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Old 12-05-14, 06:49 PM   #16
avers
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Can I activate the skin packs during a patrol? Another question, when the year changes to 1940 do I need to deactivate the 1939 skin packs or do I activate the 1940 skin packs over the 1939 packs?

Last edited by avers; 12-05-14 at 08:07 PM.
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Old 12-06-14, 11:07 AM   #17
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Can I activate the skin packs during a patrol. Another question, when the year changes to 1940 do I need to deactivate the 1939 skin packs or do I activate the 1940 skin packs over the 1939 packs?
See my last post:

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Activate all packs with an effective date before the date you start your patrol, none with a date later than your start date. Activate them in chronological order and let them all overwrite.
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Old 12-06-14, 02:27 PM   #18
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Ok I think I'm starting to understand. One last question. Let's say I'm in port and it's October 19th, 1939 and my patrol starts on October 29th or 30th, should I avtivate the skin pack for November 1939 or not?
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Old 12-06-14, 03:00 PM   #19
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Ok I think I'm starting to understand. One last question. Let's say I'm in port and it's October 19th, 1939 and my patrol starts on October 29th or 30th, should I avtivate the skin pack for November 1939 or not?
Should you activate the skin pack for November 1939 or not? Yes.

It's your call. The dates are all rough approximations. The skin packs are eye candy. (Delicious eye candy! Much love to IABL!)
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Old 12-06-14, 03:11 PM   #20
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Thanks for the help, Bigwalleye
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Old 12-10-14, 04:58 AM   #21
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It is a great mod but does anyone know to get the ship names in your patrol logs. Mine says MV Justine for say one vessel then just Medium Merchant for the next?

Any help greatly appreciated!

Riccardo U-111 4/2/1940 CG9591
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Old 12-10-14, 01:20 PM   #22
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You might try here.
I can't play the MFM myself so I have to rely on the reports of others as to whether all the categories work, but most of the names are specifically for the MFM.
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Old 12-10-14, 02:49 PM   #23
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Thanks Steve! I read 19 pages on the MFM thread and got to the bit about ship names in sh3 commander or something. Its a trial but worth it! Great mod but I get 5 "medium merchant" to one "something else" now. Thought it would be a nightmare on a 4gb xp system but it works perfect.

Shipnames and radio messages left to fix.... :p

Rich

WOW!!? 12000 ship names? Download tomorrow. With torpedo damage fix and hopefully a mod that gives me bigger dials.

AND can you tell me how to activate your loading screens please? I followed your instructions(put them in random in sh3cmdr)but no dice?

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Old 12-11-14, 04:32 PM   #24
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Originally Posted by Riccardo1975 View Post
Thanks Steve! I read 19 pages on the MFM thread and got to the bit about ship names in sh3 commander or something. Its a trial but worth it! Great mod but I get 5 "medium merchant" to one "something else" now. Thought it would be a nightmare on a 4gb xp system but it works perfect.

Shipnames and radio messages left to fix.... :p

Rich

WOW!!? 12000 ship names? Download tomorrow. With torpedo damage fix and hopefully a mod that gives me bigger dials.

AND can you tell me how to activate your loading screens please? I followed your instructions(put them in random in sh3cmdr)but no dice?
I never did what u did, could u link me or tell me the post number where u found this solution?
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Old 12-11-14, 05:48 PM   #25
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AND can you tell me how to activate your loading screens please? I followed your instructions(put them in random in sh3cmdr)but no dice?
Did you put the Random folder from the mod into the Random folder in Commander? You should put the Random folder from the mod directly into Commander and overwrite the other Random folder.

Is Commander properly installed? Is it properly linked to the SH3 install?

Did you start the game through Commander? It doesn't work if you start it with the SH3 icon.

Beyond that I'm not sure what the problem could be.
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Old 12-12-14, 03:41 AM   #26
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Pants...

I didn't overwrite the old random folder...

Thanks Steve. Try again.

Worked out the ship names thing as well thanks to you and a load of posts by Frau Kaleun. The work you've done on that is brilliant. When I read that a ship I sank in a Biscay gale has a name, was carrying explosives and was lost with most or all hands I get a bit emotional.

Even when they're French.

Any way to make coal tenders say coal rather than wine or whatever it was last time. I havent sank an Ore Carrier yet to see. Sounds picky but making the immersion 100% is everything!

Rich
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Old 12-12-14, 08:34 AM   #27
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Quote:
Originally Posted by Riccardo1975 View Post
Pants...

I didn't overwrite the old random folder...

Thanks Steve. Try again.

Worked out the ship names thing as well thanks to you and a load of posts by Frau Kaleun. The work you've done on that is brilliant. When I read that a ship I sank in a Biscay gale has a name, was carrying explosives and was lost with most or all hands I get a bit emotional.

Even when they're French.

Any way to make coal tenders say coal rather than wine or whatever it was last time. I havent sank an Ore Carrier yet to see. Sounds picky but making the immersion 100% is everything!

Rich
IMO, best is to take out the cargo and casualty information, which you would probably not know until nach dem Kreig anyway. The cargoes don't make sense and the casualties are TMI.

I use SH3Log, which hides the sinking data. I don't know for sure that the target sank unless I see or hear it go down. No cute little icon appears on the map 50 km from my current position. And I have to guess the tonnage and report it to BdU post-patrol to get the credit. And my report is compared to the actual (now hidden) log. If I sink an tramp steamer and claim 10,000, BdU says: "I don't think so, Herr Kaleun!" and I get no credit. The patrol report does tell me the ship's name, but not her cargo or how many virtual sailors got deleted. Very immersive.
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Old 12-12-14, 10:35 AM   #28
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SH3 Log sounds cool. If I ever figure out MFM ship names. I'll have a look!
Deleted Random in Sh3cmdr and replaced it with random from the loading screens unzip exactly as instructed. Just installed contact tails, das boot icons, an exhaust combi mod then reinstalled hsie and stieblers patches. Loadgame works perfect. The loading screen was the same.... Bummer.

Keep going Riccardo. :banghead:
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