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12-08-08, 10:00 PM | #571 |
Mate
Join Date: Jan 2008
Location: Australia
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no i'm not using sh3 commander. but i have lost track of my mod installments from memory im runnning GWX 2.0 with LifeBoats_Debris_v3B, Water_Stream_for_Uboats_V4, transparent dials and your water mod.
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12-09-08, 01:55 AM | #572 | |
Old Gang
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Quote:
From what I have, tested and released, the waves are much smaller than in GWX and the uboat rolls much less. Anybody else having this sort of problem?
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12-09-08, 08:31 AM | #573 |
Stowaway
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I also have too choppy waves and too much boat role. I started out witha fresh install too but i'm using NYGM with OLC2 and not GWX so it could be a conflict problem. I'm going to uninstall the water mod anyway as I think I actually prefer OLCs at the end of the day.....though I can appreciate the aim of Thomsen's mod.
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12-09-08, 01:14 PM | #574 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
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water mod
Hi Mr Thomsen just take time to look at these pics the first one is of a sinking S-Class as the Sun is rising ….
this version is just the three files you have modded running in GXW2.1 so as you say that’s not my mod because it is not on top of OLCE2 ok fair deal But now take a look at the next two pics ….. These versions also do not have OLCE2 running as well and also not GWX2.1 The suns halo was there but I added the sun fix to make it burn out you eyes when you looked at it And also I did have the rolling around of the sub but it settle down on the second mission to only rolling around when turning So with this version mod running your files is all that’s needed Which is what I wished you had done in the first place a stand alone mod that anyone can use and not have to also install any OLC files just fix the sun for the small amount of users that are having a problem then “Wam bam thankyou mam” one great mod |
12-09-08, 01:53 PM | #575 |
Old Gang
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Funny what happens with this mod for some people.
But interesting Phoenix about the uboat stop rolling around in the second mission. Is this people have trouble by any chance enabled the mod in middle patrol?
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12-09-08, 03:07 PM | #576 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
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Yes sometimes in dock my boat rolls around like that and also for the whole patrol as well. But I don’t think it is anything to do will your mod as it happens when your mod isn’t enabled ….it happens when you make a change to the u-boat I.E. new conning tower flak guns or add a new mod to the game
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12-10-08, 03:27 AM | #577 |
Helmsman
Join Date: Mar 2007
Location: Aotearoa
Posts: 108
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Hi Philipp,
I can confirm that my u-boat also rolls excessively with your water mod especially when turning. I haven't started a career yet after recently installing GWX 2.1 because I'm still trying to sort my final modlist. Water does look very good but I'm also of the opinion it needs darkening. It's a bit too light IMO.
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Proud GWX user! but currently on WAC holiday.... Last edited by kiwikapitan; 12-10-08 at 03:29 AM. |
12-10-08, 05:38 PM | #578 |
Old Gang
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New version is out!
You guys can check the changelog and some pictures on the first post, first page. Basically all that was asked on that pool is now live! I strongly suggest that those people suffering from the uboat pitch and rolling excessively, to download the new version of the "chips" mod, which contain a fix for the uboats to behave sturdly as the ships. The new version is called V3 and will be avaliable some hours from now!
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12-11-08, 04:29 AM | #579 |
Navy Dude
Join Date: Jul 2008
Location: ITALY
Posts: 170
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Thank to all!!!
I write here now another time but only for say thank to all !!!
Now my big installer is ready and for the moment my work is over. I take much mods and now they are all together and they work without error. Here in this link you can see the result see the pictures and the trailer of the new units http://www.xmasgrupsom.com/public/in...showtopic=3679 Thank again DESGA |
12-11-08, 06:36 PM | #580 |
Hellas
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hello PT,
every version getting better and better BUT i have a comment for the sun reflection,think must be more more wide and less brighter than current and also (i know is discussed before) something must be done with the under water problem (i can't find the right words to explain ,i mean the problem with the 'cutten' sea) .don't know if i am right but if underwater visibility is reduced maybe this will 'hide' the problem ,now that makes the game to seem cheap . as for the water i liked it very much,everytime getting better thank you ,keep walking Last edited by makman94; 12-11-08 at 06:36 PM. |
12-11-08, 08:38 PM | #581 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
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cool, new version to test.:p
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12-12-08, 12:26 AM | #582 |
Seasoned Skipper
Join Date: Jan 2002
Location: Holland
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Love the darker water. Great!
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12-12-08, 04:03 AM | #583 | |
Helmsman
Join Date: Mar 2007
Location: Aotearoa
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Quote:
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Proud GWX user! but currently on WAC holiday.... |
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12-14-08, 08:09 PM | #584 |
Old Gang
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Thanks!
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12-14-08, 09:13 PM | #585 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
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Have been playing TW 4.0 for a while now, This is veary good thomson.
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Task Force industries "Taking control of the world, one mind at a time" |
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