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07-07-07, 10:24 AM | #31 |
Watch Officer
Join Date: May 2007
Location: Buenos Aires
Posts: 342
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what do you think about deleting the "target detroyed" message?
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07-07-07, 10:37 AM | #32 |
Silent Hunter
Join Date: Nov 2006
Location: Y'ha-Nthlei
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Could just be a bug caused by modding the file. When you changed the values, it probably caused the game to instantly recognize that the hit was a fatal one in this instance and that the vessel would be doomed eventually.
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07-07-07, 10:42 AM | #33 |
Seasoned Skipper
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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Can you remove that message entirely...??? if so, i'd love to know how..
I expect you would still get the message log button flashing which would be a give away that the ship was finished and the ship would be added to the "Ships sunk" list but that would be acceptable... |
07-07-07, 10:58 AM | #34 |
Silent Hunter
Join Date: Nov 2006
Location: Y'ha-Nthlei
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Hmm...
I'd think you'd have to completely change the confirmation files on sinkings to get the message to go away. As for the mod, it's pretty good. However, I don't like how a good portion of the deck can be underwater and the ship can stay afloat for hours if not days. |
07-07-07, 12:34 PM | #35 |
Silent Hunter
Join Date: Nov 2006
Location: Y'ha-Nthlei
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Oh! I forgot to mention that the mod is great. I just found an annoying problem with the sinkings, however.
I took this screenshot after downloading and installing your mod. The ship stayed like that, with the water over the deck, for 3 days before I got tired of it and decided to finish it. That gets very annoying, as the ship would, in reality, go down in a short time. The water covering so much of the deck and part of the cabin area would cause a rapid sinking. |
07-07-07, 12:57 PM | #36 |
Silent Hunter
Join Date: Apr 2007
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Excellent work! Thank you for the effort!
__________________
Good Hunting! Captain Haplo |
07-07-07, 01:04 PM | #37 | |
Commodore
Join Date: Jul 2006
Posts: 625
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Quote:
Let me explain. The crews seems to know when to many compartments are flooding and they cannot save the ship. In that case they abandon the ship and you score a kill. However the vessel will keep flooding slowly. The mod has greatly increased floatability for each compartment. I will try to explain on example: Lets say in stock SH4 we have a small ship with 4 compartments of equal size. The general floatability of the vessel is 100 and of each compartment 35. When two compartments are flooded the general floatability will be reduced by 70 and the ship stay afloat. Now with this mod the floatability for each compartment is increased to 60 each. When one is hit it will go on but it cannot take two. When two compartments are taking in flooding the crew knows that the floatability will be reduced by 120. So they just leave their ship because they know they cannot save it. So basicly the crews will not wait until their ship is flooded up to the masts, they will evacuate the ship when they know they cannot retrieve it bacause to many compartments are flooding. In some cases even big ships will be abonded instantly when your torpedo hit exactly between two essential compartments and make the both taking flooding. Sometimes ships will go on with maximum floatability reduced to almost zero for hours. When their damaged compartments are full the water can come over the deck into other compartments making them flooding also and finely kill her. The kill message can be removed. You will however still score a kill as soon they board their lifeboats. Last edited by WernerSobe; 07-07-07 at 01:23 PM. |
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07-07-07, 01:14 PM | #38 | |
Commodore
Join Date: Jul 2006
Posts: 625
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Quote:
Each ship has a certain amount of structural hitpoints and a certain amount of floatatation. You can kill every ship in two ways. First reduce its structural hitpoints to zero by hiting it with to many torpedoes. That will cause a huge explosion, the ship will blow up and sink very fast because all compartments start flooding. The other method is to reduce its floatatation by hiting different compartments. Flooding compartments slowly reduce the general floatatation and once it is zero the ship will sink regardless of how many hitpoints it has left. While "Die Slowly" Mod has tweaked all the hitpoints to be more realistic, ive gone another way and increased the amount of floatatation taken away by each compartment when flooded. At same time i needed to reduce the structural damage from torpedoes to avoid ships taking maximum structural damage before they are flooded and their maximum floatability is used. |
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07-07-07, 01:19 PM | #39 | |
Commodore
Join Date: Jul 2006
Posts: 625
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Quote:
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07-07-07, 01:28 PM | #40 | |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
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Quote:
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07-07-07, 01:45 PM | #41 | |
Commodore
Join Date: Jul 2006
Posts: 625
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Quote:
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07-07-07, 01:59 PM | #42 |
Silent Hunter
Join Date: Nov 2006
Location: Y'ha-Nthlei
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I are still happy lad...
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07-07-07, 02:13 PM | #43 |
Seasoned Skipper
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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Ok, in a few of my tests I have hit tankers with a fuel cargo...
The tanker does not blow up even after several hits, there are only small fires etc as the tanker starts to slowly sink. Once the tanker is completely flooded, and underwater, with maybe just the stern or bow showing but going down fast, the massive series of splinter explosions occurs, sometimes many of them... Why is this? And can it be fixed so when we hit a fuel cargo we get a big explosion again as the torpedo ignites fuel / ammo... As it is, we have the explosion after a 3 hour delay and when the ship is under-water - this is unrealistic and I've observed it several times now... I expect the problem is the cargo fuel / ammo compartments I will take a look and do some testing... |
07-07-07, 02:39 PM | #44 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
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My tanker I hit almost certainly had fuel as cargo (since I added it, lol), but I saw the same thing, jace, no fire.
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07-07-07, 02:52 PM | #45 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Jace11
And Tater
That is all fixed and set up in Die Slowly 16 for the tankers and fuel bunkers and engine rooms with the effects. Plus the zone's file has now been properly set up for the Fuel and Oil cargo's which it never was from the get go. |
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