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Old 02-15-15, 05:39 AM   #16
Fubar2Niner
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Quote:
Originally Posted by iambecomelife View Post
......... I will be uploading a corrected version of the mod...........
Ooooohh........ When, when ??

Best regards.

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Old 02-15-15, 06:19 AM   #17
Plissken_04
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@all

You can find the corrected Version on my Server

ftp://hartmuthaas.no-ip.org/public/S...20For%20SH3.7z


Username & Password in my Signature!!!


So Long

Maik
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Old 02-15-15, 07:08 AM   #18
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@Maik

Thanks a lot mate

Best regards.

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Old 02-15-15, 01:04 PM   #19
limkol
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Hello Guys,

Tried to download this 3 times using both Chrome and Firefox. Does anyone know if there is a problem with Plissken's server right now?
Chrome says there is a network error and I can't open the file from Firefox using the usual Zip programs.
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Old 02-15-15, 01:45 PM   #20
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@limkol

You'd be better using an ftp server such as filezilla:

https://filezilla-project.org/download.php?type=server

Way more reliable than any web based browser mate, filezilla is easy to use too.

Hope this helps.

Best regards.

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Old 02-15-15, 02:27 PM   #21
limkol
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Thanks again Fubar.

I can't understand this......I just tried to download the file with Internet Explorer (which I never, never use!)....and it worked

I've been downloading mods since the days when a pint of bitter cost a pound and never had a problem.

The Net has been behaving very strangely today here in Denmark
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Old 02-15-15, 02:30 PM   #22
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the only thing its missing are the flame sounds and explosions....ok now i am going to try it in silent hunter 4 see you
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Old 02-16-15, 05:20 PM   #23
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A few more thoughts:

I found out that for some of the Baza effects explosions you can replace the existing explosion and alpha channel easily with an explosion of your choice. With a little knowledge of S3ditor it should be possible to create different shell impact effects or explosion effects once a ship is destroyed.

There could be numerous unique effects developed with cloning and tinkering with the zones.cfg file:

-Cordite explosions for when a warship's magazine is breached
-Gasoline explosions for tankers
-Boiler explosions for when engine rooms take a critical hit
-Bigger and smaller shell impact explosions to represent battleship guns, destroyer guns, and so forth
-Electrical explosions & sparks representing damaged ship generators
-Steam explosions if turbines are destroyed
-Massive explosions for ammunition ships

I will probably be doing more work on these files soon.

These files have a lot of possibilities.
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Old 02-16-15, 05:31 PM   #24
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Seeing as the Baza file is nothing but a particles file?
It's always been an option to make new effects since SH3 came out.
S3D made it even easier to do this as you don't need to know how to hex.


What has been missing is a way to view the particles stuff.
Install SH5 and you can view them.
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Old 02-16-15, 08:22 PM   #25
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I have a question about zones.cfg file.

I'm using "GWX-Ehnanced Damage Effects", and I would like to use "Baza file for SH3" and "TDW_Ejecting_Pilots_v2_0_SH3".
All these mods have their own zones.cfg file and it's impossible to merge them since they have hundreds of differences.

In addiction, I'm not expert on modding so I don't know what those differences are about.

Do you have any suggestion?
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Old 02-17-15, 08:24 PM   #26
iambecomelife
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Quote:
Originally Posted by Plague View Post
I have a question about zones.cfg file.

I'm using "GWX-Ehnanced Damage Effects", and I would like to use "Baza file for SH3" and "TDW_Ejecting_Pilots_v2_0_SH3".
All these mods have their own zones.cfg file and it's impossible to merge them since they have hundreds of differences.

In addiction, I'm not expert on modding so I don't know what those differences are about.

Do you have any suggestion?
The only solution is to modify each mod's zones.cfg manually to get the mix of effects you want. However, it's very straightforward, and doesn't take much time.
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Old 02-17-15, 08:27 PM   #27
iambecomelife
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Quote:
Originally Posted by Jeff-Groves View Post
Seeing as the Baza file is nothing but a particles file?
It's always been an option to make new effects since SH3 came out.
S3D made it even easier to do this as you don't need to know how to hex.


What has been missing is a way to view the particles stuff.
Install SH5 and you can view them.
I'm now stumped with something...how to make the Baza effects bigger ingame? I would like ammunition ships to produce huge explosions, so I tried resizing the 3d model of the grey_expl texture...so far, no dice. The explosions are still standard size. S3ditor cannot read the entire Baza file properly; some parameters are represented by weird characters. Back to the drawing board!
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Old 02-17-15, 10:10 PM   #28
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Quote:
Originally Posted by iambecomelife View Post
S3ditor cannot read the entire Baza file properly; some parameters are represented by weird characters. Back to the drawing board!
Sure it can if you have the .cs files that were adjusted for S3D long ago.
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Old 02-17-15, 10:30 PM   #29
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Quote:
Originally Posted by Jeff-Groves View Post
Sure it can if you have the .cs files that were adjusted for S3D long ago.
I feel like a dunce now...I wish I knew how to do this!! Are you saying you have something that could help??

Thanks much!
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Old 02-17-15, 10:36 PM   #30
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Quote:
Originally Posted by iambecomelife View Post
I feel like a dunce now...I wish I knew how to do this!! Are you saying you have something that could help??

Thanks much!

http://www.subsim.com/radioroom/show...44#post1455244

I use JSGME to move them in and out of S3D as needed.
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