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Old 05-07-12, 07:30 AM   #1
Hoster
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Hello,
I have a question: I´m in the beginning of 1943 and noticed, that there`re no heavy bombers escorting the convois or attacking submarines on the way through the golf of biscaya. When I´m clicking on the airports on the map, it tells me, that they are equipped with fighters and bombers (only small range) of the beginning of the war. Where are the B24, B17, Catalinas and so on? Indeed planes are absolutely no threat at all to me in the missions until now. But those types where already in service in the middle of 1942. Is there a mod changing that point? Would be great to be hunted from time to time by bombers.
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Old 05-07-12, 08:01 AM   #2
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Quote:
Originally Posted by Hoster View Post
Hello,
I have a question: I´m in the beginning of 1943 and noticed, that there`re no heavy bombers escorting the convois or attacking submarines on the way through the golf of biscaya. When I´m clicking on the airports on the map, it tells me, that they are equipped with fighters and bombers (only small range) of the beginning of the war. Where are the B24, B17, Catalinas and so on? Indeed planes are absolutely no threat at all to me in the missions until now. But those types where already in service in the middle of 1942. Is there a mod changing that point? Would be great to be hunted from time to time by bombers.
Hi Hoster,
Are you using Open Horizon II?
This mod features already the B-17, and hopefully in the next future it is going to feature the PBY Catalina. As for B-24, as far as I know there is not such an airplane for SH5, but vanilla game should feature another generic heavy bomber.

Please, install OHII if you didn't do it yet (a campaign restart would be required), and ask Trevally to modify plane's settings if you are still not satisfied with the current ones. Probably he will answer that bomber ranges have to be kept small because these units have the bad habit to attack enemy ports within their range, with catastrophic effects not only on Axis infrastructures and Dönitz moods, but also on game performance and CTD chance
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Old 05-07-12, 12:05 PM   #3
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Originally Posted by gap View Post
Probably he will answer that bomber ranges have to be kept small because these units have the bad habit to attack enemy ports within their range, with catastrophic effects not only on Axis infrastructures and Dönitz moods, but also on game performance and CTD chance


This and a few issues I do intend to fix after Monsoon Gruppe is finished and released.

These fixes will include:-
Reduced convoys
Reduced convoy escorts
Reduced convoys speed
Increased allied are cover from 43 onward.

Any suggestions - please post in the OHII thread
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Old 05-07-12, 01:24 PM   #4
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Originally Posted by Trevally. View Post
..Increased allied are cover from 43 onward...
Hi Trevally, and sorry by my not understanding...

I can't translate/understand follow line - Increased allied are cover from 43 onward

PS: Sorry about that...
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Old 05-07-12, 01:35 PM   #5
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Hi,
thanks for the replies. Well, I Have Open Horizon 1.8 installed and I have never noticed a heavy bomber at all! In very rare moments I have been attacked by Wildcats or Avengers from a nearby Carrier, but that`s it. Indeed, more than 50 % of the german casualties were inflicted by bombers but like I said: in the game the allied airforce is obviously to weak.

Last edited by Hoster; 05-07-12 at 03:48 PM.
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Old 05-07-12, 01:36 PM   #6
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Hi Trevally, and sorry by my not understanding...

I can't translate/understand follow line - Increased allied are cover from 43 onward

PS: Sorry about that...
I will add more planes on patrol so you will be attacked more often.
As TDW has fixed the co2 bug with the Schnörkel - this will be a good time to use it.
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Old 05-07-12, 01:39 PM   #7
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Originally Posted by Hoster View Post
Hi,
thanks for the replies. Well, I Have Open Horizon 1.8 installed and I have never noticed a heavy bomber at all! In very rare moments I have been attacked by Wildcats or Avengers from a nearby Carrier, but that`s it. Indeed, more than 50 % of the german casualties were inflicted by bombers but like I said: in the game the allied airforced are obviosly to weak.


I will try and fix that, but after MG is finished
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Old 05-07-12, 01:52 PM   #8
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I came across the Biscay problem when doing the airbases for GWX
Bombers obv have a long range so if cover Biscay also cover the French ports leading to air attacks every time you start a patrol.
Which do impact systems really hard and you get anomolies such as one or 2 bomber attacks - not realistic anyway.

Adding an airbase off shore - west of Ireland - will cover the Biscay area and also fill the hole in the Atlantic aircover but again unless you are seen by another allied unit the base wont send aircraft.
I also scripted patrols by mosquito's etc over Biscay from late 42 onwards to give the appearance of increased aircover.
The trouble is ingame aircraft dont always act as should do and dont spot the uboat but carry on with preset patrol lines.
In my own GWX install have beefed up aircover but to be fair I do have a lot more aircraft to choose from than Trevalley does.

Also not possible to add aircraft to convoys as the group speed is set by the ships and aircraft need to fly so much faster, did try that in SH3 but no go.
Something not even looked at in SH5 but doubt will work there either.
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Old 05-07-12, 02:17 PM   #9
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Thanks Trevally!

I reported all this in a Russian thread and I hope will be any suggestions...

I'll let you know immediately

PS: Unfortunately TDW's snorkel doesn't work when using Uekel's MTNS
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Old 05-07-12, 02:19 PM   #10
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Quote:
Originally Posted by bigboywooly View Post
Adding an airbase off shore - west of Ireland - will cover the Biscay area and also fill the hole in the Atlantic aircover but again unless you are seen by another allied unit the base wont send aircraft.
Ah - this is a good idea, thanks How do you prevent the base label showing on the map. I see no option to hide this

EDIT: Is this done by just not giving the base a name?

Quote:
I also scripted patrols by mosquito's etc over Biscay from late 42 onwards to give the appearance of increased aircover.
The trouble is ingame aircraft dont always act as should do and dont spot the uboat but carry on with preset patrol lines.
Not sure about this with SH5 - I have tested with single missions and they have attacked me.

Single missions do not behave the same as the campaigns though


Quote:
In my own GWX install have beefed up aircover but to be fair I do have a lot more aircraft to choose from than Trevalley does.
Yes - SH5 planes are few.

Quote:
Also not possible to add aircraft to convoys as the group speed is set by the ships and aircraft need to fly so much faster, did try that in SH3 but no go.
Something not even looked at in SH5 but doubt will work there either.
Worth a test
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Old 05-07-12, 03:04 PM   #11
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Quote:
Quote:
Originally Posted by bigboywooly
Adding an airbase off shore - west of Ireland - will cover the Biscay area and also fill the hole in the Atlantic aircover but again unless you are seen by another allied unit the base wont send aircraft.
Ah - this is a good idea, thanks How do you prevent the base label showing on the map. I see no option to hide this

EDIT: Is this done by just not giving the base a name?
In SH3 airbases dont have labels anyway.
Been a long time since looked at SH5 and the way its put together so cant answer for definate but try without a label.
Worth a go anyway as will give you heavy ASW cover further out into the atlantic without hitting the Biscay ports constantly.

Quote:
Quote:
I also scripted patrols by mosquito's etc over Biscay from late 42 onwards to give the appearance of increased aircover.
The trouble is ingame aircraft dont always act as should do and dont spot the uboat but carry on with preset patrol lines.
Not sure about this with SH5 - I have tested with single missions and they have attacked me.

Single missions do not behave the same as the campaigns though
Again worth a try scripting in aircover. Single missions do play out differently than campaigns but SH5 also differs from SH3 in many ways so may well give you another option.

Quote:
Quote:
In my own GWX install have beefed up aircover but to be fair I do have a lot more aircraft to choose from than Trevalley does.
Yes - SH5 planes are few.
Again not sure how SH5 has gone with imported units esp aircraft but may be worth asking the question to get a few ported over if can be done.
Not at normal comp at mo so cant give you a list and the makers.
ill do so later

Quote:
Quote:
Also not possible to add aircraft to convoys as the group speed is set by the ships and aircraft need to fly so much faster, did try that in SH3 but no go.
Something not even looked at in SH5 but doubt will work there either.
Worth a test
Indeed it is and hope you get somewhere with it.
Have your mod on my SH5 install but comp not man enough to run it - waiting on upgrading in near future so will be able to give a good run out then
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Old 05-07-12, 03:11 PM   #12
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Thanks bigboywooly, I will try these suggestions
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Old 05-07-12, 04:40 PM   #13
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What about another campaign layer using nodes and just have planes using them ?
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Old 05-08-12, 11:13 AM   #14
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Thanks for all the replies and ideas! It`s good to hear, that modding heros like you are taking care of the planes in SH5! Can´t wait to see your ideas developing into a new suberp mod.
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Old 05-08-12, 11:18 AM   #15
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Quote:
Originally Posted by Hoster View Post
Thanks for all the replies and ideas! It`s good to hear, that modding heros like you are taking care of the planes in SH5! Can´t wait to see your ideas developing into a new suberp mod.
You'll need IRAI or some other AI mod to really see the effects of the planes Stock plane AI will do nothing.
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