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08-27-10, 09:51 AM | #76 | |
Chief of the Boat
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Quote:
Seagulls do have the occasional use
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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08-27-10, 10:11 AM | #77 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
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08-27-10, 05:23 PM | #78 |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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08-28-10, 09:40 AM | #79 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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If your mods are half as good as the announcements that you make for them, then they must be absolutely great.
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08-28-10, 09:51 AM | #80 |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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U-Boat Watch Crew Routine SFX
U-Boat Watch Crew Routine SFX
<Download Links>
Kind Regards Venatore. Last edited by Venatore; 10-03-10 at 09:24 PM. |
08-28-10, 09:58 AM | #81 |
Electrician's Mate
Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
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Thanks Venatore,
these add a lot of ambiance and atmosphere
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U-Boot Spezial Cocktail......neidisch? |
08-28-10, 10:01 AM | #82 | |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Quote:
Thank you for noticing the effort in the presentations of the delivery of my mods. The "absolutely great" part is what I aspire for, but; sad to say no where near that status ......... |
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08-28-10, 10:22 AM | #83 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Thank you Venatore
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What we do in life echoes in Eternity |
08-28-10, 10:28 AM | #84 |
Canadian Wolf
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Nice work
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08-29-10, 06:32 AM | #85 |
Navy Dude
Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
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Nothing like a great set of mods to make the game more realistic!!!
Thanks M8
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08-29-10, 07:37 AM | #86 |
Grey Wolf
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@venatore
nice idea with the watch crew sfx but i think it would be possible to script some random chatter for the watch crew so you would have them actually speak with lipsync. |
08-30-10, 01:32 AM | #87 | |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Quote:
This is beyond my lame arse attempts at modding my friend this sound like a really good idea, another SHV member also had a good idea.....creating the up/down periscope sound when standing on the conning tower. Currently we hear nothing when the scope goes up/down If I could work out the link from audio to key command in relation to outside/inside within SHV the audio mods would ...... for me be never-ending |
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08-30-10, 01:42 AM | #88 |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Thank you
Thank you to the following SubSim members for your constructive feedback;
DeadEye tonschk reallydedpoet TopcatWA These posts are what makes a modder move forward Last edited by Venatore; 08-30-10 at 02:01 AM. |
08-31-10, 02:53 PM | #89 |
Machinist's Mate
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 207
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Venatore, thank you for your mods. They are great, but put me in a trouble with my wife .
I was playing SH5, was on the deck, and one crewman made a fart . Unfortunatelly my wife was in the room with me. Can you imagine how she was looking at me ???? . ... So I said: forgive me and play further
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08-31-10, 11:01 PM | #90 | |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Quote:
Modding keeps everyone on their toes and trust me it wasn't a live recording from this end or should I say my end next time make sure the mother-in-law is in the room Appreciate the feedback my friend |
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