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Old 09-16-08, 04:22 PM   #376
Jimbuna
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Quote:
Originally Posted by Elphaba
Hi.

I'm trying to dload and install 2.0 + 2.1, onto vista, but the GWX homepage (at orange) is dead.

Anyone any ideas?

Thanks
Available from my sig if you experience any difficulties
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Old 09-16-08, 05:14 PM   #377
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Thanx Mikhayl
Thread opener needs updating
When Kpt Lehman has finished dancing with the hurricane that is
:rotfl:
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Old 09-17-08, 02:00 AM   #378
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Default Side-effects+compatibility of AOTD-Schleuse-BUGFIX

Hello there,

i have a question about side-effects + compatibility of AOTD-Schleuse-BUGFIX:

when i have activated the bugfix and try to activate "merged campaign" or other campaign-related GWX-mods, then these "older" mods will overwrite newer mission-related files from the bugfix. one side-effect i expect is, that the new ships and locks (holtenau, brunsbuettel) of the bugfix are deleted. i can live with that.

what i ask you: are there other expected side effects? or do you recommend disabling the bugfix when i want to play otherwhere than the atlantic.......

many thanks,
h.sie
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Old 09-17-08, 11:20 AM   #379
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Quote:
Originally Posted by bigboywooly
Thanx Mikhayl
Thread opener needs updating
When Kpt Lehman has finished dancing with the hurricane that is
:rotfl:
He's back from his puddle jumping exploits.....PM him here or over at The Lair
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Old 09-17-08, 01:28 PM   #380
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Default Dud torpedo's

Each & every war starts out the same where I can't hit anything then after awhile I hit everything. I have played several wars & at the beginning of the war I can't seem to hit anything with a torpedo. Does GWX 2.1 incorporate into the game that you have any dud torpedo's cause after a few months I don't miss one?
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Old 09-17-08, 01:39 PM   #381
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Default Contact report

I believe GWX 2.1 only rewards renown points for ships sank. My curiousity is why when I am within 2300 meters of a enemy convoy & have had several contacts reported by the watch crew it will not send any contact reports? The important thing for me is that I loose out in attracting enemy aircraft which I like to go to combat with. With no contact reports no enemy aircraft.
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Old 09-18-08, 05:25 AM   #382
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If you are within visual range and your radio man is not fatigued, you shold experience no problem.

Another parameter taken into account is the distance to the nearest friendly airbase and the percentage chance of airpower being sent.
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Old 09-23-08, 04:27 AM   #383
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Thanks for this super mod! I'm having a question about the screen resolution. I'm having the feeling that the standard resolution is not to high in SHIII. IS there a possibility to increase the resolution? (using vista premium). Can some one help?
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Old 09-23-08, 05:12 AM   #384
geosub1978
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Default screen resolution

http://files.filefront.com/SH3+XPSP2.../fileinfo.html

This is for XP-SP2

For Vista

** By a quick search, it works!
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Old 09-25-08, 01:09 PM   #385
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Quote:
Originally Posted by geosub1978
http://files.filefront.com/SH3+XPSP2.../fileinfo.html

This is for XP-SP2

For Vista

** By a quick search, it works!
I get that ... But how this work and how I chance resolution??
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Old 09-25-08, 05:19 PM   #386
geosub1978
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Unpack the files in the SH3 Program Files folder and then run resfix.bat.
After that open the d3d9.cfg and change the resolution to what you want.
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Old 09-27-08, 03:29 AM   #387
Von Rono
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Thks for info geosub1978 .
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Old 09-28-08, 10:24 AM   #388
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Does GWX installer(s) do in-file-editing or something?

Is it possible to extract in any way, both 2.0 and 2.1 in their own folders and and
use JSGME to apply ?

If not, then I'd like to know a reason why that is.

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Old 09-28-08, 11:28 AM   #389
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No this cannot happen because GWX changes a vast amount of files. More information you can get from the people who actually created the installer.
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Old 09-28-08, 11:48 AM   #390
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Could be very handy option to install it via JSGME.

That is possible if theres only files copied over
and no editing done by the installer itself.

I got lotsa space on hard drive and I like to apply mods via JSGME.

If there is no new updates coming for SH3 anymore
may I suggest to make a new installer for 2.1 that
  • does not require previous version at all
  • would have an option for "extract to MODS folder"

Now that would be awsome imo.

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