SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-12-18, 10:46 AM | #1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
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Good News
This works great with Living Silent Hunter LSH mod. I don't have any other mods running, and there were no issues. Long loading time is all, due to large data files in HD.
Great work, and thanks for the great additional artwork and UI ! |
03-17-18, 07:21 AM | #2 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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when i use the attack periscope with the default keys PAGEUP / PAGEDOWN (and the boat submerged ofc) i also get the message "watch station unmanned" , anybody knows why is that happening ?
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03-17-18, 05:58 PM | #3 |
Weps
Join Date: Sep 2017
Location: Australia
Posts: 352
Downloads: 92
Uploads: 0
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Hi ThePrody. See this post for your problem I think:
http://www.subsim.com/radioroom/show...&postcount=736 Just need to edit your Commands cfg files. |
03-17-18, 07:33 PM | #4 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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thanks, it worked
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04-01-18, 01:33 PM | #5 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Guys, anyone knows what should i modify in order to remove that huge triple zoom from the binoculars? i just want the first zoom level, the regular one .
I like using the mouse wheel to bring up binoculars and sometimes it jumps to level two or three zoom, now as much as i like it - it is kind of unrealistic . I noticed that the Ahnenerbe mod that is made for the CCoM supermod has a regular binocular zoom, not this huge triple zoom that is found in the generic version . Thanks |
05-03-19, 01:53 AM | #6 |
Watch
Join Date: Dec 2009
Location: Calgary,Alberta,Canada
Posts: 15
Downloads: 12
Uploads: 0
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Help with GWX3 Gold with this mod.
When I activate this mod with JSGME, it changes the movies, splash screens and other stuff from the "vanilla" GWX 3 Gold mod to Ahnenerbe's own movies, splash screens...
What I would like is all the "stock" GWX 3 Gold mods in 1920x1080 resolution. Is that possible using this Ahnenerbe WideGui 1920 x 1080 mod? Help with this would be greatly appreciated. |
05-04-19, 10:15 AM | #7 |
Nub
Join Date: Mar 2016
Posts: 3
Downloads: 10
Uploads: 0
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Can someone explain how you are supposed to calculate the speed of the target using the periscope and this mod?
I haven't played SH3 for a while, but was under the impression you use the length of time it takes from bow to stern to pass the centre line. But if I do that in this I just get a reading of 0 kts. |
05-05-19, 07:08 PM | #8 |
Watch
Join Date: May 2019
Location: London
Posts: 19
Downloads: 104
Uploads: 0
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I have read all the topic and can't find any example of the same problem as mine.
Game patched to v1.4 Only this mod installed. The game launches in lower resolution but then switches to 1920x1080. The menu has some strange alphabet but the main issue is I do not have any icons (to control the ship) on the left side of the UI, there are only empty boxes and none of the additional tools implemented with this mod are working or appearing on the screen. Additionally, mouse cursor upon movement leaves a trail. |
05-06-19, 11:09 AM | #9 | |
Watch
Join Date: May 2019
Location: London
Posts: 19
Downloads: 104
Uploads: 0
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Quote:
Haven't noticed that there are 3 versions of this mod. For GFX? NYGM? And stock SH3 as well. Sorry about that. |
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05-06-19, 04:00 AM | #10 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 848
Uploads: 0
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Quote:
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05-06-19, 03:19 PM | #11 |
Watch
Join Date: Dec 2009
Location: Calgary,Alberta,Canada
Posts: 15
Downloads: 12
Uploads: 0
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thanks for the suggestion - but...
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05-07-19, 01:08 AM | #12 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 848
Uploads: 0
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Quote:
http://subsim.com/radioroom/showpost...37&postcount=1 |
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06-04-19, 12:04 AM | #13 |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Is the RAOBF off by about 100 meters?
Hello all, back to SH3 after a few months. Ibe allways used MaGUI, but i wanted to try this GUI mod, and its great!
I have only one problem with it... The RAOBF weel seems to be off by arround 100 - 150 meters. For example, on the torpedo tutorial mission, Using MaGUI i consistently range the coastal freighter standing still in front of me at (iirc) 850meters. I then confirm this to be correct by checking with a ruler on the map. But using this mod i get about 700. I tried it with pretty much all the other ships in the same mission, and the results are consistent. I get about 100 meters less than the actual value. Is this a known issue with the mod? Anyone else experiencing this, or maybe im doing something wrong? Im using this mod with vanilla, only thing i can think off, ¿maybe the mod is designed to be used with some mod that alters the height of the masts? Thanks in advance for your input. |
07-02-20, 08:05 AM | #14 |
Bilge Rat
Join Date: Jun 2020
Posts: 1
Downloads: 12
Uploads: 0
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help Ahnenerbe crashes
Hi, i am trying to get your mod (Ahnenerbe widescreen) to work, I like the features it has but when I try to start a career game, the load screen crashes just prior to in game and this is the 3rd PC I have tried it on.
Is there a solution I am playing on a 15 inch screen Alienware laptop |
07-02-20, 08:21 AM | #15 | |
Navy Seal
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Quote:
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