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Old 02-05-14, 11:11 AM   #31
Red Devil
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Quote:
Originally Posted by aanker View Post
Lucky for you, probably one time you were happy to have a dud. Did they complain about the dent back at Pearl? - lol

Happy Hunting!
erm, it wasnt a DUD!!!!
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Old 02-05-14, 11:19 AM   #32
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Originally Posted by Sniper297 View Post
I've been playing computer games and simulators since the TRS-80 came out in 1979, so 35 years worth. Not non-stop, obviously! The problem with cheating is a balance - if you don't cheat at all most games get tedious and/or irritating. If you cheat too much they get boring. It's a very rare game that is programmed so perfectly that a little cheating doesn't make it more fun rather than less, but again it's tricky to get just the right balance.

Running out of fuel in SH4 is irritating, crossing the Pacific at 10 knots is tedious, so it's the best place to cheat - a LITTLE.

What I did was use Silent 3ditor to open the \Data\Submarine\NSS_Gato\NSS_Gato.sim file, edited the 11:unit_Submarine\Ranges\Surfaced to
miles=18000
knots=15

That gave me a little more range at standard speed instead of chugging along at 10 knots. Eventually I gave up on the whole Pearl Harbor thing and went Asiatic, then started playing with the mission editor to create new resupply bases so I never bothered to increase the Sargo range.

So if you want to cheat a LITTLE do the same with your favorite sub, add ballast fuel tanks and increase the range by 2000 or 3000 miles. Don't go overboard and increase to 50000 or something, if it's too much you might as well select unlimited fuel.
Where do I find the SH editor, its not on the menu?
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Old 02-05-14, 11:55 AM   #33
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Ra cheer: :)

http://s3d.skwas.com/

Happy Hunting!

Edit, if you mean the Mission editor, it is in the same folder as SH4.exe
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Old 02-05-14, 12:11 PM   #34
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may your gods walk by your side and have an already opened bottle for you
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Old 02-13-14, 05:54 PM   #35
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I dont believe this.

Complete uninstall. Reinstall. Patch, RSRDC, patch, sound mod and cfg torps set to zero duds, tick box set to zero duds and HAD a DUD hitting a NAGA.


AAAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHH! !!!

I think I might have sussed it. I reset game for RSRDC etc and went back into cfg/gamesetttings. but this time I set ALL three dud torps as false whereas before I was only setting 'normal' Now back at sea and see how it goes.
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Last edited by Red Devil; 02-13-14 at 06:32 PM.
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Old 02-14-14, 05:02 AM   #36
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You should set the realism of the game when you're in the office not when you start a new carreer.

When in the office on book shelve (top left) one of the books will highlight with 'options', set the realisme in there, the game will keep the settings.

If you want you can hard code it in the GameplaySettings.cfg which is in the Data/CFG folder.

Like so:

[Normal]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=false
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=false
RealisticReload=true
NoEventCamera=false
NoExternalView=true
NoStabilizeView=true
MPShowPlayerNames=true
MPShowTorpedoes=true


Hope this helps.


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Old 02-14-14, 05:44 AM   #37
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thanks for your help, I did not know about the book for options!! after all this time too!! I did that setting last night and took a new boat out to test as they were the most vulnerable (with Mk14) for duds. Nothing yet.

Does this setting stop the premature detonations too, that was always a pain but for some stupid reason the surface ships do not react to that?

Its only a game when all said and done but I do like things to look right and run right.
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Old 02-14-14, 07:43 AM   #38
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famous last words, took on a tanker, frst hit and stopped it second - DUD!!!

I give up!

All settings everywhere are on NO DUDS!
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Old 02-14-14, 11:12 AM   #39
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Only thing I can figure is you're running one of the mega mods like RSRD or trigger maru, whichever one overrides realism settings.
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Old 02-14-14, 11:22 AM   #40
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RSRDC is on, the 5.2 version but I adjusted the setting after installing the mod ????
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Old 02-14-14, 11:57 AM   #41
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Quote:
Originally Posted by Red Devil View Post
thanks for your help, I did not know about the book for options!! after all this time too!! I did that setting last night and took a new boat out to test as they were the most vulnerable (with Mk14) for duds. Nothing yet.
Just wondering if you played with the settings in the office when you took out a new sub.

Anyway, to make sure all settings are the same you can do this:
Copy the changed cfg file (in the gameplaysettings.cfg) and past it under every setting (Easy, Normal, Hard and Realistic). Also past it in you SH4 folder in Documents/SH4/Data/cfg/GameplaySettings.cfg just to make sure.

Quote:
Originally Posted by Red Devil View Post
Does this setting stop the premature detonations too, that was always a pain but for some stupid reason the surface ships do not react to that?
Yes, no more dud's, prematures, deep runners or circle runners.
The premature detonations probably happen because you fire the torpedoes to soon after each other, wait for 7sec. or until the message torpedo in the water appears.

Quote:
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Its only a game when all said and done but I do like things to look right and run right.
Yup!

Quote:
Originally Posted by Red Devil View Post
RSRDC is on, the 5.2 version but I adjusted the setting after installing the mod ????
Are you referring to RSRDC v502? that version is for use with TMO 2.5, there's a stand alone RSRDC version for stock and one to go with RFB.
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Old 02-14-14, 06:45 PM   #42
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1. will check setting as soomn as off nights

2. tks

3. tks

4. Yes that version and just adding TMO 2.5 to it now; did not know it was to be both. Or forgot.

running this on my laptop (win 7)

RSRDC TMO 5.2
RSRDC V5*** patch 1
TMO visuals for RSRDC
Nav Map makeover V 2.1 (not doing anything)
1_trigger Maru Overhaul 2.5 (just added this now)

These setting are not the same as my pc
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Old 02-14-14, 08:20 PM   #43
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TMO will over ride realism settings but what can be adjusted is in the documentation.

If your running TMO and RSRD then your mod order needs to be :

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1

This is the required order as described in the documentation.

Running TMO and RSRD in any other order will not be compatible for an enjoyable evening.


Generic Mod Enabler - v2.6.0.157
1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Traveller Mod v2.6 TMO
#1 Real Environment mod install
Traveller Mod 2.6 Patch 1 - ISE v3 Patch
Traveller Mod 2.6 Harder Enemy AI Escorts
Webster's Missing Voices
Pacific Sound Mod
Captain Midnights MORE CBS NEWS 1941-42 MOD v1.2
Traveller Mod 2.6 Larger Search Patterns
Traveller Alternate Main Loading Screens
Convoy Routes TMO+RSRD
tambor198's TMO+RSRDC missions pack
#4 Warships retextured
Traveller Mod v2.01 (TMO) Longer Sinking Times patch
New Ships + Yamato AA Fix
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Old 02-14-14, 08:25 PM   #44
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ok wil change it, just ran sub on mid mission on the previous settings, no problems encountered, baclk to the tests !!
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Old 02-14-14, 08:40 PM   #45
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now got it set in your order merc, But where is snipers fuek adjustment gone, I was going to try that out too. Back to the base ......................
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