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Old 03-03-08, 02:43 PM   #1
bratwurstdimsum
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Default [REQ] Fixup of u-boat NCO's Caps!

I'm not one to moan too loud for a $10 mod and I really DO think it rocks but what posessed these guys to come up with this for a cap for a kriegsmarine NCO? I have in my collection a real NCO "Schirmutze" and I have attached it here for comparison. Can someone please help with a suitable texture change?



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Old 03-03-08, 02:45 PM   #2
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Another wider shot ...

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Old 03-03-08, 03:48 PM   #3
Rockin Robbins
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Default Awesome!

Modders' paradise with those pics. We'll probably have to replace the swastika with a Mickey Mouse silhouette or a smiley face. What was the symbol Charlie Chaplin used in "The Great Dictator?":hmm:


There you go! Might be a bit difficult to get it to work because it isn't symetrical like the swastika.
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Old 03-03-08, 04:29 PM   #4
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lol :rotfl:

I think the good ol' Iron cross will do for now or maybe two versions.
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Old 03-03-08, 06:46 PM   #5
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Quote:
Originally Posted by Rockin Robbins
What was the symbol Charlie Chaplin used in "The Great Dictator?":hmm:
The "Double Cross."

What a great movie...and Chaplin's first 'talkie.'
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Old 03-03-08, 09:18 PM   #6
bratwurstdimsum
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can someone give me an idiots list of things I have to do to do this?

I would imagine the first thing would be to extract the images from the .dat file, frig with it in paintshop pro, then import it back?


How do I import it back? Do I use what I used to extract it, ie. DatTexExtract from UBi?
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Old 03-03-08, 10:27 PM   #7
Madox58
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You can use Pack3D or S3D to view the files.
P3D will extract them, not sure about S3D extracting the tga or DDS files.
Mod it then place it in the Textures\TNormal\tex folder.
No need to re-import.

Most people ask why GWX does not use this route.
Answer is simple.
All dats are loaded at game start, then extra textures.
If you dump all the textures in this tex folder, even SH4 would load faster.
The less we need to load at start up, the faster the load time.
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Old 03-03-08, 10:45 PM   #8
bratwurstdimsum
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Thanks mate I'll give it a try tonight.
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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
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Old 03-04-08, 05:17 AM   #9
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All right, dot net 2.0 doesn't want to install properly on my machine so no dice.

If anyone can extract the cap for me that'll be great, I'll retexture it and get you to reimport it (whatever that means )

We'll make a good skin yet. :hmm:

my email is jeffooi@optusnet.com.au for anyone wanting to send it to me.
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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
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Old 04-25-08, 03:51 PM   #10
Leonidas
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Please look here at the German UBI-Forum:

http://forums-de.ubi.com/eve/forums/...046#9621033046

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Old 04-25-08, 11:11 PM   #11
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Quote:
Originally Posted by Donner
Quote:
Originally Posted by Rockin Robbins
What was the symbol Charlie Chaplin used in "The Great Dictator?":hmm:
The "Double Cross."

What a great movie...and Chaplin's first 'talkie.'
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Old 05-02-08, 02:43 AM   #12
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dont replace the swastika! no no no no no. it really looks daft when you replace it. Keep it. You want the game to look as relaistic as possible then keep the swastika in the badges.
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Old 05-02-08, 10:54 AM   #13
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This shouldnt be hard to fix... if I'd just know where the file is... :rotfl:
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Old 05-02-08, 04:06 PM   #14
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Quote:
Originally Posted by Dowly
This shouldnt be hard to fix... if I'd just know where the file is... :rotfl:
Already done!

http://www.subsim.com/radioroom/show...ghlight=German
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