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Old 07-01-09, 03:42 PM   #151
AVGWarhawk
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Not sure. PM Neal or perhaps he will drop by to anwer that one.
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Old 07-02-09, 01:57 AM   #152
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Quote:
Originally Posted by AVGWarhawk View Post
Not sure. PM Neal or perhaps he will drop by to anwer that one.
might be ready by the original date though, well still got those torpedo doors to fix...

a 3d model is kindo easy, a working ingame model is a different matter altogether

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Old 07-02-09, 02:43 AM   #153
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I made the guns deck a separate model, and imported the hull and the decks without any problems using S3D thanks Skwasjer !

I guess my model just got too big

now working on the AO maps for the new models

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Old 07-02-09, 02:57 AM   #154
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guns deck with AO map on :

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Old 07-02-09, 03:16 AM   #155
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Default Complete AO map for hull

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Old 07-02-09, 03:37 AM   #156
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Default basic texture and full AO map




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Old 07-02-09, 07:12 AM   #157
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all ok in s3d.... even the AO map...



AO map in S3D :



[UserPlayerUnit 1]
ID=Narwhal
NameDisplayable=Narwhal Class Submarine
UnitName= USS Narwhal
Type=Narwhal
UpgradeClass=1
UnitInterval= 1930-01-16, 1946-12-11
ExternalClassName=SSNarwhal
Nationality=American
CrewRanks=12
Evolution= Normal
Damage= 0
TextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_T01.tga
LightmapTextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_O01.tga
NormalmapTextureName= NULL
MenuSilhouetteTextureName= Narwhal_Class_01.tga

and the AO map doesn't work ingame grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

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Old 07-02-09, 07:32 AM   #158
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there was still this in the uniparts8narwhal ....

[UnitPart 1]
ID= NarwhalConningEarlyWar
Type= NarwhalConningTower
NameDisplayable= Start of war Conning Tower
UnitPartInterval=1930-01-16, 1946-12-11
ExternalLinkName3D= data/objects/Conning_Narwhal_02
HullTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride= P_Class_01.tga
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Old 07-02-09, 08:54 AM   #159
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I wrote Narwhal_O01.tga instead of Narwhal_001.tga ....



actually they are called O01 maybe for Occlusion (map) 01 ? NSS_Gato_O01

but still they worked in all my subs with 001....

but still a dark hull....

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Old 07-02-09, 10:58 AM   #160
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Default after 8 hours for naught

I realised it must be the files I import my models and textures in that don't work.

so I set it up in my IJN Narwhal :







see the difference ?

same files, good cloning...

the curse is broken.

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Old 07-02-09, 12:47 PM   #161
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lookin good
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Old 07-02-09, 01:07 PM   #162
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Quote:
Originally Posted by keltos01 View Post
I realised it must be the files I import my models and textures in that don't work.

so I set it up in my IJN Narwhal :







see the difference ?

same files, good cloning...

the curse is broken.

keltos

thanks

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Old 07-03-09, 12:41 PM   #163
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Looking good so far.

The images seem to suggest that you need to
detach some objects though.

The Decks of the gun platforms appear rounded from some angles.
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Old 07-04-09, 01:56 AM   #164
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Quote:
Originally Posted by privateer View Post
Looking good so far.

The images seem to suggest that you need to
detach some objects though.

The Decks of the gun platforms appear rounded from some angles.
Hull and guns platforms are separate objects, which other did you have in mind ?

the decks are flat, maybe the texture isn't that good ?

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Old 07-04-09, 03:37 AM   #165
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Default inside

I think we should use the Gato/Balao insides as they already have 10 tubes, this would allow to mod the additionnal 4 tubes easily.

otherwise we'd be stuck with a 6 tubes Narwhal...

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