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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the Deep
![]() Join Date: Dec 2003
Posts: 1,006
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The Volvo's have lower interior sound level for the engine compared to the other trucks, so I tried fiddling about a bit with the levels.
Edited the interior.sii for both Volvo's, added 0.3 to each rpm level e0-7, e10-17. Tried it before, but it didn't work. I write protected the the archive after I archived it. And suddenly it worked. ![]() Just to verify that it worked I added 1.0 to the levels, yep it works. Sounded strange though. ![]() Used the "scs extractor" to extract def.scs. http://www.eurotrucksimulator2.com/mod_tools.php Copy the file before extracting it and place it in a folder. Copy the extractor to the same folder, and grab the file and drop it on the extractor. the file is located in: Euro Truck Simulator 2\Ny mapp\def\vehicle\truck\volvo.fh16_2012\sound that's for the Volvo included in the latest update, there's a fh16 folder as well. I used Notepad++ to edit the volume levels. Code:
SiiNunit { accessory_sound_data : int.volvo.fh16.sound { exterior_sound: false start: .start stop: .stop start_no_fuel: .startbad engine[]: .e0 engine[]: .e1 engine[]: .e2 engine[]: .e3 engine[]: .e4 engine[]: .e5 engine[]: .e6 engine[]: .e7 engine_load[]: .el0 engine_load[]: .el1 engine_load[]: .el2 engine_load[]: .el3 engine_load[]: .el4 engine_load[]: .el5 engine_load[]: .el6 engine_load[]: .el7 turbo: .t air_gear[0]: .airgear0 air_gear[1]: .airgear1 air_gear[2]: .airgear2 air_brake[0]: .airbrake0 air_brake[1]: .airbrake1 motor_brake: .mbrake horn: .horn reverse: .reverse change_gear: .changeg blinker_on: .blinker_on blinker_off: .blinker_off wipers_up: .wipers_up wipers_down: .wipers_down @include "/def/vehicle/truck/common_sound_int.sui" } sound_data: .start { name: "/sound/truck/volvo/int/volvo_int_engine_start.ogg" looped: false } sound_data: .startbad { name: "/sound/truck/volvo/int/volvo_int_engine_start_bad.ogg" looped: false } sound_data: .stop { name: "/sound/truck/volvo/int/volvo_int_engine_stop.ogg" looped: false } sound_engine_data: .e0 { name: "/sound/truck/volvo/int/volvo_int_engine_idle.ogg" looped: true pitch_reference: 600 min_rpm: 300.0 max_rpm: 690.0 volume: 0.6 } sound_engine_data: .e1 { name: "/sound/truck/volvo/int/volvo_int_engine_0700.ogg" looped: true pitch_reference: 700 min_rpm: 610.0 max_rpm: 900.0 volume: 0.65 } sound_engine_data: .e2 { name: "/sound/truck/volvo/int/volvo_int_engine_1000.ogg" looped: true pitch_reference: 1000 min_rpm: 720.0 max_rpm: 1050.0 volume: 0.65 } sound_engine_data: .e3 { name: "/sound/truck/volvo/int/volvo_int_engine_1200.ogg" looped: true pitch_reference: 1200 min_rpm: 920.0 max_rpm: 1300.0 volume: 0.7 } sound_engine_data: .e4 { name: "/sound/truck/volvo/int/volvo_int_engine_1400.ogg" looped: true pitch_reference: 1400 min_rpm: 1150.0 max_rpm: 1500.0 volume: 0.75 } sound_engine_data: .e5 { name: "/sound/truck/volvo/int/volvo_int_engine_1600.ogg" looped: true pitch_reference: 1600 min_rpm: 1360.0 max_rpm: 1730.0 volume: 0.8 } sound_engine_data: .e6 { name: "/sound/truck/volvo/int/volvo_int_engine_1800.ogg" looped: true pitch_reference: 1800 min_rpm: 1550.0 max_rpm: 2000.0 volume: 0.85 } sound_engine_data: .e7 { name: "/sound/truck/volvo/int/volvo_int_engine_2000.ogg" looped: true pitch_reference: 2000 min_rpm: 1760.0 max_rpm: 3000.0 volume: 0.9 } sound_engine_data: .el0 { name: "/sound/truck/volvo/int/volvo_int_exhaust_idle.ogg" looped: true pitch_reference: 500 min_rpm: 300.0 max_rpm: 690.0 volume: 0.7 } sound_engine_data: .el1 { name: "/sound/truck/volvo/int/volvo_int_exhaust_0700.ogg" looped: true pitch_reference: 750 min_rpm: 610.0 max_rpm: 900.0 volume: 0.8 } sound_engine_data: .el2 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1000.ogg" looped: true pitch_reference: 900 min_rpm: 720.0 max_rpm: 1050.0 volume: 0.9 } sound_engine_data: .el3 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1200.ogg" looped: true pitch_reference: 1100 min_rpm: 920.0 max_rpm: 1300.0 volume: 1.0 } sound_engine_data: .el4 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1400.ogg" looped: true pitch_reference: 1300 min_rpm: 1150.0 max_rpm: 1500.0 volume: 1.05 } sound_engine_data: .el5 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1600.ogg" looped: true pitch_reference: 1500 min_rpm: 1360.0 max_rpm: 1730.0 volume: 1.1 } sound_engine_data: .el6 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1800.ogg" looped: true pitch_reference: 1800 min_rpm: 1550.0 max_rpm: 2000.0 volume: 1.15 } sound_engine_data: .el7 { name: "/sound/truck/volvo/int/volvo_int_exhaust_2000.ogg" looped: true pitch_reference: 2000 min_rpm: 1760.0 max_rpm: 3000.0 volume: 1.2 } sound_data: .t { name: "/sound/truck/volvo/int/turbo_int.ogg" looped: true volume: 0.4 } sound_data: .airgear0 { name: "/sound/truck/volvo/int/gear_air_1.ogg" volume: 0.6 } sound_data: .airgear1 { name: "/sound/truck/volvo/int/gear_air_2.ogg" volume: 0.6 } sound_data: .airgear2 { name: "/sound/truck/volvo/int/gear_air_3.ogg" volume: 0.6 } sound_data: .airbrake0 { name: "/sound/truck/volvo/int/air_brake1.ogg" looped: false } sound_data: .airbrake1 { name: "/sound/truck/volvo/int/air_brake2.ogg" looped: false } sound_engine_data: .mbrake { name: "/sound/truck/volvo/int/engine_brake_int.ogg" looped: true is_2d: true pitch_reference: 1850 min_rpm: 750.0 max_rpm: 3000.0 } sound_data: .horn { name: "/sound/truck/volvo/int/horn.ogg" looped: true } sound_data: .reverse { name: "/sound/truck/volvo/int/reverse.ogg" looped: true } sound_data: .changeg { name: "/sound/truck/volvo/int/gear_change.ogg" } sound_data: .blinker_on { name: "/sound/truck/volvo/int/blinker_on.ogg" is_2d: true volume: 0.35 } sound_data: .blinker_off { name: "/sound/truck/volvo/int/blinker_off.ogg" is_2d: true volume: 0.35 } sound_data: .wipers_up { name: "/sound/truck/volvo/int/wiper_up.ogg" is_2d: true volume: 0.45 } sound_data: .wipers_down { name: "/sound/truck/volvo/int/wiper_down.ogg" is_2d: true volume: 0.45 } @include "/def/vehicle/truck/common_sound_int_data.sui" } Code:
SiiNunit { accessory_sound_data : int.volvo.fh16_2012.sound { exterior_sound: false start: .start stop: .stop start_no_fuel: .startbad engine[]: .e0 engine[]: .e1 engine[]: .e2 engine[]: .e3 engine[]: .e4 engine[]: .e5 engine[]: .e6 engine[]: .e7 engine_load[]: .el0 engine_load[]: .el1 engine_load[]: .el2 engine_load[]: .el3 engine_load[]: .el4 engine_load[]: .el5 engine_load[]: .el6 engine_load[]: .el7 turbo: .t air_gear[0]: .airgear0 air_gear[1]: .airgear1 air_gear[2]: .airgear2 air_brake[0]: .airbrake0 air_brake[1]: .airbrake1 motor_brake: .mbrake horn: .horn reverse: .reverse change_gear: .changeg blinker_on: .blinker_on blinker_off: .blinker_off wipers_up: .wipers_up wipers_down: .wipers_down @include "/def/vehicle/truck/common_sound_int.sui" } sound_data: .start { name: "/sound/truck/volvo/int/volvo_int_engine_start.ogg" looped: false } sound_data: .startbad { name: "/sound/truck/volvo/int/volvo_int_engine_start_bad.ogg" looped: false } sound_data: .stop { name: "/sound/truck/volvo/int/volvo_int_engine_stop.ogg" looped: false } sound_engine_data: .e0 { name: "/sound/truck/volvo/int/volvo_int_engine_idle.ogg" looped: true pitch_reference: 600 min_rpm: 300.0 max_rpm: 690.0 volume: 0.6 } sound_engine_data: .e1 { name: "/sound/truck/volvo/int/volvo_int_engine_0700.ogg" looped: true pitch_reference: 700 min_rpm: 610.0 max_rpm: 900.0 volume: 0.65 } sound_engine_data: .e2 { name: "/sound/truck/volvo/int/volvo_int_engine_1000.ogg" looped: true pitch_reference: 1000 min_rpm: 720.0 max_rpm: 1050.0 volume: 0.65 } sound_engine_data: .e3 { name: "/sound/truck/volvo/int/volvo_int_engine_1200.ogg" looped: true pitch_reference: 1200 min_rpm: 920.0 max_rpm: 1300.0 volume: 0.7 } sound_engine_data: .e4 { name: "/sound/truck/volvo/int/volvo_int_engine_1400.ogg" looped: true pitch_reference: 1400 min_rpm: 1150.0 max_rpm: 1500.0 volume: 0.75 } sound_engine_data: .e5 { name: "/sound/truck/volvo/int/volvo_int_engine_1600.ogg" looped: true pitch_reference: 1600 min_rpm: 1360.0 max_rpm: 1730.0 volume: 0.8 } sound_engine_data: .e6 { name: "/sound/truck/volvo/int/volvo_int_engine_1800.ogg" looped: true pitch_reference: 1800 min_rpm: 1550.0 max_rpm: 2000.0 volume: 0.85 } sound_engine_data: .e7 { name: "/sound/truck/volvo/int/volvo_int_engine_2000.ogg" looped: true pitch_reference: 2000 min_rpm: 1760.0 max_rpm: 3000.0 volume: 0.9 } sound_engine_data: .el0 { name: "/sound/truck/volvo/int/volvo_int_exhaust_idle.ogg" looped: true pitch_reference: 500 min_rpm: 300.0 max_rpm: 690.0 volume: 0.7 } sound_engine_data: .el1 { name: "/sound/truck/volvo/int/volvo_int_exhaust_0700.ogg" looped: true pitch_reference: 750 min_rpm: 610.0 max_rpm: 900.0 volume: 0.8 } sound_engine_data: .el2 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1000.ogg" looped: true pitch_reference: 900 min_rpm: 720.0 max_rpm: 1050.0 volume: 0.9 } sound_engine_data: .el3 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1200.ogg" looped: true pitch_reference: 1100 min_rpm: 920.0 max_rpm: 1300.0 volume: 1.0 } sound_engine_data: .el4 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1400.ogg" looped: true pitch_reference: 1300 min_rpm: 1150.0 max_rpm: 1500.0 volume: 1.05 } sound_engine_data: .el5 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1600.ogg" looped: true pitch_reference: 1500 min_rpm: 1360.0 max_rpm: 1730.0 volume: 1.1 } sound_engine_data: .el6 { name: "/sound/truck/volvo/int/volvo_int_exhaust_1800.ogg" looped: true pitch_reference: 1800 min_rpm: 1550.0 max_rpm: 2000.0 volume: 1.15 } sound_engine_data: .el7 { name: "/sound/truck/volvo/int/volvo_int_exhaust_2000.ogg" looped: true pitch_reference: 2000 min_rpm: 1760.0 max_rpm: 3000.0 volume: 1.2 } sound_data: .t { name: "/sound/truck/volvo/int/turbo_int.ogg" looped: true volume: 0.4 } sound_data: .airgear0 { name: "/sound/truck/volvo/int/gear_air_1.ogg" volume: 0.6 } sound_data: .airgear1 { name: "/sound/truck/volvo/int/gear_air_2.ogg" volume: 0.6 } sound_data: .airgear2 { name: "/sound/truck/volvo/int/gear_air_3.ogg" volume: 0.6 } sound_data: .airbrake0 { name: "/sound/truck/volvo/int/air_brake1.ogg" looped: false } sound_data: .airbrake1 { name: "/sound/truck/volvo/int/air_brake2.ogg" looped: false } sound_engine_data: .mbrake { name: "/sound/truck/volvo/int/engine_brake_int.ogg" looped: true is_2d: true pitch_reference: 1850 min_rpm: 750.0 max_rpm: 3000.0 } sound_data: .horn { name: "/sound/truck/volvo/int/horn.ogg" looped: true } sound_data: .reverse { name: "/sound/truck/volvo/int/reverse.ogg" looped: true } sound_data: .changeg { name: "/sound/truck/volvo/int/gear_change.ogg" } sound_data: .blinker_on { name: "/sound/truck/volvo/int/blinker_on.ogg" is_2d: true volume: 0.35 } sound_data: .blinker_off { name: "/sound/truck/volvo/int/blinker_off.ogg" is_2d: true volume: 0.35 } sound_data: .wipers_up { name: "/sound/truck/volvo/int/wiper_up.ogg" is_2d: true volume: 0.45 } sound_data: .wipers_down { name: "/sound/truck/volvo/int/wiper_down.ogg" is_2d: true volume: 0.45 } @include "/def/vehicle/truck/common_sound_int_data.sui" } |
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#47 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Edit: I'll find which mods when I get home later.
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#48 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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I only found a few truck mods that I really like most are too tacky for me I like my trucks to look like what they are working vehicles.
So far I found a pretty nice Kenworth K100 which is a cab over engine so it fits nicely on European roads.There are some mods for engine in front of cab trucks as well but I think they will be hard to drive due to long nose. I am a little leery of some of the mod sites for this game looks suspect when a mod photo has someones name blurred out in photos if you ask me kind of screams suspect.I go to the main SCS site. I really like the Volvo trucks I have one of the top line FH16 with the super clean and quite interior full sleeper and the 600hp engine.That is my usual truck sometimes get I a little bored with its posh interior.And I will drive one of my MAN XL or any truck really I have at least one of every makers base model for my drivers. |
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#49 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Found my mod list.
Realistic Physics Mod v1.6 for 4x2 CatsEyes V4.01 Fixed Better Headlights-for-AI realna_letadla_by_elik BP Skin by Millsyb UK Skins Pack 03 By Millsyb lone_hud_mirror_70pct Anbauteile_Mega-Mod_by_TC pete379jp_other_bright_night_v2 GameFixes GameFixesRealTruckNames GameFixesEnglishSpellingFix Real Logos v0.5 beta I think I'm only updated to 1.3.1 or 1.4 ![]()
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#50 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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I am 1.6 but seems like the mods I have tired worked fine of course I have only tried two that added new trucks the Kenworth and a 2008 Scania.
I am betting that the game fixes would not be of much use to me.My understanding is that v1.5 and 1.6 fixed a good deal things. Might check out the better headlights for AI the trucks in 1.6 do not use brights that I have seen. The thing about some of the sites is that they use bull crap download services for some links very annoying having to find the link to the actual file and not some other crap. I found a fairly new light improvement mod gonna try it and see how it looks. Last edited by Stealhead; 10-26-13 at 07:48 PM. |
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#51 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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Well the lights mod works very well it seems to make the low beam lights a bit more bright but still have a proper distance.
The bigger detail is that now when other vehicles flash their brights at you especially from the behind or the sides you'll see the cab get brighter briefly(from the reflection in the mirrors if the vehicle is behind you). Cars will now flick their brights when they go to pass on a two lane road. This mod was designed for version 1.6 so not sure if it will work as well on an older version. http://ets2.lt/en/real-headlights-v-1-5-1/ |
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#52 |
Soaring
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I considered to reinstall Subways or Train Sim to have an occasional relaxing ride in the late evening hours, but then decided to finally try this game instead. Surprisingly, it delivers me the same experience that in would indeed expect from a train sim, just that i have more influence, and more manual things to do. So far I enjoy it in a strange way, although the driving model imo could have been done way much better even for this title that does not qualify as simulation, but is a game. I ended up with ignoring all the - almost unnoticable - FFB ingame settings, and replacing them with auto-centering from Windowds default setup for G27, of all bad options this still work the best in this game. I seem to benefit from having not jumped aboard before version 1.16 added x64 support and superior memory management. Many issues I read there have been in the past, seem to have been solved in the past two years. Plus there is a wider playground (the "East"), and Scandinavia is announced, together with new light and weather system.
The physics and driving simulation part does not match OMSI and of course not Assetto Corsa, still: a nice game to relax with in a calm hour you may find at the end of the day. I can see myself returning to this every once in while, for longer time to come. I do not always want stress when playing a computer sim.
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#53 |
Soaring
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This game really caught me on the wrong foot, I am hopelessly addicted to exploring this huge, huge world. Every tour I see something new, new landscape, new road situations.
Anyhow, a new DLC is about to get released, Scandinavia, and they released new picture material today. They say it will look and being simulated even more detailed than the older parts of their ETS universe. http://steamcommunity.com/games/2273...00968917115448 ![]()
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If you feel nuts, consult an expert. |
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#54 |
Lucky Jack
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There are mod packs that extend the landscape further:
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#55 |
Navy Seal
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Yeah, TSM Map mod is one to look for.
I really like it - or some areas in it anyway. Driving through the mountains of Tunisia for the first time was pretty breathtaking! I thought that in some of the recent additions to it have been subpar though, and in a couple of places they just went overboard with all the toys (Casablanca, last time I checked it out, was just a crazy collection of every possible object, with a steep spiral climb through the middle of town. wha?? ![]() Excellent modding community out there though, and it's great to see the support it's been given by developers. |
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#56 |
Navy Seal
![]() Join Date: May 2007
Location: On a mighty quest for the Stick of Truth
Posts: 5,963
Downloads: 52
Uploads: 0
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I am totally addicted to this sim.
Thanks Skybird. ![]() Now my wife is a trucker's widow... again. She says that if she ever meets you, you're a dead man. ![]() ![]() ![]() I can't wait for the American version this summer. California drivers are just as crazy as all others. ![]() PS: If you fellows are going to drive a Volvo, it needs a 750 HP power plant under your virtual backside. ![]()
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#57 |
Navy Seal
![]() Join Date: May 2007
Location: On a mighty quest for the Stick of Truth
Posts: 5,963
Downloads: 52
Uploads: 0
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Release date 05-07-15.
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#58 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Has anyone tried the multiplayer mod yet, if so how fun is it?
Would anyone here be interested in starting a virtual trucking company?
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#59 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,247
Downloads: 54
Uploads: 0
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Woot the Scandinavia DLC has been released! And now my install of ETS 2 is getting the dreaded dx9 error, where the screen goes black, but the audio is still there, I've never gotten this error before the 1.17 patch. I did a Google search but it didn't totally give me any info on how to fix it.
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#60 | |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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![]() Is there a way to go one version back on Steam?
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Putting Germ back into Germany. ![]() |
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