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Old 04-28-08, 06:21 PM   #1
Mikhayl
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Default [REL 1.5] Playable Clemson Class

edited

Last edited by Mikhayl; 07-31-08 at 04:25 AM.
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Old 04-28-08, 06:39 PM   #2
The Hornet
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Man your on a roll, don't stop now, freakin awsome!!

By the way can we have an Ise now?

Last edited by The Hornet; 04-28-08 at 06:55 PM.
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Old 04-28-08, 07:00 PM   #3
horsa
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They keep on coming ......... wonderful !!
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Last edited by horsa; 05-02-08 at 10:13 AM.
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Old 04-28-08, 07:22 PM   #4
badaboom
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The Talent in this place is incredible!!!!!!

Thank You
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Old 04-28-08, 07:44 PM   #5
miner1436
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Nothin like an old tin can. Please don't stop!

Can you make this one please? Because if you don't no one else will.

Last edited by miner1436; 04-28-08 at 09:53 PM.
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Old 04-29-08, 05:03 AM   #6
horsa
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What I love about this one is you can snuck up behind one of the guns while it's firing, recoil and all .... very immersive !!
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Old 04-29-08, 06:08 AM   #7
Xantrokoles
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I knewed it!

Mihayl, I wouldn't recommend you to make a BB, cause it is very boring...more boring to drive than your german split:rotfl:
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Old 04-29-08, 06:22 AM   #8
Schroeder
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If this keeps up, I won't get around buying the add-on.
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Old 04-29-08, 08:27 AM   #9
Xantrokoles
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Quote:
Originally Posted by Schroeder
If this keeps up, I won't get around buying the add-on.
hard to find in germany

But it is funny, you just picked a mod where you don't need 1.5:rotfl:
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Old 04-29-08, 09:23 AM   #10
Schroeder
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Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by Schroeder
If this keeps up, I won't get around buying the add-on.
hard to find in germany

But it is funny, you just picked a mod where you don't need 1.5:rotfl:
From the readme :
Playable US DD-126 Clemson for SH4 1.5 - 04-29-08

Or is it running on 1.4 as well?

*EDIT*
Yes, it's running.

Last edited by Schroeder; 04-29-08 at 09:50 AM.
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Old 04-29-08, 11:05 AM   #11
Schroeder
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Just got sunk by some jap Bettys.:rotfl:

@Mikhayl
Great mod (works fine with 1.4 too).
Is there a chance that a future version might have a damage repair option to save me from becoming a to often?

Another thing I noticed is that I can't use the recognition manual any more (the required stations do not exist any more). So I think it might be useful to have the TBT somewhere on the ship for both the recognition manual and distance measurement.
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Old 04-29-08, 11:59 AM   #12
Bubbe
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Good work!!!!
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Old 04-29-08, 12:34 PM   #13
Schroeder
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Quote:
Originally Posted by Mikhayl
For the rec manual, the buttons don't work but pressing "N" does
With 1.4 it does not. I have just tried it again. But it doesen't matter the mod is fun anyway.
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Old 04-29-08, 12:57 PM   #14
John W. Hamm
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Quote:
Originally Posted by Mikhayl
Problem with the damage stuff is that it would require new zones adapted to the ship, new hitboxes adapted to the new zones, probably new equipments and stuff in the .upc files, etc. It would be worth it for someone willing to do a full all-DD mod, but a single ship it's too much work for a limited final interest. :hmm:

Well with as Many surface ships as you are producing and the ability you and Xantroles have to produce more, maybe it is time to start considering A full on DD MoD something similar in the way of RFB, or TM. That would allow the option of surface warfare, Promotions and Upgrades. I would certainly be willing to work on the MoD team, I can't do alot with the 3D modeling but I can cerainly work in the scripting area and I'm sure there are others as well with skills, that would want to. (though I know alot are tied up with RFB at the moment) there are still others out there.
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Old 04-29-08, 01:00 PM   #15
Raptor1
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I would also be more then happy to help a full Surface Ship Mod, With Destroyers, Cruisers, Battleships (Auxiliaries? Could be fun), and a full campaign
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