SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-01-17, 11:22 AM | #1 |
Nub
Join Date: Sep 2014
Posts: 4
Downloads: 0
Uploads: 0
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Amazing work! Can't wait until we see a release (but do take your time).
What are your guys' plans on simulating electrical systems on board? Will we have to replace blown fuses after we get hit by depth charges. And what about broken systems in general? Will it just be simple option to repair a thing or do we actually have to replace parts My Summer Car style? |
09-05-17, 05:19 AM | #2 | |
Silent Hunter
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09-05-17, 12:32 PM | #3 |
Watch
Join Date: Feb 2013
Posts: 19
Downloads: 63
Uploads: 0
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Looking great so far guys! So different from the super early build I played back when it was Marulken, but different in a direction I like!
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09-06-17, 01:17 AM | #4 |
Bosun
Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Hello! Good work! However I noticed that you blow ballast with vents open :-) That may not work :-) I have another suggestion - the boat definetely needs to be more inert, more "heavier". 30 seconds for submerging is absolute minimum at flank speed, and far more from a full stop.
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09-06-17, 09:13 PM | #5 | |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 358
Downloads: 3
Uploads: 0
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You are right that the boat should have more inertia, and take longer to dive. We are still experimenting with weights and forces. |
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09-07-17, 06:28 PM | #6 |
Watch
Join Date: Jun 2016
Posts: 17
Downloads: 1
Uploads: 0
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Can't wait to try this baby out!
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As always, I will see you later my mates. |
09-10-17, 12:09 PM | #7 |
Seaman
Join Date: Oct 2007
Location: UK
Posts: 40
Downloads: 42
Uploads: 0
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Ahhh, this is going down the right line. Something with some complexity, forcing people to work together as a team.
As long as it has some difficulty sliders we can keep everyone happy. I'm a 100% realism guy but appreciate the 80% guys wanting to play too. The detail looked fantastic, keep it up!!! |
09-06-17, 09:10 PM | #8 | |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 358
Downloads: 3
Uploads: 0
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Quote:
We don't have a damage model for the uboat. We might build one in the future, for instance the periscope or rudder might get damaged, but you won't be able to repair damage during the mission. Replacing broken fuses and doing repair/maintenance work is not really a tactical decition. We want to minimize the ammount of chores the players have to do, and focus more on strategy, tactics and teamplay. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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