SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-14-08, 06:19 PM   #1
Cohaagen
Frogman
 
Join Date: Jul 2007
Location: UK
Posts: 296
Downloads: 43
Uploads: 0
Default [REQ] Squid mortar



(before I go on, bear in mind that I know absolutely nothing about modding other than 2D art, so please forgive any ignorance and glaring naivete)

After reading up recently about some of the later RN escorts of the Battle of the Atlantic - the Loch and Castle classes for instance - I began wondering whether it would be possible to modify the SH3 Hedgehog to produce a working facsimile of the late-war Squid mortar - specifically, if you could reduce the number of projectiles to three while massively increasing their explosive power, and set them to explode via proximity or timer or through whatever mechanism the in-game depth charges use. Possible?

It'd also be necessary to rework the 3D model to accurately depict Squid:


double Squid mount on the quarterdeck of unidentified ship - the one on the left is in the "load" position and appears to have some practice bombs/Quint's barrels sticking out of it

Is this wildly beyond the realms of possibility and only feasible with an SDK? It just feels like we're missing the coolest, and most potent, ASW weapon of the war. I can't be the only one who'd love to play against a fully bombed-up frigate.

Hate to post a Wikipedia link, but it's a decent enough article and thankfully doesn't seem to have any of Navweaps' sulking disdain for British equipment:

http://en.wikipedia.org/wiki/Squid_(weapon)


Last edited by Cohaagen; 07-14-08 at 07:46 PM.
Cohaagen is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.