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07-01-09, 03:42 PM | #151 |
Lucky Jack
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Not sure. PM Neal or perhaps he will drop by to anwer that one.
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07-02-09, 01:57 AM | #152 | |
Silent Hunter
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Quote:
a 3d model is kindo easy, a working ingame model is a different matter altogether keltos |
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07-02-09, 02:43 AM | #153 |
Silent Hunter
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I made the guns deck a separate model, and imported the hull and the decks without any problems using S3D thanks Skwasjer !
I guess my model just got too big now working on the AO maps for the new models keltos |
07-02-09, 02:57 AM | #154 |
Silent Hunter
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07-02-09, 03:16 AM | #155 |
Silent Hunter
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Complete AO map for hull
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07-02-09, 03:37 AM | #156 |
Silent Hunter
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basic texture and full AO map
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07-02-09, 07:12 AM | #157 |
Silent Hunter
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wip
all ok in s3d.... even the AO map... AO map in S3D : [UserPlayerUnit 1] ID=Narwhal NameDisplayable=Narwhal Class Submarine UnitName= USS Narwhal Type=Narwhal UpgradeClass=1 UnitInterval= 1930-01-16, 1946-12-11 ExternalClassName=SSNarwhal Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_T01.tga LightmapTextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= Narwhal_Class_01.tga and the AO map doesn't work ingame grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr keltos Last edited by keltos01; 07-02-09 at 08:00 AM. |
07-02-09, 07:32 AM | #158 |
Silent Hunter
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there was still this in the uniparts8narwhal ....
[UnitPart 1] ID= NarwhalConningEarlyWar Type= NarwhalConningTower NameDisplayable= Start of war Conning Tower UnitPartInterval=1930-01-16, 1946-12-11 ExternalLinkName3D= data/objects/Conning_Narwhal_02 HullTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= P_Class_01.tga |
07-02-09, 08:54 AM | #159 |
Silent Hunter
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I wrote Narwhal_O01.tga instead of Narwhal_001.tga ....
actually they are called O01 maybe for Occlusion (map) 01 ? NSS_Gato_O01 but still they worked in all my subs with 001.... but still a dark hull.... keltos |
07-02-09, 10:58 AM | #160 |
Silent Hunter
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after 8 hours for naught
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07-02-09, 12:47 PM | #161 |
The Old Man
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lookin good
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07-02-09, 01:07 PM | #162 | |
Silent Hunter
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Quote:
thanks keltos |
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07-03-09, 12:41 PM | #163 |
Stowaway
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Looking good so far.
The images seem to suggest that you need to detach some objects though. The Decks of the gun platforms appear rounded from some angles. |
07-04-09, 01:56 AM | #164 | |
Silent Hunter
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Quote:
the decks are flat, maybe the texture isn't that good ? keltos |
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07-04-09, 03:37 AM | #165 |
Silent Hunter
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inside
I think we should use the Gato/Balao insides as they already have 10 tubes, this would allow to mod the additionnal 4 tubes easily.
otherwise we'd be stuck with a 6 tubes Narwhal... keltos |
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