SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-28-08, 07:59 PM | #76 | |
Medic
Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
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Quote:
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04-28-08, 10:44 PM | #77 |
Loader
Join Date: Dec 2004
Posts: 88
Downloads: 21
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I installed it after TMO as well but still was getting a lot of crashes.
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Best naval sim of all time - TF 1942 |
04-29-08, 12:43 AM | #78 |
Medic
Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
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04-29-08, 03:17 AM | #79 |
Lieutenant
Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
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This is absolute Fantastic !!
Thank You Very much for Your work !! I made some Screenshots http://www.subsim.com/radioroom/show...148#post851148 We should have Stuff like that for SH3 too, Regards Rolf |
04-29-08, 04:59 AM | #80 |
Pacific Aces Dev Team
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Mine works fine now with the new version Now she looks sweet even when sinking
If you fancy some cruiser action I've posted a River Plate mission on SH4 Mission Designer's forum.
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"You need to put your behind in the past". Kumba |
04-29-08, 05:35 AM | #81 |
Soundman
Join Date: Apr 2005
Posts: 142
Downloads: 51
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*sigh*
I was brought back down to earth so to speak.... I had been trolling off the eastern coast of sth africa sinking lots of merchant ships at random (they weren't escorted!) and I wanted a bit more of a challenge. anyway, so I get a report of a task force steaming out of sri lanka I think it is... lo and behold I finally manage to track it down (thinking 'hmmm, a couple of pesky DD's and maybe a cruiser and then hopefully a carrier or two) only to find : - about 5 battleships - 3 cruisers - about 5 or so DDs (thats all I saw). the DD's did quite a lot of damage before I sank them all only to be slaughtered by the BBs at about 8000 yards....omg..... maybe next time I'll stick to raiding. |
04-29-08, 05:44 AM | #82 |
Lieutenant
Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
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04-29-08, 05:58 AM | #83 |
Pacific Aces Dev Team
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Heh .... not always ...... in SH4 it seems very variable ...... although realistically the Spee shouldn't win this one.
British propoganda made out this was a great victory of three "little" cruisers against the "mighty" Graf Spee. I've re-enacted this one in Fighting Steel and DC and the Spee always loses if she fights to the death. At the end of the day she was actually only a cruiser (albeit with 11 inch guns) and couldn't afford "fleet" actions. As to SH4 I'm wondering how realistic we can get the values for these wonderful surface ships ??? ... crucially, is it possible to balance range, armour and hitting power ??? :hmm: :hmm:
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"You need to put your behind in the past". Kumba Last edited by horsa; 04-29-08 at 06:16 AM. |
04-29-08, 06:17 AM | #84 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
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"lo and behold I finally manage to track it down (thinking 'hmmm, a couple of pesky DD's and maybe a cruiser and then hopefully a carrier or two) only to find :
- about 5 battleships - 3 cruisers - about 5 or so DDs (thats all I saw)." I ran into a similar taskforce, 1 South dakota, 1 Colorado, New mexico, Fleet carrier, 2 Northamptons, Baltimore and about dozen DDs. Took some time to home in those shells at the DDs but after got all those out of the way, went to engage the BBs and hit most of them to 2nd front turret, causing them to "explode" by magazine hit. After the BBs we're done, Fleet carrier went down nicely with 2 salvos to middle sections on the waterline. CAs did some evasives but they went down after 3 salvos both ^^ Return to base, amount of tonnage sunk: 157925 tons of warships, and a Knight's cross to the chest. Thank god it was night and slightly foggy, so they we'rent able to see me.. (i got my "aggro" adjusted to 13km, while my gunners can lock up to 15km range. |
04-29-08, 07:58 AM | #85 |
Lieutenant
Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
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04-29-08, 08:08 AM | #86 |
Captain
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
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wow...i cant wait to try it !
Please..make also a TMO-OM compatible version...
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
04-29-08, 08:16 AM | #87 |
Sparky
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Well I created my own game and pitted an American task force against the Graf Spee.
3 heavy cruisers, 3 destroyers and 2 aircraft carriers. the Pocket Battleship won hands down. I love this game but we got to start getting damage going, its getting too easy! 0% hull damage throughout despite some choice hits in the mid section and the crane and seaplane falling into the sea. No malfunctions or destroyed systems either. Also some holes in the side of the ship to show the hits would be perfect
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The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
04-29-08, 08:29 AM | #88 | |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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Quote:
And I can not make a ship game out of a hardcoded submarine game
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04-29-08, 08:46 AM | #89 |
A-ganger
Join Date: Feb 2008
Location: Italy (Florence)
Posts: 77
Downloads: 3
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Help me! i've installied this mod, but sh3 crashed....
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04-29-08, 09:20 AM | #90 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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I'm putting the final touches on my Battle of the Barents Sea mission, should be ready in a few hours
@Bubbe: SH3? Are you sure you have the right game?
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