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Old 02-12-10, 10:07 AM   #46
Onkel Neal
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Originally Posted by Bilge_Rat View Post
you are correct, 0-5 are all for forward speed: "full stop", "very slow", "slow", "half-speed", "full" and "flank". I don't see a key for reverse, although there are two keys towards the right that control faster and slower speed.

There is also a key on the lower left for "advanced mode", wonder what that is for?

Also a minor nitpicky point, but they refer to the "Deutschland" as a "croiseur", (i.e. cruiser) rather than as a "cuirassé" (i.e. battleship)..
Reverse is SHIFT and the number keys.
Lol, I don't see why they didn't just use 6-0 like before


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Originally Posted by Safe-Keeper View Post
Does the sea look really, really good in this one, or is it just me?
Depending on the time of day and lighting, the sea looks much better than I have ever see it before.
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Old 02-12-10, 10:37 AM   #47
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I hope this does not come off sounding to preachy, but when you say "SH3 buggy at release", just what sub game are you comparing it to, OLC?

I mean, I did not considered SH3 "buggy". To me, "buggy" means more than a few serious bugs that affect gameplay.

What is the definition of "buggy" to you? A game with 1 or more bugs? A game with at least 2 bugs?

If we say SH3 was buggy, then what sub game was not buggy? They must ALL be buggy, and if so, then why remark on it?

Anyway, looking forward to hearing this explained
Well let me put it this way:

I bought SH3 in 2005. The first time I got it to run without crashing to desktop within 60 seconds (not an exaggeration) was in 2007. And I was running the game on very robust hardware - an Alienware, in fact, and one that I considered worth its extortionate cost because it was so robust (unlike my previous PCs it ran all of my games flawlessly, except SH3 of course). Even after I got the game running it would still CTD once in a while. Not enough to stop me playing, but certainly enough to make me save often (and make me wary of future releases from the same company).

As for the less serious bugs, yes, all games have those, but some have more than others. It took me months to learn all the necessary work-arounds in SH3...

Remember to flip the torpedo speed setting twice. Remember not to leave an officer in the repair team when you dock. Remember not to use the crew management shortcuts. Remember to put an officer on watch every time you surface. Remember to TC until the stormy weather changes before you save and quit, so as to avoid the stuck weather bug. Remember not to press the depth guage until your crash dive has levelled off. Remember to make sure you manually fire on your first deck/flak gun target, after which you may safely use the "fire at will" command. Remember that when you save the game in port it doesn't save your torpedo loadout. Remember not to save the game when ships are nearby. Remember to save the game as soon as ships are no longer nearby. Mod the "days in base" to zero, and mod the "days to apply an emblem" to 14, and remember to apply an emblem twice before going on patrol, thereby increasing the date by 28 days and avoiding the bug that messes up the date and, by extension, messes up your torpedo loadout as well. And that's just off the top of my head. I've not played for a few months and I'm sure I'm forgetting a few.

The point is that a lot of small bugs do add up to one big headache.
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Old 02-12-10, 10:47 AM   #48
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Originally Posted by Neal Stevens View Post
Reverse is SHIFT and the number keys.
Lol, I don't see why they didn't just use 6-0 like before
yes, not intuitive. the shift key is labeled as "course", which I assumed meant the ship's course in degrees, but in french, "course" in a mechanical sense, can also mean a gear shift, although it is not the word I would use.

It also now makes me wonder what is meant by the caps lock key which is labeled "course auto"...
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Old 02-12-10, 10:48 AM   #49
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Originally Posted by onelifecrisis View Post
Remember to flip the torpedo speed setting twice. Don't save the game when ships are nearby. DO save the game at every other opportunity. Don't leave an officer in the repair team when you dock. Don't use the crew management shortcuts. Remember to put an officer on watch every time you surface. Remember to TC until the stormy weather changes before you save and quit, so as to avoid the stuck weather bug. Remember not to press the depth guage until your crash dive has levelled off. Remember to make sure you manually fire on your first deck/flak gun target, after which you may safely use the "fire at will" command. Remember that when you save the game in port it doesn't save your torpedo loadout. Mod the "days in base" to zero, and mod the "days to apply an emblem" to 14, and remember to apply an emblem twice before going on patrol, thereby increasing the date by 28 days and avoiding the bug that messes up the date and, by extension, messes up your torpedo loadout as well. And that's just off the top of my head. I've not played for a few months and I'm sure I'm forgetting a few.

The point is that a lot of small bugs do add up to one big headache.
Very well put. This is why I bitched about the number of lookouts on the bridge Neal. It is just one of those many many small details that contribute to a much bigger headache later.

My point is if the little things, like these, can be prevented with the smallest of effort by the Devs then why dont they just do it from the start? I mean really? It is not that hard to look up facts!
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Old 02-12-10, 10:51 AM   #50
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Wow. That wasn't common, though, was it? I never had those problems and I was surprised to hear that you did.
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Old 02-12-10, 10:51 AM   #51
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Originally Posted by Neal Stevens View Post
Reverse is SHIFT and the number keys.
Lol, I don't see why they didn't just use 6-0 like before




Depending on the time of day and lighting, the sea looks much better than I have ever see it before.
Prepare for, Ludicrous speed Foward!

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Old 02-12-10, 10:52 AM   #52
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Very well put. This is why I bitched about the number of lookouts on the bridge Neal. It is just one of those many many small details that contribute to a much bigger headache later.

My point is if the little things, like these, can be prevented with the smallest of effort by the Devs then why dont they just do it from the start? I mean really? It is not that hard to look up facts!

Lanz, it ALL sounds easy if you say it real fast. Come on, you ever program a game? It is not as easy as you think.
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Old 02-12-10, 10:54 AM   #53
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Very well put. This is why I bitched about the number of lookouts on the bridge Neal. It is just one of those many many small details that contribute to a much bigger headache later.

My point is if the little things, like these, can be prevented with the smallest of effort by the Devs then why dont they just do it from the start? I mean really? It is not that hard to look up facts!
Thanks, but actually I think you're jumping to conclusions with the watch crew. It may be that they only had three people on watch in that screenshot. Or it may be that in SH5 a full watch crew is made up of just three people, which might be a historical inaccuracy but it's not necessarily a bug.
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Old 02-12-10, 10:54 AM   #54
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Wow. That wasn't common, though, was it? I never had those problems and I was surprised to hear that you did.
Aside from my 2005/2007 blackout, all of the problems I listed are well documented on the SH3 forum (which is where I learned all the workarounds).
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Old 02-12-10, 10:56 AM   #55
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Originally Posted by Neal Stevens View Post
Reverse is SHIFT and the number keys.
Lol, I don't see why they didn't just use 6-0 like before
I LIKE it! Many are the times I've been creeping along in the dark and hit 9 when I meant to hit F7. This will be easy to learn and there won't be any more accidents.

I hope.
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Old 02-12-10, 10:57 AM   #56
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Lanz, it ALL sounds easy if you say it real fast. Come on, you ever program a game? It is not as easy as you think.
I guess you are right. I never have programmed anything. I just do not get it. It must be really hard to put the correct number of men on the bridge.

How we ever got to the moon I will never know! (Actually I do...I am a huge Apollo guy).

Anyways...Thanks for the video Neal. I do really appretiate you taking the time to do that. If they drop DRM I am there. I will try to be more positive. It is a game, after all.
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Old 02-12-10, 11:09 AM   #57
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No problem, Lanz. I know it can be frustrating, and I don't program either. I learned a long time ago when I would say "Why can't you guys do this, it should be easy?" it usually wasn't. When we visited Sonalysts back when Sub Command was underway, the developers showed me the coding and stuff it took to make a few small changes, and the unexepected bugs it could introduce into the game. It was daunting. Similarly, when I visited Duane Doutel and he showed me the code for SH2 that Carl Norman allowed me access to in order to improve the MP; Duane explained how so many things are tied together and changing one thing can mean changing 300 other things, and they in turn may affect 1000 other things.

Also, we have to remember, this is a game, and it will not be exactly like real life, so three guys on the bridge or only two reloading a torpedo tube, yeah, it's sort of an expanded animation from the old games where you would not see any guys at all, just a bitmap of a sub profile and a torpedo slowing inching into place

Thanks for your understanding. If we are not careful, we could get a trend in the forum going where we find nothing but things we all individually think are wrong and should be fixed. That's not a healthy atmosphere
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Old 02-12-10, 11:20 AM   #58
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Originally Posted by Neal Stevens View Post
Reverse is SHIFT and the number keys.
Lol, I don't see why they didn't just use 6-0 like before




Depending on the time of day and lighting, the sea looks much better than I have ever see it before.
What are gear up and gear down buttons for if you dont mind me asking?
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Old 02-12-10, 11:34 AM   #59
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I THINK it means to increase speed and decrease speed in set increments?
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Old 02-12-10, 11:37 AM   #60
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Hey Neal!!!

Do you have any surprise for us???


But wait a minute...
Why on this my screen is shadow under a gangway?


OK, I forgot... I did it in Paint.NET...
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