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Old 04-28-08, 07:59 PM   #76
thasaint
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Quote:
Originally Posted by lancerr
Thanks Raptor - fixed my problem.
Also, I was trying to run it with TMO - that's a no go and I had lots of CTD. Removed TMO and it runs like a charm...
works fine for me with TMO as long as i install TMO first
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Old 04-28-08, 10:44 PM   #77
lancerr
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I installed it after TMO as well but still was getting a lot of crashes.
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Old 04-29-08, 12:43 AM   #78
thasaint
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WOOT I LOVE THIS MOD!







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Old 04-29-08, 03:17 AM   #79
Rolf Eschke
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This is absolute Fantastic !!
Thank You Very much for Your work !!
I made some Screenshots
http://www.subsim.com/radioroom/show...148#post851148
We should have Stuff like that for SH3 too,
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Old 04-29-08, 04:59 AM   #80
horsa
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Mine works fine now with the new version Now she looks sweet even when sinking

If you fancy some cruiser action I've posted a River Plate mission on SH4 Mission Designer's forum.
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Old 04-29-08, 05:35 AM   #81
The_Pharoah
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*sigh*

I was brought back down to earth so to speak....

I had been trolling off the eastern coast of sth africa sinking lots of merchant ships at random (they weren't escorted!) and I wanted a bit more of a challenge. anyway, so I get a report of a task force steaming out of sri lanka I think it is...

lo and behold I finally manage to track it down (thinking 'hmmm, a couple of pesky DD's and maybe a cruiser and then hopefully a carrier or two) only to find :

- about 5 battleships
- 3 cruisers
- about 5 or so DDs (thats all I saw).

the DD's did quite a lot of damage before I sank them all only to be slaughtered by the BBs at about 8000 yards....omg.....

maybe next time I'll stick to raiding.
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Old 04-29-08, 05:44 AM   #82
Rolf Eschke
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@horsa

I tried Your River Plate Mission.Nice,but the Spee is the Winner...


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Old 04-29-08, 05:58 AM   #83
horsa
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Heh .... not always ...... in SH4 it seems very variable ...... although realistically the Spee shouldn't win this one.

British propoganda made out this was a great victory of three "little" cruisers against the "mighty" Graf Spee. I've re-enacted this one in Fighting Steel and DC and the Spee always loses if she fights to the death. At the end of the day she was actually only a cruiser (albeit with 11 inch guns) and couldn't afford "fleet" actions.

As to SH4 I'm wondering how realistic we can get the values for these wonderful surface ships ??? ... crucially, is it possible to balance range, armour and hitting power ???

:hmm: :hmm:
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Last edited by horsa; 04-29-08 at 06:16 AM.
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Old 04-29-08, 06:17 AM   #84
W4lt3r
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"lo and behold I finally manage to track it down (thinking 'hmmm, a couple of pesky DD's and maybe a cruiser and then hopefully a carrier or two) only to find :

- about 5 battleships
- 3 cruisers
- about 5 or so DDs (thats all I saw)."

I ran into a similar taskforce, 1 South dakota, 1 Colorado, New mexico, Fleet carrier, 2 Northamptons, Baltimore and about dozen DDs. Took some time to home in those shells at the DDs but after got all those out of the way, went to engage the BBs and hit most of them to 2nd front turret, causing them to "explode" by magazine hit. After the BBs we're done, Fleet carrier went down nicely with 2 salvos to middle sections on the waterline.

CAs did some evasives but they went down after 3 salvos both ^^

Return to base, amount of tonnage sunk: 157925 tons of warships, and a Knight's cross to the chest.

Thank god it was night and slightly foggy, so they we'rent able to see me.. (i got my "aggro" adjusted to 13km, while my gunners can lock up to 15km range.
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Old 04-29-08, 07:58 AM   #85
Rolf Eschke
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The End of the Graf Spee...



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Old 04-29-08, 08:08 AM   #86
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wow...i cant wait to try it !
Please..make also a TMO-OM compatible version...
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Old 04-29-08, 08:16 AM   #87
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Well I created my own game and pitted an American task force against the Graf Spee.

3 heavy cruisers, 3 destroyers and 2 aircraft carriers. the Pocket Battleship won hands down.

I love this game but we got to start getting damage going, its getting too easy!

0% hull damage throughout despite some choice hits in the mid section and the crane and seaplane falling into the sea. No malfunctions or destroyed systems either.

Also some holes in the side of the ship to show the hits would be perfect
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The convoy lights are dead ahead
The merchantmen lay in their bed
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A hound of hell and the devil dont care

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Old 04-29-08, 08:29 AM   #88
Xantrokoles
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Quote:
Originally Posted by bratwurstdimsum
Well I created my own game and pitted an American task force against the Graf Spee.

3 heavy cruisers, 3 destroyers and 2 aircraft carriers. the Pocket Battleship won hands down.

I love this game but we got to start getting damage going, its getting too easy!

0% hull damage throughout despite some choice hits in the mid section and the crane and seaplane falling into the sea. No malfunctions or destroyed systems either.

Also some holes in the side of the ship to show the hits would be perfect
I had to delete the 3d damage, because there where purple texture bugs
And I can not make a ship game out of a hardcoded submarine game
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Old 04-29-08, 08:46 AM   #89
Bubbe
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Help me! i've installied this mod, but sh3 crashed....
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Old 04-29-08, 09:20 AM   #90
Raptor1
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I'm putting the final touches on my Battle of the Barents Sea mission, should be ready in a few hours

@Bubbe: SH3? Are you sure you have the right game?
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