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#1 |
Medic
![]() Join Date: Dec 2006
Location: Error Triangle
Posts: 168
Downloads: 157
Uploads: 0
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Celestial Navigation Revisited
Returning to Silent Hunter 3 after a long absence...happy to see many of the old Kaleuns...
![]() I am interested in the old problem of celestial navigation within Silent Hunter. I am familiar with the important work done by vanjast on RealNav and the excellent Stellarium workaround advocated by don1reed. I am familiar with the old problems...with the clock, the sun, the moon, the lazy helmsman, and the tantalizing accuracy of the stars... What I want to know is if the state of the art has been advanced since then? Have any of the old problems been solved in SH3 or SH4 or SH5? I have a special interest in knowing this, because before I left back in 2009, I was working on my own celestial navigation mod. I focused only on understanding navigation by the stars since others seemed to be working on the sun, dead reckoning, hiding the boat on the map. It was very difficult, but I was finally able to fix a position by the stars to within 120 km...or was it 30 km ![]() I never finished my mod because it was more work than I was capable of accomplishing at the time. Anyway, I don't have my old files anymore ![]()
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"Sounds of terror are in his ears; While at peace the destroyer comes upon him." -- Job 15:21 |
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