submarine, simply increasing the speed maximums has had no effect for me.
any help is greatly appreciated |
04-22-15, 09:01 PM | #58 |
Gefallen Engel U-666
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welcome aboard!
Numendar!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-23-15, 06:13 AM | #59 |
Chief of the Boat
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Welcome to SubSim Numendar
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
04-23-15, 08:06 AM | #60 | |
Mate
Join Date: Mar 2005
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