SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-31-13, 08:43 AM   #151
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Oberon View Post
Fffff, between this and Heart of Darkness for Vicky II...my wallet was doing so well...
Well, Heart of Darkness is coming out in Q1 and The Old Gods is in Q2, which at least means one doesn't have to pay all at once. Though it also means that we have to wait all the way until Q2 for the Dark Age starting date...

Speaking of Heart of Darkness (since we have no active Vicky II thread). It looks like they're bringing a few of the best features of Pride of Nations into it, which is immensely awesome.
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 01-31-13, 11:40 AM   #152
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
Posts: 1,918
Downloads: 4
Uploads: 0


Default

Really wondering what will become of this. On one hand it's filling a big gap in the game as far as playables go and on the other hand it sounds like an over ambitious one size fits all solution which ends up being super generic for everyone except the vikings. Depends on how they'll implement the group specific events and how many there will be.

Personally I'm a little underwhelmed that they went with vikings, but I suppose money and mental images talk louder than, say, pagan groups that actually mattered in the majority of the game's period (the Mongols and the Baltic pagans for one.) Wondering how well the special earlier start date will cure this.

Forum talk says it'll be released in Q2 of 2013, so seems they are at least taking plenty of time to make it. A good sign.
__________________
Хотели как лучше, а получилось как всегда.
Hottentot is offline   Reply With Quote
Old 01-31-13, 12:42 PM   #153
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

Quote:
Originally Posted by Hottentot View Post
Really wondering what will become of this. On one hand it's filling a big gap in the game as far as playables go and on the other hand it sounds like an over ambitious one size fits all solution which ends up being super generic for everyone except the vikings. Depends on how they'll implement the group specific events and how many there will be.
That is the problem with paganism, there were a lot of different sects so if you were to model all of the known ones then it would be a new game in itself...however, that's not to say that they won't flesh out the other tribes in later DLC, the Mongols in particular I suspect will get a closer look in a later DLC. I imagine though it'll be the most common pagan sects that are represented in detail and generic events for others. But, we shall see, it's certainly got my vote.
Oberon is offline   Reply With Quote
Old 01-31-13, 12:51 PM   #154
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
Posts: 1,918
Downloads: 4
Uploads: 0


Default

Quote:
Originally Posted by Oberon View Post
That is the problem with paganism, there were a lot of different sects so if you were to model all of the known ones then it would be a new game in itself...however, that's not to say that they won't flesh out the other tribes in later DLC, the Mongols in particular I suspect will get a closer look in a later DLC.
Aye, that's my hopes as well. Don't get me wrong, I want this to succeed. After all, my own ancestors in the game's period were pagans and are properly portrayed as such, however insignificant they might have been in the larger scale of things.

I'm not asking for Finnish pagans DLC because it wouldn't make any sense. It's just that after the Republic DLC I'm a little wary. While it's good, it still feels very empty even when its focus is on very small scope. Now try applying such a huge scope as "Pagan DLC" and try telling me it somehow won't end up the same?

Crossing fingers.
__________________
Хотели как лучше, а получилось как всегда.
Hottentot is offline   Reply With Quote
Old 01-31-13, 01:06 PM   #155
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Paradox said that while the Vikings are the main focus of this expansion, the Zoroastrians and all the other pagan groups will also receive unique content. Hopefully that will be enough to make them not generic (particularly the Baltic pagans and the Mongols which are the most important ones for the game's original time period). If not, there are always mods.

The 9th century starting date is by far the most interesting thing in this DLC in my opinion. I wonder how they'll represent some of the bigger changes in setup from 1066 and 867, like the Frankish Kingdoms not yet becoming France and the HRE, the various kingdoms inhabiting Britain (and their eventual unification) or the schism between the Catholic and Eastern Orthodox churches still having not completely occurred.
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 01-31-13, 01:17 PM   #156
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
Posts: 1,918
Downloads: 4
Uploads: 0


Default

Events might be one solution. But if they go that way, I hope they make sensible conditions that have to be met before they fire. The thing I like in CK2 the most compared to the other Paradox games I have played is that it's believeable enough (OK, bar the silly Aztec DLC), but does not force historical events to happen even when they make no sense in the current game's context.

Like saying I went bankrupt with Spain in EU2 when I was in fact doing much better than Spain in reality was, or saying the Winter War was a horrible mistake for the Soviet Union in The Darkest Hour while my tanks were busy chasing the remnants of the Finnish army around their Western coast.

Edit: Oops, I think I misunderstood your question and took it to mean how things will develop from the new early start date's different background to the 1066 start's conditions.
__________________
Хотели как лучше, а получилось как всегда.
Hottentot is offline   Reply With Quote
Old 01-31-13, 01:37 PM   #157
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Hottentot View Post
Edit: Oops, I think I misunderstood your question and took it to mean how things will develop from the new early start date's different background to the 1066 start's conditions.
No, that's part of what I meant. I'm wondering both how things will be represented in the initial setup and how the game will handle the changes that occur between 867 and 1066.

Take West Francia for example, it's essentially the same title that France is later on, but under a different name. Are they just going to have the Kingdom of France there from the beginning? Are they going to have a (titular?) Kingdom of West Francia, separate from the Kingdom of France which would then be formable? Are they going to have a decision that renames West Francia into France under the right conditions? There are a lot of things like that which are pretty well established during the time period between 1066 and 1453 but change fairly significantly between 867 and 1066.
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 01-31-13, 04:02 PM   #158
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

I'm correct in thinking that about that time was the time of Mercia, East Angle, Hwicce and the like?
Played a great Civ III mod based in that area once, The Rood and the Dragon (http://forums.civfanatics.com/downlo...do=file&id=263), very nice indeed.
Will make a nice game-play mechanic having to fight and conquer the other Breton nations to become Bretwalda. Admittedly though, having to fight and conquer most of Britain is something that seems to happen every ten years in most CKII games...
Oberon is offline   Reply With Quote
Old 01-31-13, 04:22 PM   #159
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Oberon View Post
I'm correct in thinking that about that time was the time of Mercia, East Angle, Hwicce and the like?
Played a great Civ III mod based in that area once, The Rood and the Dragon (http://forums.civfanatics.com/downlo...do=file&id=263), very nice indeed.
Will make a nice game-play mechanic having to fight and conquer the other Breton nations to become Bretwalda. Admittedly though, having to fight and conquer most of Britain is something that seems to happen every ten years in most CKII games...
I'm not sure what exact Kingdoms were independent in 867, but yes, that was the general situation until Wessex managed to unify most of England in the 10th century.

Which reminds me that I should really get the books I'm missing from Bernard Cornwell's Saxon Stories series...
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 02-01-13, 05:22 AM   #160
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
Posts: 1,918
Downloads: 4
Uploads: 0


Default

Quote:
Originally Posted by Oberon View Post
Admittedly though, having to fight and conquer most of Britain is something that seems to happen every ten years in most CKII games...
The fact that the Kings keep dying in suspicious accident after a year on the throne, thus resulting in yet another succession crisis, might have something to do with it.

It's not my fault they can't make proper railings on their balconies. Honest!

(Stupid woman, start making babies so I can inherit.)
__________________
Хотели как лучше, а получилось как всегда.
Hottentot is offline   Reply With Quote
Old 02-01-13, 05:28 AM   #161
Crécy
Grey Wolf
 
Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
Default

Quote:
Originally Posted by Raptor1 View Post
Which reminds me that I should really get the books I'm missing from Bernard Cornwell's Saxon Stories series...
Just bought the first one . Though I don't know when I have the time for it. Got quite a lot of books in line waiting to be read...
__________________
“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau
Crécy is offline   Reply With Quote
Old 02-06-13, 05:55 AM   #162
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

Crusader Kings II: The Old Gods Interview - Everything we know so far.

http://www.pcgamer.com/2013/02/05/cr...e-know-so-far/

HunterICX
__________________
HunterICX is offline   Reply With Quote
Old 02-06-13, 06:13 AM   #163
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
Posts: 1,918
Downloads: 4
Uploads: 0


Default

Quote:
So I rage-quit. I said, “This needs balancing! It’s broken! You need to fix this!”
I expect a lot of that to happen around the fanbase when the DLC is released. Along with the huge tidal wave of disappointment spiced with the flotsam from all the broken dreams. The usual.


Quote:
So invasions aren’t necessarily everyone within the Pagan religious group.

Not necessarily. We’ll just be playing around a lot with them. If it ends up with, like, the Finns invading Spain all the time, we’ll have to say, “Look, Finns, you’re not getting the invasion CB.” So we’ll be looking at what feels historical and what’s fun with all of the pagan religions.
Well there you go, artificially curb our awesomeness again because you're still better...I mean bitter that we are bitter...I mean better hockey players than you are. Stupid revisionist imperialist bättre folk [grumble mumble Winter War grumble mumble beeb].
__________________
Хотели как лучше, а получилось как всегда.

Last edited by Hottentot; 02-06-13 at 06:23 AM.
Hottentot is offline   Reply With Quote
Old 02-06-13, 10:22 AM   #164
Crécy
Grey Wolf
 
Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
Default

Quote:
Look, Finns, you’re not getting the invasion CB
Pre-order... Canceled...
__________________
“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau
Crécy is offline   Reply With Quote
Old 02-06-13, 10:51 AM   #165
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
Posts: 1,918
Downloads: 4
Uploads: 0


Default

Quote:
Originally Posted by Crécy View Post
Pre-order... Canceled...
It's not even realistic, for goodness' sake! You only need to open your eyes to realize that Finns are invading Spain all the time. We even have a colony on the Southern coast! Trust me, I know, I've lived in there.

I demand a special Finnish Tourist CB that lets the Finns form free doomstacks with bonus to martial but malus to diplomacy due to the amount of alcohol drunk before the war and then use them to invade any coastal city along the Mediterranean. Paradox, fix or do sumfink!
__________________
Хотели как лучше, а получилось как всегда.
Hottentot is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.