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Old 06-11-17, 08:34 AM   #16
schurem
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i got it, and found no big problems. the survivability of the enemy subs seems to have gone up. I torpedoed a sierra two times and he sat on the bottom with its icon still showing live and spitting torpedoes at me. perhaps a bug?
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Old 06-11-17, 10:07 AM   #17
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Posted this on the 1.01b Steam Discussion forum, but Posting here for Optimal Coverage. The Torpedo Icon glitch Can be easily replicated following steps in the Video.

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Old 06-11-17, 10:56 AM   #18
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yup, seems that is it! Very helpful Char! Replicated & forwarded
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Old 06-11-17, 11:28 AM   #19
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Not many time to test 1.01 beta and "b" version (I'll wait for final patch on Steam) but thx a lot for quick response.

Is it possible to see in this patch this new user menu?

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Old 06-11-17, 11:47 AM   #20
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I have been interested in submarines since I was a kid and I am a bit frustrated with all the "fixes" and "work-arounds" in DW. I really enjoyed RSR, 688i and others in Cold War genre.

I am doing 10-12 hour days, at least, having to think about what I am doing in D.C. since the election, but, I am going home to Arizona this week for a much easier schedule, mentally anyway.

So, I am watching and trying to understand it all for getting CW via Steam when I get there. I REALLY hope that patching, updating, whatever is not a difficult thing like the older Cold War subsims.

If I had the opportunity to master anything on a submarine, it would be sonar. At least I could "see" outside the boat.

Am just hoping, maybe a rant, just hoping that CW updating stays simple and organized. For $40, it seems a steal and the premier sub sim in its genre. Thank-you Killerfish.
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Old 06-11-17, 11:55 AM   #21
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Quote:
Originally Posted by MekStark View Post
yup, seems that is it! Very helpful Char! Replicated & forwarded

I forgot to mention it in the Video (Busy Morning) But It's not limited to just Tube 1. Any Tubes with Active Wires will disappear when reloading another tube with any of the info panels up.
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Old 06-11-17, 02:28 PM   #22
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Quote:
Originally Posted by PL_Harpoon View Post
It only does that if that torpedo is already selected.
Clicking an object once will select it, then clicking it second time will switch the camera.
Sorry not true.
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Old 06-11-17, 03:09 PM   #23
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Quote:
Originally Posted by YoYo View Post
Is it possible to see in this patch this new user menu?
as far as I know it won't be there in the patch coming tomorrow but some time down the road -two weeks maybe? Depends on many factors
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Old 06-11-17, 03:17 PM   #24
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Quote:
Originally Posted by Char View Post
I forgot to mention it in the Video (Busy Morning) But It's not limited to just Tube 1. Any Tubes with Active Wires will disappear when reloading another tube with any of the info panels up.
yes that we were aware of and trying to duplicate this but without that much of success, again thank you
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Old 06-11-17, 03:59 PM   #25
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Quote:
Originally Posted by Char View Post
I forgot to mention it in the Video (Busy Morning) But It's not limited to just Tube 1. Any Tubes with Active Wires will disappear when reloading another tube with any of the info panels up.
I noticed the same (but I have 1.00 still).
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Old 06-12-17, 01:06 AM   #26
ScreamingElectron
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@Killerfish Games

Is sonar angle of incidence modeled?
In other words, am I less likely to be picked up on Active if I'm pointing directly at the emitter?

Also heads up guys, about to release a mod that includes active decoys and brings the sonar emulations to more realistic levels (less OP mk48, quieter subs)

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Old 06-12-17, 01:59 AM   #27
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Quote:
Originally Posted by ScreamingElectron View Post
@Killerfish Games

Is sonar angle of incidence modeled?
In other words, am I less likely to be picked up on Active if I'm pointing directly at the emitter?
Yes, face on reflects ~25% of what the broadside does.
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Old 06-12-17, 03:40 AM   #28
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Reykjavik harbor is pink, all buildings missing textures in 1.01b, checked a few other harbours, they seemed ok.
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Old 06-12-17, 06:31 PM   #29
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When I go to the Betas tab and hit the dropdown, my choices are none or "Beta -"

If I choose "Beta -" it asks me for a code?

Any ideas?
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Old 06-12-17, 06:41 PM   #30
jenrick
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Just leave it blank. Worked fine for me.

-Jenrick
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