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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 01-12-09, 01:58 PM   #181
DarkFish
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Quote:
Originally Posted by pozine
not really, they approach you, and then RAMM'M you at flak speed.

they think youre a sub and when they are at 10 meters of me BOOM, i relese a shell salvo and the DD explode.
hah when sailing a BB you don't even need to fire any salvo..
The force of the impact will barely damage you, but the ramming DD will explode...

Maybe some new Japanese superweapon - kamikaze ships to save on shells
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Old 01-12-09, 03:09 PM   #182
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Thats pretty funny!
I love doing that to DD's and smaller size ships

@ Sledgehammer427: I dont know about that. I know a human can be stung to death, but a BB, I was exploding after about 30mins

P.S. How do I change the time it takes to get the death screen?
I want to see my ship sink! not just a fireball!!!!
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Old 01-12-09, 03:27 PM   #183
ivank
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Two questions:

Does anyone know how to edit the base icons? I got the naval bases in the game to work(Player can resupply at non-US bases) But the icon is just blank! No flag on them!

Does anyone know how to edit the smoke in the game? I am sick and tried of the white smoke coming from the warships guns! This mod is going to be great, but the white smoke is awful! How do I make it black?
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Old 01-12-09, 03:36 PM   #184
DarkFish
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Quote:
Originally Posted by ivank
How do I change the time it takes to get the death screen?
I want to see my ship sink! not just a fireball!!!!
My guess is that it's hardcoded. The only way I can think of is to change the depth at wich the ship will reach full damage.
So in other words, using tomhugills damage models, the HP will be some huge number like 1E10. The death screen will only appear when this reaches 0. So if you set the CrashSpeed to the same number (or more) as the HP (in this example 1E10) and CrashDepth to 300 m the death screen will appear 1 sec after you reach 300 m and not any sooner.
This should allow to see the ship sink.
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Old 01-12-09, 03:51 PM   #185
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Quote:
Originally Posted by ivank
Does anyone know how to edit the base icons? I got the naval bases in the game to work(Player can resupply at non-US bases) But the icon is just blank! No flag on them!
the files for the naval base icons are Data\Menu\Gui\StrategicBlue.dds and Data\Menu\Gui\StrategicRed.dds.
It'll look like this:


The build up is as follows:
top row: neutral
2nd: friendly units (for enemy units open StrategicRed.dds)
3rd: japanese
4th: german
5th: uk
6th: us

the left three columns are for naval bases, the right 3 for other units. the different icons are for other times of day and stuff.
hope I helped
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Old 01-12-09, 05:59 PM   #186
pozine
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Quote:
Originally Posted by DarkFish
Quote:
Originally Posted by pozine
not really, they approach you, and then RAMM'M you at flak speed.

they think youre a sub and when they are at 10 meters of me BOOM, i relese a shell salvo and the DD explode.
hah when sailing a BB you don't even need to fire any salvo..
The force of the impact will barely damage you, but the ramming DD will explode...

Maybe some new Japanese superweapon - kamikaze ships to save on shells

XD
:rotfl:
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Old 01-12-09, 09:34 PM   #187
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Kgv Sunk By 5 Vals, 2 Ca, 1 Bb(ise Hybrid)

Outside Toyko,
Attacked By 2 Maya Class Ca, 1st Sunk In Under 10 Mins, Second Did Some Damage, Sunk After 10th Salvo. Ise Came From Rear, Fought For 20mins, Major Damage Taken, ~10 Degree List, Ise Went Down By Stern. I Turned For Australia. By Iwo Jima I Had A 15-20 List. Attacked By 5 Vals, Shot Down 3 Out Of 5, Took 4 Hits To Amidships, 1 To Bow. Lost Power, Drifted For 7 Miles. Capsized By Stern.*

*my Thoughts: I Was Really Sunk By Ise, Planes Just Hastened The Sinking. Still Get Instant Death Screen, I Use To Be Able To See The Kgv Hit The Bottom Of The North Sea. Now I Just See The Ship Start To Roll(if I Am Lucky) Otherwise I Just See Fireball And Deathscreen.
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Old 01-12-09, 09:49 PM   #188
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Out of curiosity, how did 2 vals score 4 hits?

in an anti-shipping role they'd have carried a single, 250kg bomb (AP or semi-AP) each.

Actually, aside from various mods that fix the aircraft in SH4 (stock planes are grossly over armed), for your mod it might well be useful to make sure the bombs are appropriate from an AP standpoint, and maybe some land-bombers you come across might have only GP bombs.
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Old 01-12-09, 10:31 PM   #189
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Default hit after release¿

Quote:
Originally Posted by tater
Out of curiosity, how did 2 vals score 4 hits?

in an anti-shipping role they'd have carried a single, 250kg bomb (AP or semi-AP) each.

Actually, aside from various mods that fix the aircraft in SH4 (stock planes are grossly over armed), for your mod it might well be useful to make sure the bombs are appropriate from an AP standpoint, and maybe some land-bombers you come across might have only GP bombs.
maybe they were recovering after the dives¿
I want to try it!!!
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Old 01-13-09, 07:55 AM   #190
Sledgehammer427
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Quote:
@ Sledgehammer427: I dont know about that. I know a human can be stung to death, but a BB, I was exploding after about 30mins
the Bismarck was sunk in less than an hour by an equal sized force of battleships.
i mean, you have at least 24 8" guns all aimed at you, and all of their secondary weapons. then all of the destroyers, 30 guns for most japanese DDs, that can easily equal the power of a BB or two
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Old 01-13-09, 08:03 AM   #191
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You running dark fished original KGV or my WIP one?
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Old 01-13-09, 08:12 AM   #192
DarkFish
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Quote:
Originally Posted by tomhugill
dark fished
Cool! never new i'm so popular they made a verb out of my nickname!

I think ivank uses the 'unmodded' one I made, cause with your damage model there shouldn't be any problems with exploding.
My latest ships already use your dmg model.
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Old 01-13-09, 08:43 AM   #193
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Quote:
Originally Posted by DarkFish
Quote:
Originally Posted by tomhugill
dark fished
Cool! never new i'm so popular they made a verb out of my nickname!

I think ivank uses the 'unmodded' one I made, cause with your damage model there shouldn't be any problems with exploding.
My latest ships already use your dmg model.
:rotfl:! you did not know!!!! your name is a verb!
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Old 01-13-09, 08:52 PM   #194
Sledgehammer427
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when i am getting my PC back, I'm SO testing these ships.
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Old 01-13-09, 10:24 PM   #195
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Quote:
Originally Posted by Sledgehammer427
when i am getting my PC back, I'm SO testing these ships.
LOL! you are going to love them! the ships that have been darkfished are great! and the KGV that Tom edited(as from memory) was great!
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