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Old 04-11-07, 04:38 PM   #31
ngcsubutterbar
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Any way this would work for campaigns? I edited a lot of my own SH3 files to have more fun with the game, but I noticed nothing I did in that game works for SH4,so I have to resort to mods like yours. It looks great, but I really want to be able to use it in campaigns.
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Old 04-11-07, 08:02 PM   #32
Redwine
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Quote:
Originally Posted by VizlaN
For anyone in doubt, NOD32 reports nothing on the file
Nice program!
Same here, NOD32 do not report any bad thing...

Many many thanks for the program it is just wonderful....
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Old 04-12-07, 04:02 AM   #33
walmis
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Quote:
Originally Posted by ngcsubutterbar
Any way this would work for campaigns? I edited a lot of my own SH3 files to have more fun with the game, but I noticed nothing I did in that game works for SH4,so I have to resort to mods like yours. It looks great, but I really want to be able to use it in campaigns.
It kinda works, when you start a campaign you get a default loadout (loaded by this program for example), but when you finish the patrol, i think, you will need to load with the campaign's loading tool.
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Old 04-16-07, 01:26 PM   #34
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Hi guys ,Bit of a late post this but i have used this editor in the campaign and have had no probs but that could be because of the playing around that i mentioned in an earlier post ,when i finish a patrol i can load whatever torpedo i like regardless of when ordinarily available .so would you class that as a mod or an addon.:hmm:
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Old 04-16-07, 03:06 PM   #35
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I'm sorry but I dont understand what this program does and how do you install it??..
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Old 04-18-07, 03:34 PM   #36
walmis
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Quote:
Originally Posted by clayp
I'm sorry but I dont understand what this program does and how do you install it??..
It allows you to change your torpedo loadouts. Installation is simple as running the installer and running the program.
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Old 06-04-07, 09:23 PM   #37
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I have SHIV on a different drive then C and it wont work... Any fix for this problem??
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Old 06-04-07, 10:01 PM   #38
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Couldn't this mod have worked using JSGME instead of an exe? I was going to install it but not sure of what/where everything is being placed. Looks like a great mod but I'm holding off for a bit on installing it. It needs a readme so one knows exactly what's going on.
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Old 06-04-07, 10:16 PM   #39
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Quote:
Originally Posted by kptn_kaiserhof
how is it that you can use torpedos from 1946 to 1962

ww2 only went until 1945
If you're talking about the Mark 16, it was developed during the war but didn't see service until after the war. One of the German torpedoes in SH3 is similiar in this regard, except in that case none were used after the war.
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Old 06-04-07, 11:02 PM   #40
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Is it possible to force a specific loadout on a player ship?

Would be an interesting feature for a campaign. The usual thing that happened with the supply/troop missions we get in RL is that the sub would have no torpedos other than what she had int he tubes to make room, for example.
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Old 06-05-07, 08:43 AM   #41
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No one has any ideas for me??? SHIV on different drive then C and wont work...
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Old 06-05-07, 09:22 AM   #42
walmis
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Could you explain exactly what's happening when you try to use this program? Like what errors?
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Old 06-05-07, 09:41 AM   #43
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Quote:
Originally Posted by walmis
Could you explain exactly what's happening when you try to use this program? Like what errors?
I got it to work... I still dont fully understand what it does....
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Old 06-05-07, 09:50 AM   #44
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Quote:
Originally Posted by Boogie
:p Lots of people have probably already tried this but has anyone noticed that along with this suberb program if you edit the upc files to do with weapons you can have all types of torp from day one of the war (a bit of a cheat i know but i think cool non the less):hmm:

This also applies to sub upgrades Etc
Could you give a couple of example's on what to edit please...
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Old 06-05-07, 09:17 PM   #45
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I know I'm stupid but I didnt think I was dumb also!!! I still dont see what this does.I driveing a Gato in 1944 and the program wont change anything....
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