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05-02-10, 07:49 AM | #1426 | |
Ace of the Deep
Join Date: May 2008
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but if as you say it had a toggle switch then the user can choose to use it or not |
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05-02-10, 07:57 AM | #1427 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
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Maybe not exactly the same but with the TAI map having the ability to expand and be resized, you already have the dials, map, tools all at one place. Bringing it to Nav map would really be the same as what you already have available.
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05-02-10, 08:00 AM | #1428 |
Black Magic
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so you want both styles of draggable compasses with 0 up and 180 down? Or do you want 2 of the same style with 1 having 0 up, 180 down and the other having 180 up and 0 down?
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05-02-10, 08:00 AM | #1429 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
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On the TDC...
Yes, I think KarlKoch has hit the nail on the head and I feel exactly the same way on the TDC, it would be a nice feature and making it toggleable allows the user to decide whether they want it or not. On the compasses Perhaps we should keep the larger of the two compasses, would it be possible to have the toggle for compass up/down on the draggable itself in the form of a double headed arrow? and retain the current switch for its visibility? On an options screen Whilst it would be good top have these in the main options screen, perhaps it might be better to have a popup screen integrated into the map station for speed, instead of the icons in the extending toggle bar you could have a single button there to bring up an options panel with checkboxes or radio buttons etc, This would make things easier when adding new features. Looking back at old games such as the GNB series, Harpoon etc they have a wealth of features in their map options boxes.
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05-02-10, 08:11 AM | #1430 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
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TDW ......
Two the same, with each pole (top = 0 and top = 180) would be fine I only have the stock 2.0 release, so at the moment i just have the lone 180 top compass to visualise (some people testing dual compasses with a larger compass ? ) (is there is a slightly larger compass you're incorporating then ?) I will read back some pages, guess with the speed of replies and your lightning fast work i've missed some crucial additions Edit : Ok i think i'm back up to speed, read the 2.1 changes So back to the draggable compasses, one reading normal t'other opposite seems fine As i run 1920x1200 could an optional mod be made for slightly larger dragging compasses, i mean like you did the Twisty Thing etc etc where we can have a jsgme option ?? (my eyes aint what they used to be lol) or have i missed another compass pic that's being incorporated ? (i read back ten pages but will read back further after i get back, gotta fetch mother for her sunday dinner )
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Have Fun Bye Def Last edited by Defiance; 05-02-10 at 08:23 AM. Reason: added text |
05-02-10, 08:23 AM | #1431 | |
Black Magic
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05-02-10, 08:27 AM | #1432 |
Grey Wolf
Join Date: Apr 2005
Location: UK
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Lol,
I understand you now lol For me the bearings to zero on the larger one up north Keep the smaller one as-is Hope that makes sense One of "Those Days" for me i think lmao Cheers
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Have Fun Bye Def |
05-02-10, 08:57 AM | #1433 |
Black Magic
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here's what I'm going to do: since the second draggable compass (the larger one with all the dots on it) was meant to be scaled with the map and I'm not implementing that I'll remove it. In it's place I'll add the smaller compass with north south flipped. This will give two draggable compasses of the same type, one with north up and the other with south up.
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05-02-10, 09:29 AM | #1434 |
Grey Wolf
Join Date: Apr 2005
Location: UK
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Sounds fine to me
Cheers
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Have Fun Bye Def |
05-02-10, 09:36 AM | #1435 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
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Guys,
Can`t we establish a foundation for this great man????? He gives much time to make sh5 as it should be....
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05-02-10, 10:07 AM | #1436 | |
Black Magic
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05-02-10, 10:23 AM | #1437 | |
Black Magic
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05-02-10, 02:18 PM | #1438 |
Black Magic
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05-02-10, 02:19 PM | #1439 |
Mate
Join Date: Feb 2010
Posts: 58
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Would it be possible to make RAOBF in your mod?
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05-02-10, 02:25 PM | #1440 | |||
Black Magic
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It's located on the top left of the TAI map in the corner. When enabled it's a bright blue and when disabled it's a dull blue. When enabled/disabled it will flash twice to let you know (I also gave the bottom left button - center on sub - the same flashing when pressed). There are times when the game needs to scroll the map/nav map and thus when that happens it will disengage the automatic centering of the sub on the TAI/nav map and flash it twice to let you know it's changing state. You'll have to re-enable it. Disabled: enabled: TAI minimized (I made it default to a little bigger size so you can access this new feature): |
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dbrn, favorite, new ui |
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