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Old 09-20-14, 04:48 PM   #1
nwhite654
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What are the two dials in compass and possibly a bug

Hey Guys! I can't figure out what the inner dial in the compass is for. Anyone know?

Also the dials in the UZO and periscopes don't appear to match.

An image is worth a thousand words:



I don't know if it matters but these are the mods I'm using:

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
IABLShipsforNYGM_New
3rd Flotilla Mod
NYGM HiRes Submarines
Van1920x1080


Thanks!

Last edited by nwhite654; 09-20-14 at 05:45 PM.
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Old 09-21-14, 08:21 AM   #2
TECHNICOLOR
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the bottom indicator shows your position compared to the cardinal points.In the image it shows that your boats nose is pointing West approximately.
The top one i got no idea.
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Old 09-21-14, 09:28 AM   #3
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The extra set of numbers in the UZO view is new to me. I don't recall ever seeing it before, so it must be an NYGM thing.

The outer ring in the compass is the compass itself. The inner ring is wrong, because the real inner ring was marked 1-10.


Screenshot courtesy Nemo7

The inner ring would rotate completely once for every degree turned, allowing accuracy to 10ths of a degree. Unfortunately the game doesn't allow the inner ring to turn, so even with Hitman's version it's still only for show.
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Old 09-21-14, 03:56 PM   #4
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It's impossible to know exactly without knowing with what course the boat is actually moving on the map. And what direction the uso is looking at. Zoom in on the uboat marker on the map and look at which direction it moves. What is the angle versus the horizontal and vertical directions.

To know which dial represents the UZO viewdirection turn towards the bow or aft. You should see the shark teeth on the bow and know that that is in front of you.

It might be just easier to simply lookup the NYGM manual or documentation.

I'm guessing the top dial above the uzo is the Gyro angle, the course that the torpedoes turn to if you shoot at that direction. It doesn't match the angles in the lower circular dials. The one below the is likely the viewing direction of the uzo, measured relative to the bow.

I guess the lower dials show that the boat is moving on course 288 (where the 0 of the inner compass circle points to). It makes no sense to consider the bow north, and port West and so on. The compass scale with the N,E,S, W on it is likely the real north compass. Your pointing direction is shown by the inner compass scale.
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Old 09-21-14, 05:53 PM   #5
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I think both issues were bugs. I resolved the "problem" by loading different/additional mods. So this is the new loadout:


NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
Restore Gods Eye View
IABLShipsforNYGM_New
3rd Flotilla Mod
NYGM HiRes Submarines
Ahnenerbe WideGui 1920 x 1080
Supplement to V16B1 (JSGME)
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Old 09-21-14, 07:37 PM   #6
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Quote:
Originally Posted by nwhite654 View Post
I think both issues were bugs. I resolved the "problem" by loading different/additional mods. So this is the new loadout:


NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
Restore Gods Eye View
IABLShipsforNYGM_New
3rd Flotilla Mod
NYGM HiRes Submarines
Ahnenerbe WideGui 1920 x 1080
Supplement to V16B1 (JSGME)
Your original problem was really quite simple and easily fixed:

(From vanjast's documentation for Van1920x1080)

"This mod is built on top of NYGM 3.6D and Hitman_GUI_NYGM3_1.0 mods."

Just add the Hitman_GUI mod to your original mod list and everything should be OK.

And your "solution" is fraught with peril.

(From Ahnenerbe's documentation for Ahnenerbe WideGui 1920x1080)

"This mod was created on the basis of Conus' SH3GWXWS 2.3 1360x768 with subsequent global changes under resolution of 1920x1080."

Ahnenerbe's GUI was developed for and tested with GWX3.0. I don't believe I have seen a post that indicates it will run successfully with NYGM. It might, but it doesn't seem likely.

vanjast's 1920x1080 mod was developed and tested with NYGM and Hitman's GUI. I can vouch for the fact that it works fine when activated over the mod list vanjast recommends, with none of the problems you experienced. Try it. I think you will get the most satisfactory results that way.
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Old 09-25-14, 06:04 PM   #7
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nwhite654

The inner "dial" of the compass is a fixed 360° disk of the bearing, where 0° ist straight ahead, and 180° ist straight back. The outer one ist the course (or heading) itself. This design is "american-like", whereas the fixed bearing disk on german compasses is located on an outer ring. Please see the documentation in my Anschütz Compass Mod (regrettably only in german, but with many self-explaining pictures).

The upper display on top is, as already mentioned, the gyro angle. If you like to synchronise the gyro angle with your bearing, set target speed to "0" and range to "100hm" (maximum, to minimize the parallaxe correction of the TDC, AOB doesn´t matter), and then you will aim with your optics.

sailor steve

Quote:
The outer ring in the compass is the compass itself. The inner ring is wrong, because the real inner ring was marked 1-10.
The inner ring isn´t wrong, it´s a kind of "american" design. The 10° ring is a vernier used by Anschütz compasses.

Quote:
Unfortunately the game doesn't allow the inner ring to turn, so even with Hitman's version it's still only for show.
Of course it does! You probably missed to include the additional vernier dial into dials.cfg. This idea from master anvart was one of the most awful improvements of controlling the boat in SH3. Please see also my compass mod. I´m sure you will enjoy it
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Old 09-25-14, 07:17 PM   #8
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[QUOTE=Leitender;2246346] This design is "american-like", whereas the fixed bearing disk on german compasses is located on an outer ring.
(...)
The inner ring isn´t wrong, it´s a kind of "american" design.QUOTE]

Leitender, could you please provide the source for those statements, in particular that the design illustrated is an "American" version? It doesn't agree with the information provided in NavShips 324 0149, The Arma Gyrocompass, Mark 7 Mod 4, dated August 1944 (available online here: http://www.hnsa.org/doc/gyromk7/). This is the official US Navy maintenance manual for the gyrocompass produced by the Arma Corporation of Brooklyn, NY, USA under a US Navy contract, for use in US submarines. The diagram on Page 28 clearly illustrates a dial face with a fixed external ring and a rotating inner compass card, the way nautical compass faces in ships of all nations have been laid out for a couple of hundred years. See, for instance, the photo of the compass binnacle aboard USS Constitution (commissioned 1797) https://www.google.com/search?q=uss+...pNTiqLMRMY0%3D or that of HMS Victory (commissioned 1778) https://www.google.com/search?q=hms+...rX9koa2WcCo%3D.

I'd really appreciate knowing the basis of your statement.
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Old 09-26-14, 06:58 AM   #9
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Quote:
Originally Posted by Leitender View Post
nwhite654

The inner "dial" of the compass is a fixed 360° disk of the bearing, where 0° ist straight ahead, and 180° ist straight back. ...
Then how come the inner 0 degrees isn't straight on top (in the OP image) if it is fixed? Why is it turned such that 70-something degrees is upright?

I don't know what the NYGN mod has in it's interface, or any derivatives of it. I just find this curious.
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Old 09-26-14, 10:08 AM   #10
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Quote:
Originally Posted by Pisces View Post
Then how come the inner 0 degrees isn't straight on top (in the OP image) if it is fixed? Why is it turned such that 70-something degrees is upright?

I don't know what the NYGN mod has in it's interface, or any derivatives of it. I just find this curious.
The "stock" NYGM (updated to NYGM 3.6D) large slider compass has a fixed heading disk at the center (oriented to dead ahead equals zero degrees) and a rotating outer ring. The smaller compass in the lower right cluster has a non-functional Vernier center dial.

Hitman's GUI adds a functional Vernier to the large slider compass in place of the heading disk. The Vernier on the small dial is remains non-functional.

Van1920x1080 uses pieces cropped from both the "stock" NYGM Targa image files and from Targa files added by Hitman. All the assembly is, of course, controlled by Van1920x1080's own menu_1024_768.ini file. The gemisch that results from using Van1920x1080's menu_1024_768.ini file when some of the specified files are missing (OP did not activate Hitman_GUI) probably best explains the image OP posted.

(Sorry I couldn't post any screenies. Still haven't learned how to post images on SubSim.)
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Old 09-26-14, 10:49 AM   #11
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Quote:
Originally Posted by BigWalleye View Post
(Sorry I couldn't post any screenies. Still haven't learned how to post images on SubSim.)
Join Imageshack or PhotoBucket. They show you how to upload pictures to their sites, and transfer them to SubSim. It's easy and it's free.
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Old 09-26-14, 11:18 AM   #12
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Quote:
Originally Posted by Sailor Steve View Post
Join Imageshack or PhotoBucket. They show you how to upload pictures to their sites, and transfer them to SubSim. It's easy and it's free.
JOIN?!!!??

Oh, well. I suppose I gotta.

Thanks for the info.
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Old 09-26-14, 11:42 AM   #13
Pisces
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Quote:
Originally Posted by BigWalleye View Post
The "stock" NYGM (updated to NYGM 3.6D) large slider compass has a fixed heading disk at the center (oriented to dead ahead equals zero degrees) and a rotating outer ring. The smaller compass in the lower right cluster has a non-functional Vernier center dial.

Hitman's GUI adds a functional Vernier to the large slider compass in place of the heading disk. The Vernier on the small dial is remains non-functional.

Van1920x1080 uses pieces cropped from both the "stock" NYGM Targa image files and from Targa files added by Hitman. All the assembly is, of course, controlled by Van1920x1080's own menu_1024_768.ini file. The gemisch that results from using Van1920x1080's menu_1024_768.ini file when some of the specified files are missing (OP did not activate Hitman_GUI) probably best explains the image OP posted.

(Sorry I couldn't post any screenies. Still haven't learned how to post images on SubSim.)
Ah I see, rancid mod-soup.
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Old 09-26-14, 01:13 PM   #14
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Originally Posted by Pisces View Post
Ah I see, rancid mod-soup.


In this case, not enough cooks....
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Old 09-30-14, 03:59 PM   #15
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Originally Posted by BigWalleye View Post

I'd really appreciate knowing the basis of your statement.
Well, I believe to have seen a compass design of the same way than the one in Silent Hunter. But I´m sorry for not having in mind where it was, since it is long ago. The only thing I remember was that it appears clear to me why the design was that way in Silent Hunter.

IIRC, the compass design was untouched in all versions of Silent Hunter, and the initial version was an american submarine in the pacific (SH1). So this explained the difference for me. I´m not sure to have read the source you´ve linked above earlier, but now it seems for me that my assumption could be wrong. But what was the reason for the SH Devs to create that design? Did they have different sources?
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