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09-20-14, 04:48 PM | #1 |
Swabbie
Join Date: Jan 2013
Posts: 8
Downloads: 26
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What are the two dials in compass and possibly a bug
Hey Guys! I can't figure out what the inner dial in the compass is for. Anyone know?
Also the dials in the UZO and periscopes don't appear to match. An image is worth a thousand words: I don't know if it matters but these are the mods I'm using: NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D IABLShipsforNYGM_New 3rd Flotilla Mod NYGM HiRes Submarines Van1920x1080 Thanks! Last edited by nwhite654; 09-20-14 at 05:45 PM. |
09-21-14, 08:21 AM | #2 |
Sailor man
Join Date: Oct 2013
Location: Romania,Near the Danube
Posts: 49
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the bottom indicator shows your position compared to the cardinal points.In the image it shows that your boats nose is pointing West approximately.
The top one i got no idea. |
09-21-14, 09:28 AM | #3 |
Eternal Patrol
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The extra set of numbers in the UZO view is new to me. I don't recall ever seeing it before, so it must be an NYGM thing.
The outer ring in the compass is the compass itself. The inner ring is wrong, because the real inner ring was marked 1-10. Screenshot courtesy Nemo7 The inner ring would rotate completely once for every degree turned, allowing accuracy to 10ths of a degree. Unfortunately the game doesn't allow the inner ring to turn, so even with Hitman's version it's still only for show.
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09-21-14, 03:56 PM | #4 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
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It's impossible to know exactly without knowing with what course the boat is actually moving on the map. And what direction the uso is looking at. Zoom in on the uboat marker on the map and look at which direction it moves. What is the angle versus the horizontal and vertical directions.
To know which dial represents the UZO viewdirection turn towards the bow or aft. You should see the shark teeth on the bow and know that that is in front of you. It might be just easier to simply lookup the NYGM manual or documentation. I'm guessing the top dial above the uzo is the Gyro angle, the course that the torpedoes turn to if you shoot at that direction. It doesn't match the angles in the lower circular dials. The one below the is likely the viewing direction of the uzo, measured relative to the bow. I guess the lower dials show that the boat is moving on course 288 (where the 0 of the inner compass circle points to). It makes no sense to consider the bow north, and port West and so on. The compass scale with the N,E,S, W on it is likely the real north compass. Your pointing direction is shown by the inner compass scale. |
09-21-14, 05:53 PM | #5 |
Swabbie
Join Date: Jan 2013
Posts: 8
Downloads: 26
Uploads: 0
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I think both issues were bugs. I resolved the "problem" by loading different/additional mods. So this is the new loadout:
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Restore Gods Eye View IABLShipsforNYGM_New 3rd Flotilla Mod NYGM HiRes Submarines Ahnenerbe WideGui 1920 x 1080 Supplement to V16B1 (JSGME) |
09-21-14, 07:37 PM | #6 | |
Sea Lord
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Quote:
(From vanjast's documentation for Van1920x1080) "This mod is built on top of NYGM 3.6D and Hitman_GUI_NYGM3_1.0 mods." Just add the Hitman_GUI mod to your original mod list and everything should be OK. And your "solution" is fraught with peril. (From Ahnenerbe's documentation for Ahnenerbe WideGui 1920x1080) "This mod was created on the basis of Conus' SH3GWXWS 2.3 1360x768 with subsequent global changes under resolution of 1920x1080." Ahnenerbe's GUI was developed for and tested with GWX3.0. I don't believe I have seen a post that indicates it will run successfully with NYGM. It might, but it doesn't seem likely. vanjast's 1920x1080 mod was developed and tested with NYGM and Hitman's GUI. I can vouch for the fact that it works fine when activated over the mod list vanjast recommends, with none of the problems you experienced. Try it. I think you will get the most satisfactory results that way. |
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