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Old 09-30-11, 02:10 AM   #886
keltos01
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new menu :



notice the "I-Boat" campaign
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Old 09-30-11, 08:03 AM   #887
TBear
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Originally Posted by keltos01 View Post
new menu :



notice the "I-Boat" campaign
he he he he.......aaaawsoome....cant wait....
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Old 10-17-11, 05:14 AM   #888
keltos01
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Default IJN Jyunsen B mod torpedo tube fix

IJN Jyunsen B mod torpedo tube fix

http://www.mediafire.com/?k9sb06yv1x2oqe2

I checked all boat's upcge and fixed what needed to be for the tubes' dates. This problem was brought up by Peabody and Radio, I had fixed some of the boats previously but the job wasn't thourough ..

regards

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Old 10-19-11, 03:27 AM   #889
Radio
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Konichiwa, keltos-sama and peabody-sama!

I have to correct my general statement about the rather low reliability of the Torpedoes and their weak warhead! After testing other torpedoes than the Type-89 I can no longer report any issues with them. That and the sinking mechanics do work now as intended! It seems the Type 89 is simply weak and, compared to the newer fishes, more unreliable. Which is perfectly understandable and acceptable seeing its age.

Atm I am at 100000brts of enemy ships sunk (with my current campaign with captain "Tadao Nara") amongst them several destroyers. One lengthy battle between a Somers DD and my I-11 sub reminded me so of the film "The enemy below", awesome . Could only take him out by using one of my sacred Kaitens and sacrifying the life of its pilot...

Should have been more careful, snorkeling close to a harbour surely wasn't a good idea, that DD could sneak up on me without me even realizing that he was there

Anyway, just wanted to say Domo Arigato again and tell you how much fun I have/had with this mod!

Oh, btw, one more question: What about the ship acceleration physics (of the allied warships mainly), will something like that be included? I worked around the problem by using only electrical torps on the Warships, but n official a all-in-one solution would be fine.

kthxbye!
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Old 10-26-11, 11:47 PM   #890
USS Drum
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Default I-400

I'm new on the forum but i have a suggestion, how about using the games stock I-400 and take off the lifeboats?
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Old 10-27-11, 03:55 AM   #891
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Quote:
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I'm new on the forum but i have a suggestion, how about using the games stock I-400 and take off the lifeboats?
The stock Sen Toku I400 is not playable, but both Keltos and myself have made versions that are playable using that 3D model. So one version is in the mod. Both will be in the final I hope.





Peabody
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Old 10-28-11, 05:26 AM   #892
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*want!*
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Old 10-31-11, 07:13 PM   #893
USS Drum
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Originally Posted by peabody View Post
The stock Sen Toku I400 is not playable, but both Keltos and myself have made versions that are playable using that 3D model. So one version is in the mod. Both will be in the final I hope.






Peabody
It's just that there are some bugs with kelto's I-400 like some parts of the wall you can
see through and you can't stand on the conning tower.
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Old 11-01-11, 04:15 AM   #894
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It's just that there are some bugs with kelto's I-400 like some parts of the wall you can
see through and you can't stand on the conning tower.
Well, Keltos can do the 3D, I can not, and he is aware of the problem with the texture but has not had time to fix it. I can do bits and pieces but have not had any time to learn the program. The pic I posted is the 'stock' version where I did take off the lifeboats and ladders. But at this time it does not have any torpedo tubes.

Peabody
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Old 11-01-11, 06:18 PM   #895
USS Drum
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Originally Posted by peabody View Post
Well, Keltos can do the 3D, I can not, and he is aware of the problem with the texture but has not had time to fix it. I can do bits and pieces but have not had any time to learn the program. The pic I posted is the 'stock' version where I did take off the lifeboats and ladders. But at this time it does not have any torpedo tubes.

Peabody
And the deck gun floats in the air.
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Old 11-02-11, 03:42 AM   #896
peabody
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And the deck gun floats in the air.
It doesn't on this one.....but like I stated before Keltos did not have time to fix it before he had problems with free time.

Peabody
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Old 11-03-11, 10:21 AM   #897
keltos01
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will try and fiw some this weekend or early next week !

regards

keltos
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Old 11-04-11, 01:03 AM   #898
USS Drum
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Default Snrokel

There seems to be a lasting problem with all snorkel mods it doesn't restore oxygen can someone fix this?
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Old 11-04-11, 04:15 AM   #899
peabody
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Quote:
Originally Posted by USS Drum View Post
There seems to be a lasting problem with all snorkel mods it doesn't restore oxygen can someone fix this?
In game it only supplies air to the diesels for more speed, it does not resupply the oxygen supply.

Peabody
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Old 11-08-11, 12:42 PM   #900
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Quote:
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In game it only supplies air to the diesels for more speed, it does not resupply the oxygen supply.

Peabody
Yes, but I think USS Drum knows. But could that not be changed? What are the conditions that could enbable the oxygen to be repleneished as well? Does this need an exe-hack or would a small cfg change be eough?
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