SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-20-17, 10:58 AM   #1
Captain Deckwash
Medic
 
Join Date: Jul 2006
Location: UK
Posts: 160
Downloads: 356
Uploads: 0
Icon9 MOD ORDER

Avast Thar! ...ye lubbers ye! I am still getting to grips with TWoS mates. It is a really great mod and I must say that I fully agree with the concept of getting away from "Mod Soup Mix" if you can! HOWEVER, whilst I can fully appreciate the taste of the "realists" amongst us, not all of us here are of this "bent" .. as it were! There are those amongst us who just want to get out there and "kick some ass!"

(I remember playing SH4 sometime ago now, with a sub one couldn't sink and "heat seeking" torpedo's! I never enjoyed a game more! in my life! (lol)

Now, I like a bit of both. It is nice to 'kick some ass''' from time to time.. but having a bit of realism in the mix is also fine for me here. I am working my way up to full realism, which I can see will be quite challenging!

At this time I am seeking to get to grips with a decent set of mods for TWos, although I am aware of the games versatility! THEBREBSTER has been very good and patient with me here, but I have found that some of the mods that as not supposed to clash in the game ..in fact DO SO! SO! I post a list of mods that I am about to install to a totally fresh SH5 install, to ask for your input here ..if you will be so kind fellas!

__________________
No Pain - No Gain


Captain Deckwash is offline   Reply With Quote
Old 03-20-17, 01:05 PM   #2
skin-nl
KapitainLeutnant
 
skin-nl's Avatar
 
Join Date: May 2010
Location: GlanerBrucke
Posts: 403
Downloads: 244
Uploads: 0
Default

Hey sid if you want to use TWOS "ONLY" these work together.

1.the wolves of steel 1.06
2.the wolves of steel update **
3.the wolves of steel real navigation
4.the wolves of steel encrypted bdu orders
5.the wolves of steel wind & smoke addon
6.the wolves of steel resolution patches

Michael
__________________
skin-nl is offline   Reply With Quote
Old 03-20-17, 01:10 PM   #3
hauangua
Grey Wolf
 
Join Date: Jul 2011
Location: Verona, Italy
Posts: 913
Downloads: 1333
Uploads: 0
Default

Quote:
Originally Posted by Captain Deckwash View Post
Avast Thar! ...ye lubbers ye! I am still getting to grips with TWoS mates. It is a really great mod and I must say that I fully agree with the concept of getting away from "Mod Soup Mix" if you can! HOWEVER, whilst I can fully appreciate the taste of the "realists" amongst us, not all of us here are of this "bent" .. as it were! There are those amongst us who just want to get out there and "kick some ass!"

(I remember playing SH4 sometime ago now, with a sub one couldn't sink and "heat seeking" torpedo's! I never enjoyed a game more! in my life! (lol)

Now, I like a bit of both. It is nice to 'kick some ass''' from time to time.. but having a bit of realism in the mix is also fine for me here. I am working my way up to full realism, which I can see will be quite challenging!

At this time I am seeking to get to grips with a decent set of mods for TWos, although I am aware of the games versatility! THEBREBSTER has been very good and patient with me here, but I have found that some of the mods that as not supposed to clash in the game ..in fact DO SO! SO! I post a list of mods that I am about to install to a totally fresh SH5 install, to ask for your input here ..if you will be so kind fellas!

why do you insist adding things useless?
Skin-nl gives you perfect advice... use just TWoS mod
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup
hauangua is offline   Reply With Quote
Old 03-20-17, 01:40 PM   #4
maddog51
Swabbie
 
Join Date: Apr 2015
Location: USA NW Indiana Dyer
Posts: 7
Downloads: 904
Uploads: 0
Default "Mod Soup Mix" Lov it.

I have just one question. I have all the ingredients for a good soup just don't know what may go with what. Just started into SH 5 and have The Wolves of Steel 1.06 up and running, REAL NICE. I like it but I'd like to try others.
SH 3/4 I have a few different ones running. SH3; GWX, R.U.B., LSH3-2015, SH4; Clayps, RFB, OM & PE4 ext.
I've tried a second install with SH 5 and U-play won't except it. Before sec. install I renamed the first , deleted Sh 5 install through the computers un-install to re-install SH 5 and nothing.
My question is, Can multi sh 5 installations be done?
And if so, How? (2 questions)
Thanks for any info.
Rich
65 still kicking
Computer 101 graduate.
maddog51 is offline   Reply With Quote
Old 03-21-17, 02:59 AM   #5
Captain Deckwash
Medic
 
Join Date: Jul 2006
Location: UK
Posts: 160
Downloads: 356
Uploads: 0
Default

Quote:
Originally Posted by skin-nl View Post
Hey sid if you want to use TWOS "ONLY" these work together.

1.the wolves of steel 1.06
2.the wolves of steel update **
3.the wolves of steel real navigation
4.the wolves of steel encrypted bdu orders
5.the wolves of steel wind & smoke addon
6.the wolves of steel resolution patches

Michael
Thank you my friend, but as I said in my last post I am not quite ready yet to go full real, I would like to have some "kick ass" asset along with me. (lol)
__________________
No Pain - No Gain


Captain Deckwash is offline   Reply With Quote
Old 03-21-17, 05:22 AM   #6
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi CD
There a couple of mods already in TWOS and should be removed.
FX Update
Uplay German voices has been added in Update 7
AutoTarg ? where did you dig that up from?
Peter
THEBERBSTER is offline   Reply With Quote
Old 03-21-17, 05:25 AM   #7
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi Maddog
SH5 How To Make Multiple Installations By Baka
Peter
THEBERBSTER is offline   Reply With Quote
Old 03-21-17, 01:27 PM   #8
skin-nl
KapitainLeutnant
 
skin-nl's Avatar
 
Join Date: May 2010
Location: GlanerBrucke
Posts: 403
Downloads: 244
Uploads: 0
Default

Quote:
Originally Posted by Captain Deckwash View Post
Thank you my friend, but as I said in my last post I am not quite ready yet to go full real, I would like to have some "kick ass" asset along with me. (lol)
Then don't install mod 3 and 4

Other mods are not compatible with twos such as ultrasubs etc etc.

Michael
__________________
skin-nl is offline   Reply With Quote
Old 03-22-17, 04:19 AM   #9
Captain Deckwash
Medic
 
Join Date: Jul 2006
Location: UK
Posts: 160
Downloads: 356
Uploads: 0
Default

Quote:
Originally Posted by THEBERBSTER View Post
AutoTarg ? where did you dig that up from?
Peter

http://www.subsim.com/radioroom/priv...pm&pmid=630547

I got it frum 'ere matey!
__________________
No Pain - No Gain


Captain Deckwash is offline   Reply With Quote
Old 03-22-17, 04:31 AM   #10
Captain Deckwash
Medic
 
Join Date: Jul 2006
Location: UK
Posts: 160
Downloads: 356
Uploads: 0
Default

Quote:
Originally Posted by skin-nl View Post
Then don't install mod 3 and 4

Other mods are not compatible with twos such as ultrasubs etc etc.

Michael
I thought "Churches" was compatible ?? but I can do without it mate "Criticalhits" rather appeals to me tho. If you read the info, it is supposed to cause various kinds of damage, as in real life.

So, ..I don't want to spoil this brand new install shipmates .. so what mods do I leave out then guys???
__________________
No Pain - No Gain


Captain Deckwash is offline   Reply With Quote
Old 03-22-17, 04:45 AM   #11
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi CD
Can you post your mod list please so I can see what is going on, otherwise there is going to be a lot of unnecessary time wasted here.
Place Church's keyboard mod last as it should not be overwritten by other mods.
Post #9 JSGME How To Export Your Mod List To A Subsim Post
Peter
THEBERBSTER is offline   Reply With Quote
Old 03-22-17, 07:02 AM   #12
Captain Deckwash
Medic
 
Join Date: Jul 2006
Location: UK
Posts: 160
Downloads: 356
Uploads: 0
Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi CD
Can you post your mod list please so I can see what is going on, otherwise there is going to be a lot of unnecessary time wasted here.
Place Church's keyboard mod last as it should not be overwritten by other mods.
Post #9 JSGME How To Export Your Mod List To A Subsim Post
Peter

Hi ya BREWSTER mate! My mod list is the picture I have posted here my friend. I have not installed them yet, as I want to get things "dead on" before I start here.
__________________
No Pain - No Gain


Captain Deckwash is offline   Reply With Quote
Old 03-22-17, 09:41 AM   #13
maddog51
Swabbie
 
Join Date: Apr 2015
Location: USA NW Indiana Dyer
Posts: 7
Downloads: 904
Uploads: 0
Default

Hi BERBSTER,
First of all I want to say thanks for your reply.
I'll give that site a try and hope for the best.
Thanks Again.
maddog51 is offline   Reply With Quote
Old 03-22-17, 10:36 AM   #14
Captain Deckwash
Medic
 
Join Date: Jul 2006
Location: UK
Posts: 160
Downloads: 356
Uploads: 0
Support MODS so far

Hi there fellas' this is my mod list so far though I haven't yet activated them. As you see they are all TWoS stuff and compatible





It would be great to know which mods from my list will be OK here! ????
__________________
No Pain - No Gain


Captain Deckwash is offline   Reply With Quote
Old 03-22-17, 11:30 AM   #15
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi CD
You are showing TWOS installation mods 1 to 8
Mods 1 and 2 are compulsory.
Mods 3 to 5 are optional.
Mods 6 to 8 only select 1 if your resolution is not 16.9
Mods 9 to 17 are authorized compatible ones by vdr1981 and are optional.
Of these additional mods 10 and 11 are a choice of 1 or the other.
Of these additional mods 16 and 17 are a choice of 1 or the other depending whether you have Wind and Smoke mod added.

In your previous picture.
FX update should not be used as it is already in TWOS.
German voices is included in update 10
Campaign Verifier tester you only need enabled when moving Campaigns like Total Germany to Happy Times etc.
Campaign Start VIIB replaces early VIIA campaign boat. requires a new career start.
Peter
THEBERBSTER is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.