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Old 02-12-10, 06:51 AM   #16
THE_MASK
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Quote:
Originally Posted by urfisch View Post
thanks, dude! nice find. finally there are more and more infos...we all waited for so long. but finally also it seems our fears become true...



the status screens look far to modern...the whole interface is extremly arcade like. and the interior with a lazy crew looks very sterile. first things i would change are:

- more crew members in the boat
- dirty textures
- changing the interface
- creating new status screens
Its a preview copy and not the finished product so ,
maybe in the finished product there will be more crew ?
Maybe on 100% realism we can use mtdc , who knows .
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Old 02-12-10, 06:55 AM   #17
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Camoflague has its own page it looks like. Interesting, must be where the emblams are located too.
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Old 02-12-10, 07:00 AM   #18
urfisch
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Quote:
Originally Posted by sober View Post
Its a preview copy and not the finished product so ,
maybe in the finished product there will be more crew ?
Maybe on 100% realism we can use mtdc , who knows .
any proof for this statement? does neal said somewhere, which version he got? he said, it seems to be a regular copy of the game...
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Old 02-12-10, 07:06 AM   #19
The Enigma
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It's a matter of taste, but the whole atmosphere (based on the few screens I've seen so far)
is lacking the WW-II sub's atmosphere.
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Old 02-12-10, 07:07 AM   #20
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Originally Posted by urfisch View Post
any proof for this statement? does neal said somewhere, which version he got? he said, it seems to be a regular copy of the game...
Not a proof (except if elanaiba is part of dev team, which seems to be, but I am not sure), but still interesting:

http://www.subsim.com/radioroom/showthread.php?t=161712
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Old 02-12-10, 07:15 AM   #21
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thanks for that hint...
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Old 02-12-10, 07:25 AM   #22
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Wow, that shot thru the periscope is awesome! Great looking sea.
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Old 02-12-10, 07:26 AM   #23
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Quote:
Originally Posted by Dowly View Post
Wow, that shot thru the periscope is awesome! Great looking sea.
i totally agree on that one!
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Old 02-12-10, 07:27 AM   #24
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Clearly there is a lot to like here, and that is great news. Two big issues remain though.

1) Every reviewer refers to "many bugs" in the game.

Ubisoft's history tells us that this is likely to be a very buggy game at release. I hope the first patch comes early.

2) The DRM issue hasn't gone anywhere. For many of us, that's a deal breaker. Please don't hijack this thread with more DRM stuff though.
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Old 02-12-10, 07:35 AM   #25
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all the reviewers clearly state that their copies are preview copies which aren't dev complete.
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Old 02-12-10, 07:40 AM   #26
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Originally Posted by tonyj View Post
all the reviewers clearly state that their copies are preview copies which aren't dev complete.
Yes, I saw the Neal torpedo loading video, and although it comes from a preview copy too, it seems less buggy (shadows specially). Of course I am aware that it is not possible to compare the copy of "previewers" and the preview one of Neal in a fair way. All is based more in probabilities and opinions. But still it could be released without less bugs than it seems. We'll know in march.
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Old 02-12-10, 07:41 AM   #27
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Originally Posted by onelifecrisis View Post
Mate I'm sorry but have you ever in your life played an arcade game?
Trust me, they don't look like that.
He means the various indicators, like speed, depth, the 'radar map', the actual shape and texturing of UI components look like they belong more a monster truck driving game or an I-phone than a sub simulator.

The rest of the game does look phenomenal, and plenty of interesting new game mechanics, but this whole UI thing is really bumming me out. I hope it can be modded (and damned quickly) but it seems to me to be a terrible design decision in terms of immersion. And frankly quite baffling, given whom the franchises previously solid history of providing an immersive, more-or-less authentic WW2 submarine experience.
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Old 02-12-10, 07:48 AM   #28
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Anyway, I could accept that interface if at the same time they'd keep the ability to activate buttons and dials directly with the mouse in the 3d world (as SH3) which I am afraid we might have losed. Who knows...
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Old 02-12-10, 07:53 AM   #29
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Nice screenshots

Maybe the "modern" UI will make more sense while playing the game, it seems they go for a clean and minimalistic look and making sure it's not in the way for the 3D feeling, like walking around in the uboot. Might also make it easier to design for many different resolutions, 5:4, 16:9 or 16:10.

Perhaps some WW2/Uboot feeling is lost in the UI but maybe the rest of the game/simulation makes up for that.
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Old 02-12-10, 07:57 AM   #30
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Quote:
Originally Posted by tonyj View Post
all the reviewers clearly state that their copies are preview copies which aren't dev complete.
The same was true for SHIII and SHIV, and look at the state of those games at release.
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