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04-17-08, 11:44 PM | #181 |
Grey Wolf
Join Date: Jul 2007
Location: LI NY
Posts: 964
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Kaluens,
I didnt see any posts here but maybe they are somewhere else? GWX 2.1, SH3 commander only.. 2nd flotilla.. VIIb .. wilhlemshaven Anyone having a renown problem? I have started my 1st patrol sank a 10k Large Merchant yet have recieved no credit for it. The war has started, its Sept 7th 1939, its a British vessel, there is a red marker on my map its in my log as a ship sunk BUT I receive no tonnage credit or renown when I reload the game. So I took the teleporter home just to see and I have zip for the mission. I hope this doesnt turn out to be a "wheres the tail on the ship marker" ? question like after 2.0's release. If it is please forgive me.
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04-18-08, 12:19 AM | #182 |
A-ganger
Join Date: Aug 2006
Posts: 77
Downloads: 25
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If anyone is wondering, I simply copied over a stock sh3 1.4b install, installed gwx 2, sh3 commander 3, and gwx2.1 on top of it, without ever uninstalling or reboot. And it works fine....took me 15 mins
Last edited by jas39; 04-18-08 at 08:17 AM. |
04-18-08, 01:45 AM | #183 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,779
Downloads: 171
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Can anyone confirm whether the unsinkable Pelagic trawler has been fixed?
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04-18-08, 03:29 AM | #184 |
Seaman
Join Date: Aug 2007
Location: Cornwall UK
Posts: 38
Downloads: 70
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My first time posting
Thanks again to the GWX guys for creating such a awesome mod. ( I hate calling it a mod cause its so much more than that) Its completely change the whole game to such an extent its the only game I play.
Just a note about the installation in my case.... I deleted all my careers, removed all the mods I'm using but didn't delete them (and theres alot of them) and then rolled back sh3 commader. I then just d/l gwx 2.1 and patched it over the top of my current install. It works fine- touch wood. |
04-18-08, 03:37 AM | #185 | |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Quote:
Enjoy GWX.
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04-18-08, 03:50 AM | #186 |
Old Gang
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To each his own |
04-18-08, 04:56 AM | #187 |
Stowaway
Posts: n/a
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Moin captais..
I just finished my first patrol from Konigsberg in August of 1939. Everythings fine, most probably last time I selected 7 flotilla in sh3 commander and by some mistake selected the wrong flotilla in the game :p But some questions I still would like to ask: why we're getting minus renowns for sinking those target ships in the bay ? Of course they are still neutral but why should we sink them then ? Not to mention the fact that every friendly unit in docks becomes ain't so friendy anymore.. Next bad thing I noticed again which I thought was solved long time ago was half sunk DD at Pillau (probably cause of TC): And some ship camera issue: |
04-18-08, 05:01 AM | #188 | |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Quote:
What mods did you add back ? Changes were made to the flotilla cfg to bring the coordinates inline with the LND As posted here http://www.subsim.com/radioroom/show...&postcount=127 http://www.subsim.com/radioroom/show...&postcount=584 Not sure if any of your other mods are in conflict or an old career |
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04-18-08, 05:13 AM | #189 | |
Chief of the Boat
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Quote:
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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04-18-08, 05:16 AM | #190 | |
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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04-18-08, 05:36 AM | #191 |
Old Gang
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Im not sure if you noticed, but those mines are BELOW the terrain. Yes... There's sky, below it there's air, below it there's water, below it there's earth and them below it there's MINES!
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To each his own |
04-18-08, 05:54 AM | #192 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Aye
As the seafloor rises to the coastline any mines set below that depth will appear below ground In fact you will find they have always been that way as not touched the minefileds Too much of a CTD inducing nightmare so I left them as were |
04-18-08, 06:47 AM | #193 |
Navy Dude
Join Date: Oct 2007
Location: Moskau, Rußland.
Posts: 174
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The always starting at a co-ordinate off West Africa problem has gone. I reckon it happened because after re-installing everything, including SH3 Commander 3.0, I added the GWX 2.0 mod for the Commander and then the GWX. 2.1 mod for Commander 3.0.
The mods that I last used on GWX 2.O all work fine on the new update, apart from OLC GUI. These mods included all the Racerboy exhaust mods, the OLC environment mod, the waterflow mod and the OLC waterflow compatibility mod, the big sound mod from Brazil, the torpedo damage mod, and the elite uniform mod. The West Africa start point problem could very well have been, as indeed was the case as regards my earlier problems with GWX 2.0, wrong filing: I have learnt that WinRAR rarely, if ever in my experience, correctly directs the chosen files into their allocated destinations, so I do it by hand. (Loading mods, I mean .) I didn't load the mods manually late last night and that might have been the root cause of my problems. I have just successfully run GWX 2.1 without OLC GUI: now, having loaded that mod by hand, I'm about to see if it will run correctly. One tiny little recommendation for whoever edits the new manual: all German nouns begin with a capital letter, hence "schlachtschiffe" (battleships) should read: "Schlachtschiffe". The German nouns in the new manual do not have capitals, which is not Rechtschreibung! Englische Dumköpfe!
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04-18-08, 06:48 AM | #194 | |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Quote:
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04-18-08, 06:53 AM | #195 | ||
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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:rotfl: |
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