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01-07-10, 05:43 PM | #1 |
Watch
Join Date: Jul 2009
Posts: 30
Downloads: 132
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sorry but there is nothing in it to put Agency_12.dds and FPCond18.dds
and looked all documents and none had that name and also avierto the txt of the route and provided me as what I have read enterito but none encuantra the google translator does his job and is vien as an enigma is there any other solution please? some already uploaded this file without this error? annoys me not being able to play this great mod in campaign thanks for your help |
01-07-10, 06:47 PM | #2 | |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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Quote:
thanks! just what I needed
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01-08-10, 11:09 AM | #3 |
Nub
Join Date: Jan 2010
Posts: 3
Downloads: 2
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Has anyone managed to hit anything? I was shooting a ship on anchor in Kotka from 700 meters and missed twice. I mean, I might not be a , but TWICE, come on!
Do I need to know anything different about torpedoes here? |
01-08-10, 11:45 AM | #4 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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They do not turn after leaving the tubes. They just go straight ahead.
I know that the Russian subs of the period had only a rudimentary fire control system. It is probably to simulate that. They cannot transmit gyro angles to the torpedoes. You have to aim by turning the boat, like a WW1 sub. Easiest way to do this is use the TDC to set up a zero gyro angle shot. Or use a lead angle calculator like this http://www.couscouscrabcakes.com/okane.html I know the Russian 53-58 torpedo goes either 30.5 or 44.5 knots. Or just estimate it and fire a spread along his track. Sure makes things challenging! And I was pulling my hair out until I figured the torps do not turn! Good luck EDIT:L There is also an electric torpedo, the ET-80 available after 1943. This goes at 29 knots. I do not know if this one is capable of turning after leaving the tubes. |
01-08-10, 04:04 PM | #5 |
Seasoned Skipper
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
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Nice work !
It seems that the planes are Models from IL2. My question is how do you worked out these planes. I need better Models for Nakajima Ki 43, Ki 44, Ki84 and Kawasaki Ki 61 for FOTRS ! Is it possible to help me ? Greets Maddy
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AOTD is gone, iam the last survivor ........ |
01-08-10, 07:03 PM | #6 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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great mod - while nearing my patrol area I was surprised to find myself ambushed by 2 torpedo boats steaming towards me at full speed. Before I knew it half the Finnish fleet steamed towards my position, and with my "always attack"-philosophy it's needless to say I didn't last long
I was also pleasantly surprised to find my AI torpedo launchers on them - but used in a slightly incorrect manner as they are visible and too close to the ship. To make the launchers invisible again, open Data\Library\ShipParts\torpspawngun.dat and uncheck the 'Visible'-box on each node. Also, I advise you to move the launchers a little further off the ship, or the torpedoes will not launch correctly (if at all). Poul, maybe you could fix this in a follow up version?
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01-08-10, 07:44 PM | #7 | |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Quote:
I'm not complaining - keeps me on my toes! |
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